Commit Graph

406 Commits

Author SHA1 Message Date
Evan Debenham
ecde6b570d v0.6.0: reduced the frequency of chasm tunnels
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c v0.6.0: made restoring special rooms more resistant to null values 2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043 v0.6.0: translation updates 2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434 v0.6.0: significant builder improvements 2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13 v0.6.0: allowed pedestal tiles to stich with chasms 2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc v0.6.0: debug builds of shatteredPD now use a different name/icon/ID 2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6 v0.6.0: adjusted wndbag to be a bit more flexible for future use 2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe v0.6.0: splashing potions at your location now cleanses ooze 2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317 v0.6.0: fixed a fog of war bug 2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707 v0.6.0: improved pitfall trap logic 2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f v0.6.0: standard and connection rooms now vary based on depth 2017-06-04 21:59:58 -04:00
Evan Debenham
36b80cf1fd v0.6.0: implemented PillarsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
2cf81d6b53 v0.6.0: implemented RuinsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
abda002690 v0.6.0: fixed tall grass being placed over items and enemies 2017-06-04 21:59:58 -04:00
Evan Debenham
47974584b4 v0.6.0: updated build toosl version 2017-06-04 21:59:58 -04:00
Evan Debenham
aa66004a4a v0.6.0: implemented CaveRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
3b4c78cfff v0.6.0: fixed edge cases in diagonal wall cleaning logic 2017-06-04 21:59:58 -04:00
Evan Debenham
9f4e6e4ad9 v0.6.0: implemented SegmentedRoom 2017-06-04 21:59:57 -04:00
Evan Debenham
eb679ffc5f v0.6.0: adjusted cursed wand crash window to not close if tapped outside 2017-06-04 21:59:57 -04:00
Evan Debenham
4587919386 v0.6.0: increased the minimum size of ring rooms
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham
0a050c9fbf v0.6.0: floor 2 entrance doors are now only hidden for newer players 2017-06-04 21:59:57 -04:00
Evan Debenham
44245c5a75 v0.6.0: added two new standard rooms: garden and aquarium 2017-06-04 21:59:57 -04:00
Evan Debenham
dca6a6e65f v0.6.0: no herbalism challenge now removes plants directly 2017-06-04 21:59:57 -04:00
Evan Debenham
b2adb24fb8 v0.6.0: renamed garden room to foliage room 2017-06-04 21:59:57 -04:00
Evan Debenham
dc3a79ff1f v0.6.0: added inactive traps to chasm stitching as well 2017-06-04 21:59:57 -04:00
Evan Debenham
b421b9506a v0.6.0: improved some elements of special room logic 2017-06-04 21:59:56 -04:00
Evan Debenham
7cdbb43818 v0.6.0: enemy health bars now always round up to the nearest pixel 2017-06-04 21:59:56 -04:00
Evan Debenham
2f8d7515c2 v0.6.0: improved platform room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a2f27471 v0.6.0: increased visibility granted by light buff 2017-06-04 21:59:56 -04:00
Evan Debenham
4e34b98c8d v0.6.0: added functionality for cleaning up patches in patch rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
c5fda0d712 v0.6.0: fissure rooms can now be large and giant 2017-06-04 21:59:56 -04:00
Evan Debenham
833ca0a257 v0.6.0: improved striped room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a07c9474 v0.6.0: improved study room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
37c6782aad v0.6.0: implemented ring room 2017-06-04 21:59:56 -04:00
Evan Debenham
34477b61ae v0.6.0: fixed a bug with library rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
7a197a1fe8 v0.6.0: improved burned room logic 2017-06-04 21:59:55 -04:00
Evan Debenham
faab698295 v0.6.0: caves painter now only rounds off the walls for empty rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
eeec924f75 v0.6.0: fixed bugs in pathfinder and patch systems 2017-06-04 21:59:55 -04:00
Evan Debenham
7029f5d6ef v0.6.0: refactoring and improvements to standard room size categories 2017-06-04 21:59:55 -04:00
Evan Debenham
2b03f58bc2 v0.6.0: special room fixes 2017-06-04 21:59:55 -04:00
Evan Debenham
b72d160dc1 v0.6.0: traps no longer spawn in pit rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
3cd27528c0 v0.6.0: rooms can now specify allowed locations for traps/water/grass 2017-06-04 21:59:55 -04:00
Evan Debenham
3636a9bb67 v0.6.0: interacting with sheep now spends time 2017-06-04 21:59:55 -04:00
Evan Debenham
8c30dad29f v0.6.0: rewrote perimeter rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
af90cb7f73 v0.6.0: switched to linked hash map to make rng deterministic 2017-06-04 21:59:55 -04:00
Evan Debenham
278c0d6b66 v0.6.0: fixed shop room placement 2017-06-04 21:59:54 -04:00
Evan Debenham
33dd5089f4 v0.6.0: improved logic for the placement of large standard rooms 2017-06-04 21:59:54 -04:00
Evan Debenham
01ed933be2 v0.6.0: moved decorate functionality in painters 2017-06-04 21:59:54 -04:00
Evan Debenham
21251c66c1 v0.6.0: zero and negative damage values now appear 2017-06-04 21:59:54 -04:00