Evan Debenham
a217508571
v0.6.0: refactoring and improvements to EGL config chooser
2017-06-04 22:00:24 -04:00
Evan Debenham
ecde6b570d
v0.6.0: reduced the frequency of chasm tunnels
...
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c
v0.6.0: made restoring special rooms more resistant to null values
2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043
v0.6.0: translation updates
2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434
v0.6.0: significant builder improvements
2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13
v0.6.0: allowed pedestal tiles to stich with chasms
2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc
v0.6.0: debug builds of shatteredPD now use a different name/icon/ID
2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f
v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
...
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6
v0.6.0: adjusted wndbag to be a bit more flexible for future use
2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe
v0.6.0: splashing potions at your location now cleanses ooze
2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317
v0.6.0: fixed a fog of war bug
2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707
v0.6.0: improved pitfall trap logic
2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f
v0.6.0: standard and connection rooms now vary based on depth
2017-06-04 21:59:58 -04:00
Evan Debenham
36b80cf1fd
v0.6.0: implemented PillarsRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
2cf81d6b53
v0.6.0: implemented RuinsRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
abda002690
v0.6.0: fixed tall grass being placed over items and enemies
2017-06-04 21:59:58 -04:00
Evan Debenham
47974584b4
v0.6.0: updated build toosl version
2017-06-04 21:59:58 -04:00
Evan Debenham
aa66004a4a
v0.6.0: implemented CaveRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
3b4c78cfff
v0.6.0: fixed edge cases in diagonal wall cleaning logic
2017-06-04 21:59:58 -04:00
Evan Debenham
9f4e6e4ad9
v0.6.0: implemented SegmentedRoom
2017-06-04 21:59:57 -04:00
Evan Debenham
eb679ffc5f
v0.6.0: adjusted cursed wand crash window to not close if tapped outside
2017-06-04 21:59:57 -04:00
Evan Debenham
c22b75f276
v0.6.0: updated gradle plugin version
2017-06-04 21:59:57 -04:00
Evan Debenham
4587919386
v0.6.0: increased the minimum size of ring rooms
...
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham
0a050c9fbf
v0.6.0: floor 2 entrance doors are now only hidden for newer players
2017-06-04 21:59:57 -04:00
Evan Debenham
44245c5a75
v0.6.0: added two new standard rooms: garden and aquarium
2017-06-04 21:59:57 -04:00
Evan Debenham
dca6a6e65f
v0.6.0: no herbalism challenge now removes plants directly
2017-06-04 21:59:57 -04:00
Evan Debenham
b2adb24fb8
v0.6.0: renamed garden room to foliage room
2017-06-04 21:59:57 -04:00
Evan Debenham
dc3a79ff1f
v0.6.0: added inactive traps to chasm stitching as well
2017-06-04 21:59:57 -04:00
Evan Debenham
b421b9506a
v0.6.0: improved some elements of special room logic
2017-06-04 21:59:56 -04:00
Evan Debenham
7cdbb43818
v0.6.0: enemy health bars now always round up to the nearest pixel
2017-06-04 21:59:56 -04:00
Evan Debenham
2f8d7515c2
v0.6.0: improved platform room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
94a2f27471
v0.6.0: increased visibility granted by light buff
2017-06-04 21:59:56 -04:00
Evan Debenham
4e34b98c8d
v0.6.0: added functionality for cleaning up patches in patch rooms
2017-06-04 21:59:56 -04:00
Evan Debenham
c5fda0d712
v0.6.0: fissure rooms can now be large and giant
2017-06-04 21:59:56 -04:00
Evan Debenham
833ca0a257
v0.6.0: improved striped room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
94a07c9474
v0.6.0: improved study room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
37c6782aad
v0.6.0: implemented ring room
2017-06-04 21:59:56 -04:00
Evan Debenham
34477b61ae
v0.6.0: fixed a bug with library rooms
2017-06-04 21:59:56 -04:00
Evan Debenham
7a197a1fe8
v0.6.0: improved burned room logic
2017-06-04 21:59:55 -04:00
Evan Debenham
faab698295
v0.6.0: caves painter now only rounds off the walls for empty rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
eeec924f75
v0.6.0: fixed bugs in pathfinder and patch systems
2017-06-04 21:59:55 -04:00
Evan Debenham
7029f5d6ef
v0.6.0: refactoring and improvements to standard room size categories
2017-06-04 21:59:55 -04:00
Evan Debenham
2b03f58bc2
v0.6.0: special room fixes
2017-06-04 21:59:55 -04:00
Evan Debenham
b72d160dc1
v0.6.0: traps no longer spawn in pit rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
3cd27528c0
v0.6.0: rooms can now specify allowed locations for traps/water/grass
2017-06-04 21:59:55 -04:00
Evan Debenham
3636a9bb67
v0.6.0: interacting with sheep now spends time
2017-06-04 21:59:55 -04:00
Evan Debenham
8c30dad29f
v0.6.0: rewrote perimeter rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
af90cb7f73
v0.6.0: switched to linked hash map to make rng deterministic
2017-06-04 21:59:55 -04:00
Evan Debenham
278c0d6b66
v0.6.0: fixed shop room placement
2017-06-04 21:59:54 -04:00
Evan Debenham
33dd5089f4
v0.6.0: improved logic for the placement of large standard rooms
2017-06-04 21:59:54 -04:00