Commit Graph

178 Commits

Author SHA1 Message Date
Evan Debenham
b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
ac9c50f2ac v0.3.4a: re-added align methods pt.1
I realize that aligning to pixel values is important, removing these in 0.3.1d was a mistake. However, previously they were aligning to integer values. not just real pixels. Hopefully this will result in proper alignment without incorrect spacing.
2016-02-22 16:37:34 -05:00
Evan Debenham
7c8247577e v0.3.4: manifest commit 2016-02-22 16:37:30 -05:00
Evan Debenham
5d7df4abd4 v0.3.4: added a couple null safety checks 2016-02-22 16:37:29 -05:00
Evan Debenham
a2d6a7bda5 v0.3.4: improved how pre-0.3.4 rankings are handled 2016-02-22 16:37:24 -05:00
Evan Debenham
46bcbd3961 v0.3.4: more welcome scene stuff 2016-02-22 16:37:21 -05:00
Evan Debenham
878ee86d7f v0.3.4: externalized a missed string from gamescene 2016-02-22 16:37:19 -05:00
Evan Debenham
8f9a084d07 v0.3.4: fixed incorrect comparison in welcome scene 2016-02-22 16:33:05 -05:00
Evan Debenham
d1c70f038b v0.3.4: added the ability for windows to persist between scene resets 2016-02-22 16:33:05 -05:00
Evan Debenham
8797b380db v0.3.4: externalized changes and welcome scene strings 2016-02-22 16:33:02 -05:00
Evan Debenham
30e1947f18 v0.3.4: layout improvements to new welcome scene 2016-02-22 16:33:01 -05:00
Evan Debenham
1b28281f2c v0.3.4: implemented new welcome scene 2016-02-22 16:32:57 -05:00
Evan Debenham
d71e3dceee v0.3.4: updated the layout of changes scene 2016-02-22 16:31:41 -05:00
Evan Debenham
e1cb5ca0ea v0.3.4: fixed a minor layout bug in rankings scene 2016-02-22 16:31:39 -05:00
Evan Debenham
7c1cea602b v0.3.4: renamed WelcomeScene to ChangesScene 2016-02-22 16:31:35 -05:00
Evan Debenham
25200b2075 v0.3.4: fixed a text display bug with challenges 2016-02-22 16:28:14 -05:00
Evan Debenham
d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham
b70e70d74b v0.3.4: added externalized rankings descriptions 2016-02-22 16:22:44 -05:00
Evan Debenham
ac967fad27 v0.3.4: reworked rankings to store their cause instead of a result string 2016-02-22 16:20:34 -05:00
Evan Debenham
b45d35dbf2 v0.3.4: added rendered text to the about scene 2016-02-22 16:18:41 -05:00
Evan Debenham
301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham
35a6a6bee0 v0.3.4: fixed text display issues at low resolutions 2016-02-22 16:12:57 -05:00
Evan Debenham
8e508ab040 v0.3.4: switched to rendered text in a bunch of places 2016-02-22 16:12:48 -05:00
Evan Debenham
e01e408f77 v0.3.4: implemented multiline rendered text into pixelscene, also set a max text scale of 5. 2016-02-22 16:08:17 -05:00
Evan Debenham
13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham
c096fe1033 v0.3.4: caching and performance improvements to rendered text 2016-02-22 16:02:42 -05:00
Evan Debenham
cae5957ef4 v0.3.4: added a new 'rendered text' image type 2016-02-22 16:02:42 -05:00
Evan Debenham
0ca46e72cc v0.3.4: externalized window strings 2016-02-22 15:55:49 -05:00
Evan Debenham
46aa324eff v0.3.4 corrected a few scene strings 2016-02-22 15:32:24 -05:00
Evan Debenham
d8b74a3a0e v0.3.4 externalized most scene strings 2016-02-22 15:31:07 -05:00
Evan Debenham
9eb8759fe1 v0.3.3b: manifest commit 2015-12-27 14:01:04 -05:00
Evan Debenham
3876498389 v0.3.3a: manifest commit 2015-12-27 14:01:00 -05:00
Evan Debenham
75e232a429 v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05 v0.3.3: manifest commit 2015-12-21 21:32:10 -05:00
Evan Debenham
30668278c2 v0.3.2c: manifest commit 2015-12-21 18:04:53 -05:00
Evan Debenham
b4ac28932e v0.3.2c: added some better saving redundancy to levelgen 2015-12-21 18:04:50 -05:00
Evan Debenham
bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar 2015-12-21 18:03:13 -05:00
Evan Debenham
46a0f2b319 Merging 1.9.1 source: scene changes 2015-12-21 18:01:25 -05:00
Evan Debenham
44880cb44e v0.3.2b: manifest commit 2015-11-08 04:06:33 -05:00
Evan Debenham
e662fa4cb1 v0.3.2a: manifest commit 2015-11-08 04:06:28 -05:00
Evan Debenham
e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs 2015-11-08 04:06:27 -05:00
Evan Debenham
c1b6017b8d v0.3.2: manifest commit 2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c v0.3.2: implemented notification window for mastery book changes 2015-11-08 04:06:19 -05:00
Evan Debenham
da0e6c686c v0.3.2: reworked floor 10 and the tengu fight (lots of changes) 2015-11-08 04:05:23 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
5f09d23ea0 v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues 2015-11-08 04:03:38 -05:00
Evan Debenham
dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00