v0.3.4: externalized a missed string from gamescene
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@ -15,6 +15,7 @@ scenes.gamescene.water=You hear water splashing around you.
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scenes.gamescene.grass=The smell of vegetation is thick in the air.
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scenes.gamescene.dark=You can hear enemies moving in the darkness...
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scenes.gamescene.secrets=The atmosphere hints that this floor hides many secrets.
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scenes.gamescene.dont_know=You don't know what is there.
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scenes.interlevelscene$mode.descend=Descending...
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scenes.interlevelscene$mode.ascend=Ascending...
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@ -766,7 +766,7 @@ public class GameScene extends PixelScene {
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}
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if (cell < 0 || cell > Level.LENGTH || (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell])) {
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GameScene.show( new WndMessage( "You don't know what is there." ) ) ;
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GameScene.show( new WndMessage( Messages.get(GameScene.class, "dont_know") ) ) ;
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return;
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}
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