Evan Debenham
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6a3eeb62cc
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v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes
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2017-11-02 00:55:45 -04:00 |
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Evan Debenham
|
051dddf835
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v0.6.2: freezing and fire now fully cancel eachother
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2017-11-02 00:55:44 -04:00 |
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Evan Debenham
|
aeb53585d1
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v0.6.2: bugfixes to toxic and fire imbue buffs
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2017-11-02 00:55:44 -04:00 |
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Evan Debenham
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a6d6b7308e
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v0.6.2: assassin text fixes
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2017-11-02 00:55:43 -04:00 |
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Evan Debenham
|
2306d0c271
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v0.6.2: several bugfixes and minor corrections
|
2017-11-02 00:55:42 -04:00 |
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Evan Debenham
|
bd1ba18e52
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v0.6.2: fixed a missing bundle alias from the trap changes
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2017-11-02 00:55:42 -04:00 |
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Evan Debenham
|
cdad2fa5e0
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v0.6.2: more secret room implementation
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2017-11-02 00:55:41 -04:00 |
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Evan Debenham
|
0cfaeaad98
|
v0.6.2: fixed bugs with plant logic caused by recent code changes
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2017-11-02 00:55:40 -04:00 |
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Evan Debenham
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46b3dfd057
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v0.6.2: fixed golden bee ai interactions with corruption
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2017-11-02 00:55:40 -04:00 |
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Evan Debenham
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75be01873c
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v0.6.2: balance changes to the berserker and flail
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2017-11-02 00:55:39 -04:00 |
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Evan Debenham
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d929e1b922
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v0.6.2: reworked many traps and trap effects
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2017-11-02 00:55:39 -04:00 |
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Evan Debenham
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35c38f2f21
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v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
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2017-11-02 00:55:38 -04:00 |
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Evan Debenham
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0c46963dee
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v0.6.2: fixed multiple prizes of the same type appearing in vault rooms
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2017-11-02 00:55:37 -04:00 |
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Evan Debenham
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fdc2293f00
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v0.6.2: fixed evil eyes unintentionally storing a charged beam
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2017-11-02 00:55:36 -04:00 |
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Evan Debenham
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1940ca9c09
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v0.6.2: fixed custom tiled visual errors when revived by an ankh
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2017-11-02 00:55:15 -04:00 |
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Evan Debenham
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98df73743c
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v0.6.2: teleportation effects now set mob ai to wandering
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2017-11-02 00:55:15 -04:00 |
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Evan Debenham
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02508571c6
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v0.6.2: fixed fly swarms not duplicating over terrain hazards
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2017-11-02 00:55:14 -04:00 |
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Evan Debenham
|
495a3cdb4b
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v0.6.2: fixed magical sleep not detaching when ai state is assigned
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2017-11-02 00:55:14 -04:00 |
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Evan Debenham
|
6d8e64d5bd
|
v0.6.2: fixed cases where the lost icon would persist when it shouldn't
|
2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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b214ea58cf
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v0.6.2: fixed exploits involving tapping outside the tilemap
|
2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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925d737d93
|
v0.6.2: overhauled enemy AI behaviour with respect to alignment
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2017-11-02 00:55:12 -04:00 |
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Evan Debenham
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ddaa763a86
|
v0.6.2: many buffs now grey out their icons as they expire
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2017-11-02 00:55:11 -04:00 |
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Evan Debenham
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a33cb33727
|
v0.6.2: fixed multiplied characters not acting for many turns
|
2017-11-02 00:55:10 -04:00 |
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Evan Debenham
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340d14dc2f
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v0.6.2: fixed a rare bug caused by previous charsprite changes
|
2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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3ca4d7737a
|
v0.6.2: Improved how resistances and immunities are managed
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2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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bb5e798b98
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v0.6.2: improved emoicons and removed enemy state from descriptions
|
2017-11-02 00:55:08 -04:00 |
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Evan Debenham
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70a39f4229
|
v0.6.2: improved hero fov logic
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2017-11-02 00:55:07 -04:00 |
|
Evan Debenham
|
ab847c9e1b
|
v0.6.2: improved ai logic for piranhas and guards
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2017-11-02 00:55:07 -04:00 |
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Evan Debenham
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933b2b5b89
|
v0.6.2: fixed a typo in the description of dirks
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2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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68499b213a
|
v0.6.2: made field of vision storage none-static
|
2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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126172d661
|
v0.6.2: made several level properties none-static
|
2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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6530cf0675
|
v0.6.2: fixed a bug with connection limits on hidden larder rooms
|
2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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66765800cf
|
v0.6.2: enemy spawner now only counts hostile mobs for the total
|
2017-11-02 00:55:03 -04:00 |
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Evan Debenham
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30e021f8d5
|
v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases
|
2017-11-02 00:55:03 -04:00 |
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Evan Debenham
|
ff6d3f93ff
|
v0.6.2: fixed some effects persisting when character sprites are destroyed
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
|
becd3167da
|
v0.6.2: fixed more cases where death animations where being interrupted
|
2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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f67a2e561f
|
v0.6.2: adjusted weak floor room logic to prevent well visual clipping
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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50566234c7
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v0.6.2: Hourglass charge use is now frontloaded to match new cloak
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2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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75682ea572
|
v0.6.2: fixed typo in ghost hero introduction
|
2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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cb1f1f5bcf
|
v0.6.2: bones no longer contain progression items but getting 50 gold is less likely
|
2017-11-02 00:54:51 -04:00 |
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Evan Debenham
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d898e29fdb
|
v0.6.2: action indicator now persists between floors (but not games)
|
2017-11-02 00:51:20 -04:00 |
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Evan Debenham
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17a15d2485
|
v0.6.2: fixed crashes when loading pre-0.6.2 saves
|
2017-11-02 00:51:18 -04:00 |
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Evan Debenham
|
60ca4b0180
|
v0.6.2: reworked the assassin subclass
|
2017-11-02 00:51:18 -04:00 |
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Evan Debenham
|
6cda24e6ed
|
v0.6.2: reworked the freerunner subclass
|
2017-11-02 00:51:17 -04:00 |
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Evan Debenham
|
f8244d013e
|
v0.6.2: reworked rogue and cloak of shadows
|
2017-11-02 00:51:16 -04:00 |
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Evan Debenham
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d4489e6901
|
v0.6.2: fully implemented 5 secret rooms
|
2017-11-02 00:51:15 -04:00 |
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Evan Debenham
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595abdd2c6
|
v0.6.2: Added proper error handling to a rare case in levelgen
|
2017-11-02 00:51:13 -04:00 |
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Evan Debenham
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c501b82997
|
v0.6.2: Fixed "nothing interesting here" showing up more than intended
|
2017-11-02 00:51:11 -04:00 |
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Evan Debenham
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8fb8061ee1
|
v0.6.2: Code for well water now supports more than one well at a time
|
2017-11-02 00:51:09 -04:00 |
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Evan Debenham
|
4a8373246b
|
v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
|
2017-11-02 00:51:08 -04:00 |
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Evan Debenham
|
a5df5e9b5b
|
v0.6.2: redesigned secret door and searching mechanics
|
2017-11-02 00:51:06 -04:00 |
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Evan Debenham
|
8122e961ee
|
v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
|
2017-11-02 00:51:04 -04:00 |
|
Evan Debenham
|
1d800853cb
|
v0.6.2: fixed a typo when enemies die out of vision
|
2017-11-02 00:51:02 -04:00 |
|
Evan Debenham
|
ae154b8deb
|
v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones
|
2017-11-02 00:51:01 -04:00 |
|
Evan Debenham
|
7054594f7d
|
v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger
|
2017-11-02 00:50:59 -04:00 |
|
Evan Debenham
|
ca077cefae
|
v0.6.2: reworked wand of corruption
|
2017-11-02 00:50:57 -04:00 |
|
Evan Debenham
|
6967ed3586
|
v0.6.2: added support for tinting buff icons
|
2017-11-02 00:50:55 -04:00 |
|
Evan Debenham
|
592976b91c
|
v0.6.2: cleaned up some game log entries
|
2017-11-02 00:50:53 -04:00 |
|
Evan Debenham
|
697c814551
|
v0.6.2: improved visuals for picked up items
|
2017-11-02 00:50:52 -04:00 |
|
Evan Debenham
|
b02d1d0d1a
|
v0.6.2: improved zoom scaling as lower scaling values
|
2017-11-02 00:50:52 -04:00 |
|
Evan Debenham
|
a875b8f448
|
v0.6.2: overhauled alchemy system
|
2017-11-02 00:50:44 -04:00 |
|
Evan Debenham
|
832862272e
|
v0.6.1b: manifest commit
|
2017-08-30 03:00:08 -04:00 |
|
Evan Debenham
|
4c0f588489
|
v0.6.1b: fixed concurrent modification exceptions when gettin buffs
|
2017-08-30 03:00:08 -04:00 |
|
Evan Debenham
|
42a43a115e
|
v0.6.1b: updated translator credits
|
2017-08-30 03:00:07 -04:00 |
|
Evan Debenham
|
58c558a8fa
|
v0.6.1b: updated mimic sprites to go along with chest changes
|
2017-08-30 03:00:07 -04:00 |
|
Evan Debenham
|
5c342e1afa
|
v0.6.1b: fixed uncommon crashes caused by new mirror image logic
|
2017-08-30 03:00:07 -04:00 |
|
Evan Debenham
|
3ff7ccdbaf
|
v0.6.1b: refactoring + bugfixes to buff indicator
|
2017-08-30 03:00:07 -04:00 |
|
Evan Debenham
|
95dcced4eb
|
v0.6.1b: fixed doors being hidden on floor 2 more often than they should
|
2017-08-30 03:00:06 -04:00 |
|
Evan Debenham
|
1bebbc348a
|
v0.6.1b: further adjustments to sad ghost error checking
|
2017-08-30 03:00:06 -04:00 |
|
Evan Debenham
|
71b74fd3de
|
v0.6.1b: updated translations
|
2017-08-30 02:59:58 -04:00 |
|
Evan Debenham
|
bb2828234e
|
v0.6.1b: fixed rare crashes caused by plant visuals
|
2017-08-30 02:58:33 -04:00 |
|
Evan Debenham
|
e9df79d108
|
v0.6.1b: fixed rare crashes when tengu's arena was very full
|
2017-08-30 02:58:33 -04:00 |
|
Evan Debenham
|
e756328eef
|
v0.6.1b: fixed rare crashes when hero is cleared
|
2017-08-30 02:58:32 -04:00 |
|
Evan Debenham
|
5dcb6b5ef4
|
v0.6.1b: fixed extremely rare crash caused by cursed wands
|
2017-08-30 02:58:32 -04:00 |
|
Evan Debenham
|
25c0449bb0
|
v0.6.1b: fixed rare concurrent modification of actor sets
|
2017-08-30 02:58:32 -04:00 |
|
Evan Debenham
|
70cce2c8b3
|
v0.6.1b: fixed rare crashes caused by floating text
|
2017-08-30 02:58:32 -04:00 |
|
Evan Debenham
|
b14348959a
|
v0.6.1b: adjusted error checking on sad ghost's dialog
|
2017-08-30 02:58:31 -04:00 |
|
Evan Debenham
|
12e0442e24
|
v0.6.1b: fixed rare ANRs caused by shared preference editing
|
2017-08-30 02:58:31 -04:00 |
|
Evan Debenham
|
68e0916cf5
|
v0.6.1b: fixed a rare ANR caused by motion interruption
|
2017-08-30 02:58:30 -04:00 |
|
Evan Debenham
|
6a7c063893
|
v0.6.1b: fixed magical sleep applying when the enemy is sleep immune
|
2017-08-30 02:58:30 -04:00 |
|
Evan Debenham
|
51ec4a4039
|
v0.6.1b: added a safety check to dungeon.loadlevel
|
2017-08-30 02:58:29 -04:00 |
|
Evan Debenham
|
0b417a09b9
|
v0.6.1b: fixed crashes involving missing ranking IDs
|
2017-08-30 02:58:29 -04:00 |
|
Evan Debenham
|
786e9cf0ea
|
v0.6.1b: further fixes for hero searching more often than intended
|
2017-08-30 02:58:29 -04:00 |
|
Evan Debenham
|
13e0c37c38
|
v0.6.1b: corrected unnecessary catalogs saving
|
2017-08-30 02:58:28 -04:00 |
|
Evan Debenham
|
d274dc0320
|
v0.6.1b: fixed IDed transmuted items not being cataloged
|
2017-08-30 02:58:28 -04:00 |
|
Evan Debenham
|
389e9adf7c
|
v0.6.1b: improved sprites for ranged weapons and chests
|
2017-08-30 02:58:28 -04:00 |
|
Evan Debenham
|
b03bfba296
|
v0.6.1b: fixed a bug with plants caused by Dungeon.visible changes
|
2017-08-30 02:58:28 -04:00 |
|
Evan Debenham
|
04e575bd23
|
v0.6.1b: examining a tile that has never been seen no longer shows text
This is to fix an exploit where players could search none-visible areas to determine where the map is.
|
2017-08-30 02:58:27 -04:00 |
|
Evan Debenham
|
e2750832c6
|
v0.6.1b: fixed a typo in alarm traps
|
2017-08-30 02:58:27 -04:00 |
|
Evan Debenham
|
5d1669431d
|
v0.6.1b: Levels no longer set Dungeon.visible
|
2017-08-30 02:58:27 -04:00 |
|
Evan Debenham
|
55151aa0a9
|
v0.6.1a: manifest commit
|
2017-08-19 01:08:36 -04:00 |
|
Evan Debenham
|
769bdc298c
|
v0.6.1a: fixed enemy sprites sometimes not visually dieing
|
2017-08-19 01:08:36 -04:00 |
|
Evan Debenham
|
82f83a7c37
|
v0.6.1a: translation updates
|
2017-08-19 01:08:35 -04:00 |
|
Evan Debenham
|
bd6f379e28
|
v0.6.1a: added a safety check to gamescene
|
2017-08-19 01:08:35 -04:00 |
|
Evan Debenham
|
7618025509
|
v0.6.1a: thieves are no longer able to escape while visible in any circumstance.
|
2017-08-19 01:08:35 -04:00 |
|
Evan Debenham
|
20f3288f06
|
v0.6.1a: fixed hangs caused by changes to hero search logic
|
2017-08-19 01:08:34 -04:00 |
|
Evan Debenham
|
cae26999c2
|
v0.6.1a: increased the cases where char buff access is synced
|
2017-08-19 01:08:34 -04:00 |
|
Evan Debenham
|
347e95ed6b
|
v0.6.1a: Lloyd's beacon is no longer blocked by none-hostile creatures
|
2017-08-19 01:08:34 -04:00 |
|
Evan Debenham
|
35cdb4a2c2
|
v0.6.1a: updated gradle stuff
|
2017-08-19 01:08:34 -04:00 |
|
Evan Debenham
|
daa82f615b
|
v0.6.1a: fixed texture oddness while zooming on low res screens
|
2017-08-19 01:08:33 -04:00 |
|