Evan Debenham
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da0e6c686c
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v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
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2015-11-08 04:05:23 -05:00 |
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Evan Debenham
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c1356e0752
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v0.3.2: mobs now always respawn a little bit away from the player.
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2015-11-08 04:03:56 -05:00 |
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Evan Debenham
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2fb508c835
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v0.3.2: significantly refactored custom tile visuals
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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44f8e32beb
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v0.3.1d: added support for visuals layered over tiles
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2015-09-15 21:33:02 -04:00 |
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Evan Debenham
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e0e1c74af0
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v0.3.1b: updated some method usage for consistency with the GDX version
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2015-09-04 01:59:09 -04:00 |
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Evan Debenham
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ddabd4facb
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v0.3.1: fixed a bug with heap visibility
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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eaf84f4274
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v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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2432c351d2
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v0.3.1: fixed a bug with changes to heap visibility
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2015-08-24 13:04:35 -04:00 |
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Evan Debenham
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d007988701
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v0.3.1: heaps are now always visible after being first seen
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2015-08-24 13:04:17 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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b7db57f665
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v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
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2015-06-12 15:23:03 -04:00 |
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Evan Debenham
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8c42ebda5e
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v0.3.0c: manifest commit
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2015-06-07 21:55:36 -04:00 |
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Evan Debenham
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abbdcff9ea
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v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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40c0d61dfa
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v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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a4facdf950
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v0.3.0: adjusted some logic for pressing tiles, fixing issues where mobs press tiles and reveal traps (e.g. in wand of blast wave)
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2015-06-07 21:55:01 -04:00 |
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Evan Debenham
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e8a2004345
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v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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2015-06-07 21:54:50 -04:00 |
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Evan Debenham
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3ae6f88914
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v0.3.0: improved interactions between plants and fire
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2015-06-07 21:54:49 -04:00 |
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Evan Debenham
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7cce41e650
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v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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08e7737111
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v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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99f853c190
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v0.3.0: reworked the ballistica system
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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2e0e03c163
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v0.2.4d: fixed some visual bugs with items barred from challenges
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2015-03-28 16:05:51 -04:00 |
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Evan Debenham
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5325268220
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Source Release: standardized some things between open source and closed source.
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2015-03-02 19:36:09 -05:00 |
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Evan Debenham
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5fcc1a612a
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v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
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2015-03-02 17:24:32 -05:00 |
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Evan Debenham
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b2e29708a0
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v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
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2015-03-02 17:10:24 -05:00 |
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Evan Debenham
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9dab291797
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Merging 1.7.5 Source: levels changes
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2015-02-06 09:57:28 -05:00 |
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Evan Debenham
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49bab26d7b
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v0.2.3f: corrected issues with the dried rose
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2015-01-26 09:18:29 -05:00 |
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Evan Debenham
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e4d0017137
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v0.2.3e: reworked night mode into a level feeling
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2015-01-20 16:49:55 -05:00 |
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Evan Debenham
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4695f8d3c5
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v0.2.3: fixed a bug where petals would spawn for a cursed rose
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2014-12-21 21:01:53 -05:00 |
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Evan Debenham
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cd8e11b311
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v0.2.3: updated TODOs
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2014-12-16 17:08:30 -05:00 |
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Evan Debenham
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67a7bf0515
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v0.2.3: Hourglass bugfixes & some tweaks.
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2014-12-11 22:06:38 -05:00 |
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Evan Debenham
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17facf7cde
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v0.2.3: initial implementation of dried rose
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2014-12-09 01:49:10 -05:00 |
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Evan Debenham
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5bf2d72a90
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v0.2.3: implementation on timekeepers hourglass (almost done!)
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2014-12-08 17:10:39 -05:00 |
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Evan Debenham
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301aff86c7
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v0.2.3: fixed a bug involving planting plants during levelgen.
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2014-12-07 19:52:27 -05:00 |
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Evan Debenham
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15c4bd66b7
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v0.2.3: further hourglass implementation
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2014-12-05 17:11:10 -05:00 |
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Evan Debenham
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657d6a68c7
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v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
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2014-12-01 03:28:10 -05:00 |
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Evan Debenham
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36a0bcbcc5
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v0.2.3: first implementation of Alchemist's toolkit, a bit rough.
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2014-11-24 16:48:45 -05:00 |
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Evan Debenham
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4d4959c40d
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v0.2.2b: fixed a bug with challenges and dropped items
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2014-11-15 20:49:33 -05:00 |
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Evan Debenham
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dc4232de2a
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v0.2.2a: refactored and tweaked placement of key items in rooms.
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2014-11-05 16:50:08 -05:00 |
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Evan Debenham
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fd81d67616
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v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
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2014-11-05 14:37:44 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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3706092e7b
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v0.2.2: falling items now appear on the next depth (potions shatter)
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2014-10-21 20:47:40 -04:00 |
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Evan Debenham
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1e62a6bd88
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Merging Source v1.7.2: level changes
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2014-10-20 22:55:37 -04:00 |
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Evan Debenham
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0e0faecc25
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V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
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2014-10-13 03:19:35 -04:00 |
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Evan Debenham
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d0227aebc8
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V0.2.1 : Added new level neighbour arrays
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2014-10-02 00:29:59 -04:00 |
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Evan Debenham
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8febc963e5
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V0.2.0c : Added nullchecks to heaps and level heap placement on load.
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2014-09-21 22:34:06 -04:00 |
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