Item containers no longer store items consecutively.

物品容器不再按照索引存储物品了。
This commit is contained in:
Cold-Mint 2024-09-27 20:53:04 +08:00
parent f881d43c3b
commit efff63ddd4
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
2 changed files with 67 additions and 105 deletions

View File

@ -8,7 +8,7 @@ namespace ColdMint.scripts.inventory;
/// <para>item container</para>
/// <para>物品容器</para>
/// </summary>
public interface IItemContainer : IEnumerable<IItem>
public interface IItemContainer
{
/// <summary>
/// <para>This event is triggered when the selected item changes</para>

View File

@ -1,8 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using ColdMint.scripts.debug;
using ColdMint.scripts.map.events;
using JetBrains.Annotations;
namespace ColdMint.scripts.inventory;
@ -12,7 +11,7 @@ namespace ColdMint.scripts.inventory;
/// </summary>
public class UniversalItemContainer(int totalCapacity) : IItemContainer
{
private readonly List<IItem> _itemList = [];
private readonly Dictionary<int, IItem> _itemDictionary = [];
/// <summary>
/// <para>UnknownIndex</para>
@ -24,17 +23,15 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
//_selectIndex默认为0.
private int _selectIndex;
[MustDisposeResource]
public IEnumerator<IItem> GetEnumerator()
{
return _itemList.GetEnumerator();
}
[MustDisposeResource]
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// <para>The next available index</para>
/// <para>下个可用的索引</para>
/// </summary>
/// <remarks>
///<para>For example, the variable [1,2,3,5,6] represents 4, or the variable [1,2,3,4,5,6,7] represents 8.</para>
///<para>例如[1,2,3,5,6]这个变量表示4再或者[1,2,3,4,5,6,7]这个变量表示8。</para>
/// </remarks>
private int _nextAvailableIndex;
public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
public Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
@ -58,7 +55,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
var unallocatedQuantity = item.Quantity;
foreach (var unitItem in _itemList)
foreach (var unitItem in _itemDictionary.Values)
{
var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
if (number == 0)
@ -81,23 +78,47 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
item.IsSelect = index == _selectIndex;
}
/// <summary>
/// <para>Update the next available index location</para>
/// <para>更新下个可用的索引位置</para>
/// </summary>
private void UpdateNextAvailableIndex()
{
_nextAvailableIndex = UnknownIndex;
if (totalCapacity <= 0)
{
LogCat.Log("Next available item"+_nextAvailableIndex);
return;
}
for (var i = 0; i < totalCapacity; i++)
{
var contains = _itemDictionary.ContainsKey(i);
if (!contains)
{
_nextAvailableIndex = i;
LogCat.Log("Next available item"+_nextAvailableIndex);
return;
}
}
}
public int AddItem(IItem item)
{
if (item.MaxQuantity == 1)
{
if (GetUsedCapacity() >= totalCapacity)
if (_nextAvailableIndex == UnknownIndex)
{
//Items cannot be stacked and cannot be added if the capacity is full.
//物品不能叠加,且容量已满,则无法添加。
return 0;
}
_itemList.Add(item);
UpdateSelectStatus(_itemList.Count - 1, item);
var nextAvailableIndex = _nextAvailableIndex;
_itemDictionary[nextAvailableIndex] = item;
UpdateNextAvailableIndex();
UpdateSelectStatus(nextAvailableIndex, item);
ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
{
NewItem = item,
NewIndex = _itemList.Count - 1,
NewIndex = nextAvailableIndex,
Type = Config.ItemDataChangeEventType.QuantityAdded
});
return item.Quantity;
@ -107,7 +128,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
//物品可有多个,尝试均摊。
var originalQuantity = item.Quantity;
var index = 0;
foreach (var unitItem in _itemList)
foreach (var unitItem in _itemDictionary.Values)
{
var number = unitItem.MergeableItemCount(item, item.Quantity);
if (number == 0)
@ -144,12 +165,18 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
//Add the rest to the container.
//添加剩余到容器内。
_itemList.Add(item);
UpdateSelectStatus(_itemList.Count - 1, item);
if (_nextAvailableIndex == UnknownIndex)
{
return 0;
}
var finalNextAvailableIndex = _nextAvailableIndex;
_itemDictionary[finalNextAvailableIndex] = item;
UpdateNextAvailableIndex();
UpdateSelectStatus(finalNextAvailableIndex, item);
ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
{
NewItem = item,
NewIndex = _itemList.Count - 1,
NewIndex = finalNextAvailableIndex,
Type = Config.ItemDataChangeEventType.Add
});
return originalQuantity;
@ -170,66 +197,14 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
public IItem? GetSelectItem()
{
var count = _itemList.Count;
if (count == 0)
{
return null;
}
return _selectIndex < count ? _itemList[_selectIndex] : null;
return _itemDictionary.TryGetValue(_selectIndex, out var item) ? item : null;
}
public IItem? GetItem(int index)
{
return GetValidIndex(index) == UnknownIndex ? null : _itemList[index];
return _itemDictionary.TryGetValue(index, out var item) ? item : null;
}
/// <summary>
/// <para>Get valid index</para>
/// <para>获取有效的索引</para>
/// </summary>
/// <param name="index"></param>
/// <returns>
///<para>Return -1 if the given index exceeds the valid range of the list, otherwise return the given index itself.</para>
///<para>如果给定的索引超过了列表的有效范围,那么返回-1,否则返回给定的索引本身。</para>
/// </returns>
private int GetValidIndex(int index)
{
var count = _itemList.Count;
if (count == 0)
{
return UnknownIndex;
}
if (index >= count || index < 0)
{
return UnknownIndex;
}
return index;
}
/// <summary>
/// <para>Gets a normalized subscript index</para>
/// <para>获取规范化的下标索引</para>
/// </summary>
/// <param name="index"></param>
/// <returns>
/// <para>The difference between this method and <see cref="GetValidIndex"/> is that if the given index is out of range, the result will be returned after rounding.</para>
/// <para>失败返回-1成功返回不会导致下标越界的索引此方法和<see cref="GetValidIndex"/>区别是,如果给定的索引超出了范围,那么会将结果取余后返回。</para>
/// </returns>
private int GetNormalizeIndex(int index)
{
var count = _itemList.Count;
if (count == 0 || index < 0)
{
//Prevents the dividend from being 0
//防止被除数为0
return UnknownIndex;
}
return index % count;
}
public int RemoveSelectItem(int number)
{
return RemoveItem(_selectIndex, number);
@ -242,20 +217,19 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
return 0;
}
var index = GetValidIndex(itemIndex);
if (index == UnknownIndex)
if (!_itemDictionary.TryGetValue(itemIndex, out var item))
{
return 0;
}
var item = _itemList[index];
var originalQuantity = item.Quantity;
if (number < 0)
{
//If the number entered is less than 0, all items are removed.
//输入的数量小于0,则移除全部物品。
item.Quantity = 0;
_itemList.RemoveAt(index);
_itemDictionary.Remove(itemIndex);
UpdateNextAvailableIndex();
return originalQuantity;
}
@ -263,7 +237,8 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
item.Quantity -= removed;
if (item.Quantity < 1)
{
_itemList.RemoveAt(index);
_itemDictionary.Remove(itemIndex);
UpdateNextAvailableIndex();
}
return removed;
@ -271,7 +246,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
public int GetUsedCapacity()
{
return _itemList.Count;
return _itemDictionary.Count;
}
public int GetTotalCapacity()
@ -282,7 +257,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
public void SelectNextItem()
{
var count = EnablePlaceholder ? totalCapacity : _itemList.Count;
var count = totalCapacity;
if (count == 0)
{
return;
@ -300,7 +275,7 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
public void SelectPreviousItem()
{
var count = EnablePlaceholder ? totalCapacity : _itemList.Count;
var count = totalCapacity;
if (count == 0)
{
return;
@ -358,23 +333,10 @@ public class UniversalItemContainer(int totalCapacity) : IItemContainer
public void SelectItem(int index)
{
if (EnablePlaceholder)
if (totalCapacity == 0 || index < 0)
{
if (totalCapacity == 0)
{
return;
}
PrivateSelectItem(_selectIndex, index % totalCapacity);
}
else
{
var safeIndex = GetNormalizeIndex(index);
if (safeIndex == UnknownIndex)
{
return;
}
PrivateSelectItem(_selectIndex, safeIndex);
return;
}
PrivateSelectItem(_selectIndex, index % totalCapacity);
}
}