Commit Graph

237 Commits

Author SHA1 Message Date
bfc5ee6ac9
Modify the texture.
修改纹理。
2024-10-06 09:47:36 +08:00
4a4d4a0c37
Fixed an issue where AI could not pick up weapons.
修复AI不能捡起武器的问题。
2024-10-05 20:56:50 +08:00
4e83bca579
Ignore the Android build directory.
忽略安卓的编译目录。
2024-10-05 20:02:14 +08:00
6d9b9ca7ec
Improved the loading range of spells.
改进法术的加载范围。
2024-10-05 17:15:19 +08:00
3f96519ac0
Add the triple shot spell.
加入三重射击法术。
2024-10-05 16:19:31 +08:00
407798b13b
Recoil is calculated only after successful firing.
仅在成功开火后计算后座力。
2024-10-05 10:53:07 +08:00
e718d78137
Fixed item ID and its container being lost when throwing items. Pick up the weapon again can not fire the bullet issue.
修复扔出物品时,物品的ID与自身的物品容器丢失。再次捡起武器无法发射子弹的问题。
2024-10-05 10:20:55 +08:00
b7805c5804
Fixed array subscript out of bounds issue.
修复数组下标越界的问题。
2024-10-05 09:52:53 +08:00
839d60b62a
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
2024-10-05 09:13:14 +08:00
8a7a9bcf5d
Now supports spawning spell items.
支持生成法术物品了。
2024-10-04 20:53:34 +08:00
124c6ce0ba
The UI will be automatically closed when the player leaves the range of the furniture. The spell editor is now able to load information about items placed in it.
玩家离开家具的操作范围时会自动关闭UI了。法术编辑器现在能够加载放入的物品信息。
2024-10-04 16:13:34 +08:00
2d7985010d
Add item types. Item containers now support limiting added item types. Added spell classes for projectile weapons.
加入物品类型,物品容器支持限制添加的物品类型了。加入适用于抛射体武器的法术类。
2024-10-04 10:21:09 +08:00
bb0f582fed
Fixed an issue where the spell Editor could not remove items placed in the second time.
修复法术编辑器二次放入物品无法取出的问题。
2024-10-01 20:53:56 +08:00
81344faa3e
Add animation to spell editor.
加入法术编辑器的动画。
2024-10-01 15:01:34 +08:00
77f2bac36e
Adds UI to spell editor.
加入法术编辑器的UI。
2024-09-30 22:13:51 +08:00
67706ca9d7
Ignore the fleet directory.
忽略fleet目录。
2024-09-30 09:10:34 +08:00
bfec07a0de
Fixed When switching items, players would have multiple items stacked on their hands.
修复切换物品时,玩家手上会叠加多个物品。
2024-09-30 08:56:00 +08:00
c1c3fce58a
Allows players to drag items onto the item container for quick storage.
允许玩家将物品拖到物品容器上以便快速入库。
2024-09-29 23:30:42 +08:00
2d92a92faf
Backpacks are no longer allowed in backpacks.
不允许背包内放置背包了。
2024-09-29 22:12:54 +08:00
31a1d292d8
Fixed an issue where players could pick up items in the backpack after throwing it.Supports placing items across item containers
修复玩家扔出背包后,再捡起背包内的物品消失的问题。支持跨容器替换物品了。
2024-09-28 22:59:25 +08:00
4f2208bd60
Improving the ability to drag items, there are still some issues.
改进拖动物品的功能,仍然存在一些问题。
2024-09-27 23:24:22 +08:00
617164a4bc
Fixed an issue where the inventory icon was not updated after the player threw an item.
修复玩家扔出物品后,物品栏没有更新图标的问题。
2024-09-27 21:16:00 +08:00
efff63ddd4
Item containers no longer store items consecutively.
物品容器不再按照索引存储物品了。
2024-09-27 20:53:04 +08:00
f881d43c3b
Bind the backpack to the ui.
使背包和ui绑定。
2024-09-26 22:43:10 +08:00
b53f5bc2df
Remove the drag and drop item code.
移除拖拽物品的代码。
2024-09-25 23:01:52 +08:00
b9a9349596
Fixed an issue where two items would be selected at the same time when the player picked up the item and re-selected it.
修复玩家捡起物品后,重新选中物品,会有两个物品同时被选择的问题。
2024-09-25 21:56:54 +08:00
b7c3651462
Use placeholders to resolve the problem that an empty slot cannot be selected in the shortcut bar.
使用占位符来解决快捷栏无法选中空槽位的问题。
2024-09-23 23:17:57 +08:00
63680a9410
Add an event where item data changes.
加入物品数据改变的事件。
2024-09-23 21:03:39 +08:00
234241b74a
Bind the item container to the item container display.
将物品容器和物品容器显示器绑定。
2024-09-22 23:13:59 +08:00
32299877c6
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
2024-09-22 16:51:42 +08:00
2c6f8804ba
Do not create duplicate ui nodes in the same ui group.
禁止在同一个ui组,创建重复的ui节点。
2024-09-18 23:19:38 +08:00
899337e8e3
Fixes pickups flying out of walls, supports pushing furniture by pressing f.
修复可拾捡物飞出墙壁,支持按下f键推动家具。
2024-09-18 21:28:54 +08:00
cb19423cb0
Modifying a node Name.
修改节点名称。
2024-09-18 20:20:02 +08:00
c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00
ba11bf06da
Make spell separation table.
制作法术分离工作台。
2024-09-13 23:04:39 +08:00
fc8d33b28d
Update the list of contributors.
更新贡献者名单。
2024-09-09 22:26:07 +08:00
4ae8a5d470
Fixed an issue where some room slots could not be blocked.
修复某些房间槽无法被堵住的问题。
2024-09-09 22:22:03 +08:00
1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
ce8f9121a5
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
2024-09-08 09:45:14 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
ab0d05d16d
Makes the map follow the player's movements.
使地图跟随玩家移动。
2024-09-06 22:56:36 +08:00
Cold-Mint
ed4339f390
Merge pull request #8 from Ride-A-Pig/master
Minimap bug fix
2024-09-05 12:42:58 +08:00
Ride_A_Pig
ab10d75b24 Minimap bug fix
修复小地图错位问题
2024-09-05 12:34:41 +08:00
781c50ee30
Add debugging information to the mini map.
为迷你地图加入调试信息。
2024-09-05 11:50:05 +08:00
41a2cebf41
Improved recoil algorithm.
改进后座力算法。
2024-09-04 23:23:22 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
c1a3bfa266
Improved weapon recoil effect.
改进武器的后座力效果。
2024-09-01 22:25:20 +08:00
1ef0f08e2f
Create a map preview image.
制作地图预览图。
2024-08-27 23:06:33 +08:00
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00