Evan Debenham
|
c8bbeea53b
|
V0.2.1: Fixed a bug with Ring of Might overhealing the player.
|
2014-10-06 16:54:26 -04:00 |
|
Evan Debenham
|
498cfacb39
|
V0.2.1: DM-300 is now immune to terror (fixes unintended fear-heal behaviour)
|
2014-10-06 16:52:04 -04:00 |
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Evan Debenham
|
6b72f83ccd
|
V0.2.1 : Updated Goo particle effects again, small tweak
|
2014-10-04 02:53:17 -04:00 |
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Evan Debenham
|
d3af7bb854
|
V0.2.1 : Removed rose quest logic from sewer mobs
|
2014-10-03 22:18:23 -04:00 |
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Evan Debenham
|
4c49f647cc
|
V0.2.1: Overhauled ghost quest, needs testing.
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2014-10-03 18:01:19 -04:00 |
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Evan Debenham
|
6c818ec0b1
|
V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly)
|
2014-10-03 15:56:47 -04:00 |
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Evan Debenham
|
ba8d158ba7
|
V0.2.1: Updated generator exception handling to always be internal.
|
2014-10-03 14:55:47 -04:00 |
|
Evan Debenham
|
960f39b56b
|
Merge remote-tracking branch 'origin/master'
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2014-10-03 14:00:25 -04:00 |
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Evan Debenham
|
1c40c23a72
|
V0.2.1: Added support for specifying target strength in weapon/armor generation.
|
2014-10-03 14:00:07 -04:00 |
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Evan Debenham
|
d8e936ea97
|
V0.2.1 : Updated Goo particle effects (much better now)
|
2014-10-02 22:31:36 -04:00 |
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Evan Debenham
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2b5c563b8f
|
V0.2.1: First commit of new quest monsters, needs significant refining.
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2014-10-02 17:22:56 -04:00 |
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Evan Debenham
|
c66cc2fc46
|
V0.2.1: Crystal Chests no longer show their contents in the loot indicator.
|
2014-10-02 14:14:21 -04:00 |
|
Evan Debenham
|
346f5b4e88
|
V0.2.1 : Added particle effects to Goo
|
2014-10-02 00:31:44 -04:00 |
|
Evan Debenham
|
13cf972982
|
V0.2.1 : Clarified actor order of behaviour
|
2014-10-02 00:31:25 -04:00 |
|
Evan Debenham
|
d0227aebc8
|
V0.2.1 : Added new level neighbour arrays
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2014-10-02 00:29:59 -04:00 |
|
Evan Debenham
|
1c48866338
|
V0.2.1 : Initial Improvements to Goo's sprite
|
2014-09-29 01:16:40 -04:00 |
|
Evan Debenham
|
a22de3817b
|
V0.2.0c : Updated Welcome Scene
|
2014-09-22 20:40:12 -04:00 |
|
Evan Debenham
|
4f4a873210
|
V0.2.0c : Updated Dew Vial description
|
2014-09-22 20:28:00 -04:00 |
|
Evan Debenham
|
5d23a20cd6
|
V0.2.0c : Fixed a bug with cloak of shadows and rankings.
|
2014-09-22 20:23:42 -04:00 |
|
Evan Debenham
|
5807c17059
|
V0.2.0c : Corrected numerous bugs with Scroll of Lullaby
|
2014-09-22 20:01:58 -04:00 |
|
Evan Debenham
|
eaf2fcf81b
|
Merge remote-tracking branch 'origin/master'
|
2014-09-22 19:27:33 -04:00 |
|
Evan Debenham
|
a1954c3d33
|
V0.2.0c : Removed unused import from HighGrass
|
2014-09-22 19:26:53 -04:00 |
|
Evan Debenham
|
9c059712a7
|
V0.2.0c: Updated Welcome Scene
|
2014-09-22 17:34:22 -04:00 |
|
Evan Debenham
|
c8d54bf384
|
V0.2.0c: Corrected signpost message relating to the ankh
|
2014-09-22 17:22:28 -04:00 |
|
Evan Debenham
|
2198e5e3b7
|
V0.2.0c : Reduced Horn of Plenty scaling slightly
|
2014-09-21 23:57:50 -04:00 |
|
Evan Debenham
|
8febc963e5
|
V0.2.0c : Added nullchecks to heaps and level heap placement on load.
|
2014-09-21 22:34:06 -04:00 |
|
Evan Debenham
|
a1f6065b46
|
V0.2.0c : Increased seed pouch capacity
|
2014-09-21 16:45:45 -04:00 |
|
Evan Debenham
|
bf50d67912
|
V0.2.0c : corrected rotberry seed pickup behaviour
|
2014-09-21 16:38:14 -04:00 |
|
Evan Debenham
|
8aa2b5c8a2
|
V0.2.0c : Fixed Ring of Might behaviour
|
2014-09-21 16:35:01 -04:00 |
|
Evan Debenham
|
20686b5ba0
|
V0.2.0c : correct typo in generator
|
2014-09-21 16:10:10 -04:00 |
|
Evan Debenham
|
f8d76da5a8
|
V0.2.0c : made Blandfruit stackable
|
2014-09-18 21:27:45 -04:00 |
|
Evan Debenham
|
2d42627940
|
V0.2.0b: Updated Welcome Scene
|
2014-09-17 19:26:26 -04:00 |
|
Evan Debenham
|
23697978de
|
V0.2.0b: Updated the description of Chalice of Blood
|
2014-09-17 19:01:33 -04:00 |
|
Evan Debenham
|
f29b00bf99
|
V0.2.0b: Corrected artifact sale value
|
2014-09-17 18:53:04 -04:00 |
|
Evan Debenham
|
c5a15a0441
|
V0.2.0b: Clarified Blandfruit description, buffed Blandfruit horn value
|
2014-09-17 16:47:22 -04:00 |
|
Evan Debenham
|
82d90b90f1
|
V0.2.0b: Fixed a bug with loading saves
|
2014-09-17 16:17:29 -04:00 |
|
Evan Debenham
|
5878352dc8
|
V0.2.0a: corrected URL, real final commit
|
2014-09-16 20:56:37 -04:00 |
|
Evan Debenham
|
689f71621a
|
V0.2.0a: Final Commit
|
2014-09-16 20:54:42 -04:00 |
|
Evan Debenham
|
9dbfa2f76e
|
V0.2.0a: Reverted Talisman EXP change, fixed a Talisman bug.
|
2014-09-16 20:42:51 -04:00 |
|
Evan Debenham
|
0e5b4604b6
|
V0.2.0a: Made Artifacts sellable, buffed ring sale price (as they are stronger now)
|
2014-09-16 20:32:10 -04:00 |
|
Evan Debenham
|
3c88994561
|
V0.2.0a: Made Artifacts and Rings a little bit rarer
|
2014-09-16 20:27:39 -04:00 |
|
Evan Debenham
|
f012cddc4a
|
V0.2.0a: Made Talisman of Foresight a bit easier to level
|
2014-09-16 20:23:49 -04:00 |
|
Evan Debenham
|
11b289f4d1
|
V0.2.0a: Some rebalancing on Chalice of Blood
|
2014-09-16 20:22:57 -04:00 |
|
Evan Debenham
|
a02a5f2c0d
|
V0.2.0a: Fixed crashing on deleted items when loading saves.
|
2014-09-16 20:04:37 -04:00 |
|
Evan Debenham
|
b8080a9dbe
|
V0.2.0a: Fixed a Bug with Sandals of Nature
|
2014-09-16 19:15:59 -04:00 |
|
Evan Debenham
|
28bc72153b
|
V0.2.0: Fixed a bug with Cape of Thorns
|
2014-09-16 19:13:28 -04:00 |
|
Evan Debenham
|
93b7d2ea3f
|
V0.2.0: final commit!
|
2014-09-15 20:30:10 -04:00 |
|
Evan Debenham
|
f0c00d8961
|
V0.2.0: cleaned up Chalice of Blood visuals
|
2014-09-15 20:22:54 -04:00 |
|
Evan Debenham
|
9444554f79
|
V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
|
2014-09-15 20:17:24 -04:00 |
|
Evan Debenham
|
94825656f5
|
V0.2.0: tested artifacts, tweaked descriptions.
|
2014-09-15 19:51:21 -04:00 |
|
Evan Debenham
|
c4def3b0e5
|
V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
|
2014-09-15 17:27:54 -04:00 |
|
Evan Debenham
|
3b1ef686ba
|
V0.2.0: Added polish to artifacts
|
2014-09-15 16:53:20 -04:00 |
|
Evan Debenham
|
7ef7f1715a
|
V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
|
2014-09-15 16:38:31 -04:00 |
|
Evan Debenham
|
c9d29b719b
|
V0.2.0: reduced charging amount on talisman of foresight when finding things.
|
2014-09-15 13:33:15 -04:00 |
|
Evan Debenham
|
3885a0f039
|
V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
|
2014-09-15 09:43:57 -04:00 |
|
Evan Debenham
|
4dcb086ea8
|
V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
|
2014-09-15 09:23:58 -04:00 |
|
Evan Debenham
|
a15fc5a0a5
|
V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading.
|
2014-09-15 02:31:40 -04:00 |
|
Evan Debenham
|
06dbf11823
|
V0.2.0: Corrected artifacts triggering the levelled item badge.
|
2014-09-15 01:34:34 -04:00 |
|
Evan Debenham
|
eb42461b03
|
V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings)
|
2014-09-15 01:34:01 -04:00 |
|
Evan Debenham
|
d5acee95a6
|
V0.2.0: corrected initial charge value on Talisman of Foresight
|
2014-09-14 20:53:16 -04:00 |
|
Evan Debenham
|
ad8d15b483
|
V0.2.0: Tied artifact drops into rooms
|
2014-09-14 20:43:13 -04:00 |
|
Evan Debenham
|
56c1995bff
|
V0.2.0: changed default rouge quickslot & description.
|
2014-09-14 19:47:10 -04:00 |
|
Evan Debenham
|
3c4ba9d019
|
V0.2.0: updated TODOs
|
2014-09-14 19:45:28 -04:00 |
|
Evan Debenham
|
63696cb502
|
V0.2.0: Added last bit of Ring of Wealth logic
|
2014-09-14 19:40:59 -04:00 |
|
Evan Debenham
|
efef1e65c9
|
V0.2.0: Added Artifacts to generator drop logic.
|
2014-09-14 19:40:04 -04:00 |
|
Evan Debenham
|
d1700407c8
|
V0.2.0: Buffed ring of Wealth a bit
|
2014-09-14 19:39:26 -04:00 |
|
Evan Debenham
|
96d5f1000f
|
V0.2.0: Fully implemented Ring of Wealth
|
2014-09-14 19:31:31 -04:00 |
|
Evan Debenham
|
6e9cc9dd69
|
V0.2.0: Fully implemented Talisman of Foresight
|
2014-09-14 18:38:23 -04:00 |
|
Evan Debenham
|
f4e5060041
|
V0.2.0: Corrected some misc. item buff detach logic
|
2014-09-14 04:36:05 -04:00 |
|
Evan Debenham
|
827bbac105
|
V0.2.0: Corrected missile logic with Ring of Sharpshooting
|
2014-09-14 02:11:06 -04:00 |
|
Evan Debenham
|
b60478233d
|
V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
|
2014-09-13 20:42:37 -04:00 |
|
Evan Debenham
|
2070bffb0e
|
V0.2.0: reverted earthroot shake change from previous version
|
2014-09-13 17:37:08 -04:00 |
|
Evan Debenham
|
7abb24f723
|
V0.2.0: Changed artifacts to use upgrade() instead of level++
|
2014-09-13 17:34:50 -04:00 |
|
Evan Debenham
|
2021373e3e
|
V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
|
2014-09-12 15:52:36 -04:00 |
|
Evan Debenham
|
2e85c6cf33
|
V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
|
2014-09-12 14:43:03 -04:00 |
|
Evan Debenham
|
69b7e5a9fc
|
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
|
2014-09-12 14:16:39 -04:00 |
|
Evan Debenham
|
04b1ace7a7
|
V0.2.0: refactored/corrected Ring of Sharpshooting logic
|
2014-09-12 11:07:27 -04:00 |
|
Evan Debenham
|
5eea9c6cfc
|
V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
|
2014-09-12 10:55:30 -04:00 |
|
Evan Debenham
|
b3069feee9
|
V0.2.0: Added Horn of Plenty Sprite Switching
|
2014-09-12 00:47:25 -04:00 |
|
Evan Debenham
|
c015902f83
|
V0.2.0: Updated TODOs
|
2014-09-12 00:18:19 -04:00 |
|
Evan Debenham
|
149d199422
|
V0.2.0: Fixed a bug in EarthRoot
|
2014-09-12 00:15:40 -04:00 |
|
Evan Debenham
|
1615f5e502
|
V0.2.0: Corrected Ring of Force implementation
|
2014-09-11 19:57:05 -04:00 |
|
Evan Debenham
|
110631ea77
|
V0.2.0: Implemented Ring of Tenacity
|
2014-09-11 16:45:19 -04:00 |
|
Evan Debenham
|
2ad10e7168
|
V0.2.0: Implemented Ring of Sharpshooting
|
2014-09-11 15:33:46 -04:00 |
|
Evan Debenham
|
902b2a096f
|
V0.2.0: Implemented Ring of Might
|
2014-09-11 11:13:25 -04:00 |
|
Evan Debenham
|
cbb7d8b130
|
Merge remote-tracking branch 'origin/master'
|
2014-09-11 10:52:34 -04:00 |
|
Evan Debenham
|
c4c6372d2a
|
V0.2.0: Tied Ring of Force into game logic.
|
2014-09-11 10:51:57 -04:00 |
|
Evan Debenham
|
9c8ab0ccc9
|
V0.2.0: Updated TODOs
|
2014-09-11 00:48:13 -04:00 |
|
Evan Debenham
|
69e82d475d
|
V0.2.0: Corrected a bug from the source involving free hits on game loads
|
2014-09-10 21:38:59 -04:00 |
|
Evan Debenham
|
cce6e8dfa0
|
V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
|
2014-09-10 20:05:06 -04:00 |
|
Evan Debenham
|
fb5735b2c7
|
V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
|
2014-09-10 17:29:00 -04:00 |
|
Evan Debenham
|
ed86176362
|
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
|
2014-09-10 17:20:33 -04:00 |
|
Evan Debenham
|
255c98b148
|
V0.2.0: renamed Ring of Power to Ring of Magic
|
2014-09-10 15:50:28 -04:00 |
|
Evan Debenham
|
4ded3553b8
|
V0.2.0: updated aliases
|
2014-09-10 15:30:07 -04:00 |
|
Evan Debenham
|
ec16f3995c
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
|
2014-09-10 15:29:42 -04:00 |
|
Evan Debenham
|
2667f1bbf5
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
|
2014-09-10 15:01:08 -04:00 |
|
Evan Debenham
|
5684fe2367
|
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
|
2014-09-10 14:27:11 -04:00 |
|
Evan Debenham
|
e414777568
|
V0.2.0: Corrected a typo in ring of haste
|
2014-09-10 11:42:53 -04:00 |
|
Evan Debenham
|
17b71d183c
|
V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
|
2014-09-10 11:41:35 -04:00 |
|
Evan Debenham
|
ae271a7f4a
|
Merge remote-tracking branch 'origin/master'
|
2014-09-10 10:35:07 -04:00 |
|