Evan Debenham
f5708a8ba7
v0.6.3: fixed issues with wall blocking tilemap
2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9
v0.6.3: fixed a typo in trident's name
2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494
v0.6.3: adjusted probability of missile weapon drops
2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657
v0.6.3: corrected some icon sprite dimensions
2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954
v0.6.3: gnoll trickster now drops a random ranged weapon
2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd
v0.6.3: buffed/adjusted warlock
2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f
v0.6.3: removed unintentional test code
2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901
v0.6.3: refactored all game settings into SPD-Settings
2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1
v0.6.3: various crash and ANR fixes
2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6
v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero
2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3
v0.6.3: further adjusted ring of evasion, no longer grants stealth
2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618
v0.6.3: further decoupled save files from hero classes
2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a
v0.6.3: several improvements to game file management:
...
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea
v0.6.3: fixed crash bugs caused by tile discovery
2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d
v0.6.3: added a quantity adjustment to older missile weapons
2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf
v0.6.3: added a missing miniboss classification to rot lashers
2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940
v0.6.3: rebalanced berserker
2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a
v0.6.3: rebalanced a number of items and glyphs
2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f
v0.6.3: implement drops for new ranged weapons
2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7
v0.6.3: redesigned all ranged weapons and added new ones
...
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638
v0.6.3: adjust earlygame huntress damage balance
2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393
v0.6.3: reworked/adjusted huntress and ring of sharpshooting
2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24
v0.6.3: improved visibility and logic for missile weapon degradation
2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02
v0.6.3: reworked core logic for ranged weapons
...
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759
v0.6.3: fixed incorrect fade value in PixelScene
2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89
v0.6.3: moved opengl code out of fog of war class, into BufferTexture
2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7
v0.6.3: updated dependancies and moved a permission
2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889
v0.6.3: small fixes to fog update & performance improvement to terrain
2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc
v0.6.3: refactored some android interaction out of the core module
2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47
v0.6.3: significant refactoring and performance improvements to fog of war
2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2
v0.6.3: overhauled how the game handles pressing tiles
2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52
v0.6.3: fixed some enemies not being recognized as in mind vision
2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145
v0.6.3: standardized the coding for equipment stat randomization
2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d
v0.6.3: improved how the game handles chasm floors
2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c
v0.6.3: corrected distNoDiag function, now named trueDistance
2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2
v0.6.3: standardized the string ID for equipping a cursed item
2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec
v0.6.3: rewrote shadowcasting logic, 3-10x more efficient
2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66
v0.6.3: improved actor priority logic
2018-01-20 16:02:16 -05:00
Evan Debenham
bfa96703aa
v0.6.3: adjusted order of rendering and updating to improve efficiency
2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc
v0.6.2e: manifest commit
2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23
v0.6.2e: fixed bad changes made to app lifecycle managment
2017-11-19 14:42:38 -05:00
Evan Debenham
5c087e72aa
changed gradle version back to 4.2 to resolve an issue on F-droid
2017-11-17 14:32:07 -05:00
Evan Debenham
859fcbc937
v0.6.2d: manifest commit
2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8
v0.6.2d: translation updates
2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352
v0.6.2d: adjusted how the game handles pauses/focus lost
2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb
v0.6.2d: fixed layout issues with wndInfoMob
2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f
v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks
2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8
v0.6.2d: fixed various crash bugs and added safety checks
2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882
v0.6.2c: manifest commit
2017-11-17 14:31:47 -05:00