Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682
v0.7.5: final commit
2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b
v0.7.5: updated translations
2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434
v0.7.5: summoned skeletons now occupy their position
2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783
v0.7.5: added a safety check for characters taking damage
2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40
v0.7.5: sped up slime attack animation, now consistent with other mobs
2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285
v0.7.5: fixed inconsistency issues with slimes taking damage
2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd
v0.7.5: corrected cases where removed mobs were still being attacked
2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b
v0.7.5: fixed an error where blob volume was not being correctly cleared
2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c
v0.7.5: removed unintentional comment on worn dart trap properties
2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c
v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45
v0.7.5: fixed crash issues with tengu
2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b
v0.7.5: fixed old prison boss levels not being correctly converted
2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71
v0.7.5: fixed thieves being unable to get away with loot
2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
2019-10-01 00:44:26 -04:00