Evan Debenham
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7f5e4a8d22
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v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
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2015-09-04 01:59:12 -04:00 |
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Evan Debenham
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bbf1c1040f
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v0.3.1b: ported over gamescene.examinecell logic from GDX build
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2015-09-04 01:59:11 -04:00 |
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Evan Debenham
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e8e49cfe5d
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v0.3.1b: fixed visibility bugs with spear traps and traps in general
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2015-09-04 01:59:11 -04:00 |
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Evan Debenham
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b8fb3ce5b3
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v0.3.1b: fixed a bunch of typos in trap descriptions
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2015-09-04 01:59:10 -04:00 |
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Evan Debenham
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f3df4f2b37
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v0.3.1b: cleaned up code and fixed bugs with distortion trap
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2015-09-04 01:59:10 -04:00 |
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Evan Debenham
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e0e1c74af0
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v0.3.1b: updated some method usage for consistency with the GDX version
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2015-09-04 01:59:09 -04:00 |
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Evan Debenham
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d29c9995a5
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v0.3.1b: updated font scaling to be less blurry
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2015-09-04 01:59:09 -04:00 |
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Evan Debenham
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f531879f51
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Source Release: corrected image error while merging, update some classes for consistency with the private source
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2015-08-24 13:23:03 -04:00 |
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Evan Debenham
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a6996c50c6
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v0.3.1a: manifest commit
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2015-08-24 13:09:01 -04:00 |
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Evan Debenham
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79043dd79e
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v0.3.1a: further tweaks to examine button toast
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2015-08-24 13:09:00 -04:00 |
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Evan Debenham
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4827b11912
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v0.3.1a: png optimization
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2015-08-24 13:08:56 -04:00 |
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Evan Debenham
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1c2312520d
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v0.3.1a: made trap spawning more consistent
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2015-08-24 13:07:47 -04:00 |
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Evan Debenham
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81341c93d0
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v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
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2015-08-24 13:07:30 -04:00 |
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Evan Debenham
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67b439dc1d
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v0.3.1a: fixed a typo in ring of wealth description
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2015-08-24 13:07:29 -04:00 |
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Evan Debenham
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ba2a4f9328
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v0.3.1a: updated the examien button toast to better explain it
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2015-08-24 13:07:28 -04:00 |
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Evan Debenham
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e853c8c6ab
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v0.3.1a: fixed crashes relating to new targeting
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2015-08-24 13:07:27 -04:00 |
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Evan Debenham
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0416e7f167
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v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
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2015-08-24 13:07:27 -04:00 |
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Evan Debenham
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b2494fe76e
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v0.3.1a: floors now remember their entrance and exit rooms.
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2015-08-24 13:07:26 -04:00 |
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Evan Debenham
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7b3c7aa46d
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v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
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2015-08-24 13:07:25 -04:00 |
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Evan Debenham
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b728dcb31b
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v0.3.1a: fixed the badges scene not obeying the volume slider.
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2015-08-24 13:07:24 -04:00 |
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Evan Debenham
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3305537ec1
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v0.3.1a: fixed visual bugs caused by vertigo
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2015-08-24 13:07:23 -04:00 |
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Evan Debenham
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e0ad8f1938
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v0.3.1a: fixed examining unseen heaps
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2015-08-24 13:07:22 -04:00 |
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Evan Debenham
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669ebb9794
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v0.3.1a: updated deprecated method usage
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2015-08-24 13:07:22 -04:00 |
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Evan Debenham
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a077406c8e
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v0.3.1: manifest commit
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2015-08-24 13:07:17 -04:00 |
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Evan Debenham
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49b7d6ef19
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v0.3.1: finalized trap sprites
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2015-08-24 13:05:08 -04:00 |
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Evan Debenham
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65fa397a6c
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v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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ddabd4facb
|
v0.3.1: fixed a bug with heap visibility
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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2893e67375
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v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
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2015-08-24 13:05:06 -04:00 |
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Evan Debenham
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8d604af3f0
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v0.3.1: cleaned a few TODOs
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2015-08-24 13:05:05 -04:00 |
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Evan Debenham
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aa464754be
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v0.3.1: the cursed wand sheep effect no longer works on boss floors
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2015-08-24 13:05:04 -04:00 |
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Evan Debenham
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4cbdf6e034
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v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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2015-08-24 13:05:03 -04:00 |
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Evan Debenham
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7ec008a03e
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v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
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2015-08-24 13:05:02 -04:00 |
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Evan Debenham
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a0d2e3986a
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v0.3.1: added sound effects to Lloyd's beacon
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2015-08-24 13:05:01 -04:00 |
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Evan Debenham
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e93facb91a
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v0.3.1: fall damage is now a bit more dependant on current HP
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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d2856e2589
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v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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f4c93c369c
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v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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2015-08-24 13:04:58 -04:00 |
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Evan Debenham
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3cd4f2551a
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v0.3.1: fixed traps not being visible when they should be
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2015-08-24 13:04:57 -04:00 |
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Evan Debenham
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614de4a583
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:56 -04:00 |
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Evan Debenham
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1581b18f11
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:55 -04:00 |
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Evan Debenham
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eaf84f4274
|
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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d7e849b3ab
|
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
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2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
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9b906353ad
|
v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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f94d2db5dc
|
v0.3.1: added trap generation logic for caves, city, and halls
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2015-08-24 13:04:52 -04:00 |
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Evan Debenham
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cf7a8d71e1
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v0.3.1: added Disarming Trap
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2015-08-24 13:04:51 -04:00 |
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Evan Debenham
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096b5271fd
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v0.3.1: added Spear Trap
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2015-08-24 13:04:50 -04:00 |
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Evan Debenham
|
9b13c3f01e
|
v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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5fd3d94ca2
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v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
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2015-08-24 13:04:48 -04:00 |
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Evan Debenham
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72515aee99
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v0.3.1: modified a couple strings to fit better post-font changes
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2015-08-24 13:04:47 -04:00 |
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Evan Debenham
|
e404de5f45
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v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
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2015-08-24 13:04:46 -04:00 |
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