Evan Debenham
741420bc34
v0.9.3: tweaked quick setup guide in desktop docs
2021-05-21 16:36:37 -04:00
Evan Debenham
e3a0ccb5aa
v0.9.3: adjusted mirror image desc to be less confusing
2021-05-21 16:36:36 -04:00
Evan Debenham
0095fe726d
v0.9.3: fixed various exploits caused by window stacking and multitaps
2021-05-21 16:36:36 -04:00
Evan Debenham
3429381d2a
v0.9.3: fixed blocking enchant and barkskin only applying to the hero
...
(barkskin is currently only applied to the hero but there's no reason it can't be more generic)
2021-05-21 16:36:36 -04:00
Evan Debenham
f78f0e24f4
v0.9.3: fixed armored statues not showing as armored in attack indicator
2021-05-21 16:36:36 -04:00
Evan Debenham
76134203e3
v0.9.3: fixed errors caused by recent quickslot visual fixes
2021-05-21 16:36:36 -04:00
Evan Debenham
5abd1acd26
v0.9.3: updated dependencies
2021-05-21 16:36:35 -04:00
Evan Debenham
27a3a37474
v0.9.3: implemented structure for selecting armor abilities
2021-05-21 16:26:58 -04:00
Evan Debenham
42b1bbc9a6
v0.9.3: implement base data types for armor abilities
2021-05-21 16:26:58 -04:00
Evan Debenham
661b76b9ae
v0.9.3: added dev commentary for v0.6.4 and v0.6.5
2021-05-21 16:26:58 -04:00
Evan Debenham
d917496c58
v0.9.3: added dev commentary for v0.6.0-v0.6.3
2021-05-21 16:26:58 -04:00
Evan Debenham
5058f068a5
v0.9.3: edited some existing dev commentary
2021-05-21 16:26:58 -04:00
Evan Debenham
c43c1e7b93
v0.9.3: fixed some tab/space issues in font rendering code
2021-05-21 16:26:57 -04:00
Evan Debenham
252bcad4d3
v0.9.3: adjusted Goo for bosses challenge:
...
Baseline changes:
- Pump up is now more restrictive in what it can target
- Pump up VFX are accurate to what tiles are targetable by Goo
Challenge changes:
- HP up to 120 from 100
- Pump up charges over 1 turn instead of 2
- Healing in water ramps up to 3/turn
2021-05-21 16:26:57 -04:00
Evan Debenham
575d3475e9
v0.9.3: implemented baseline functionality for new bosses challenge
2021-05-21 16:26:57 -04:00
Evan Debenham
5fe48c7304
v0.9.3: fixed quickslot autotargeting not appearing in some cases
2021-05-21 16:26:57 -04:00
Evan Debenham
c7b60a5ae6
v0.9.3: fixed quickslots visually appearing enabled when refreshed
2021-05-21 16:26:57 -04:00
Evan Debenham
b6bc29ff63
v0.9.3: improved combo buff descriptions
2021-05-21 16:26:57 -04:00
Evan Debenham
d623f3ef71
v0.9.3: fixed a visual error when dewcatchers drop dew onto items
2021-05-21 16:26:57 -04:00
Evan Debenham
d25564e9d3
v0.9.3: fixed large fly swarms duplicating into enclosed spaces
2021-05-21 16:26:57 -04:00
Evan Debenham
dc68785be1
v0.9.3: fixed terrain like chasms blocking gladiator crush move
2021-05-21 16:26:57 -04:00
Evan Debenham
13471a3ffd
v0.9.3: fixed FOW errors when the Assassin blinks large distances
2021-05-21 16:26:57 -04:00
Evan Debenham
238e6c9d66
v0.9.3: fixed Dungeon.observe() assuming baseline vision of 8
2021-05-21 16:26:57 -04:00
Evan Debenham
6de63466f1
v0.9.3: removed unnecessary invis VFX on cloak of shadows
2021-05-21 16:26:57 -04:00
Evan Debenham
4cb3fe024a
v0.9.3: various UI improvements to WndHeroInfo
2021-05-21 16:26:54 -04:00
Evan Debenham
2dcc716a86
v0.9.3: thematic changes to tome and armor kit, now mask and crown.
2021-05-21 16:18:02 -04:00
Evan Debenham
3f7c0da811
v0.9.3: removed old pre-0.7.5 Tengu code
2021-05-21 16:18:00 -04:00
Evan Debenham
d2e2172ede
v0.9.3: the dew vial is now a waterskin, and is spawned with the hero
2021-05-21 16:17:49 -04:00
Evan Debenham
b549c304c4
v0.9.3: all heroes now start with the velvet pouch
2021-05-21 16:17:05 -04:00
Evan Debenham
eba806ef56
v0.9.2b: actual final commit this time I promise
2021-03-22 19:14:02 -04:00
Evan Debenham
d9457bc01d
v0.9.2b: actually fixed cases of incorrect RC applications
2021-03-22 19:13:57 -04:00
Evan Debenham
e3e3757dbc
v0.9.2b: fixed summoning bones vfx persisting in various cases
2021-03-22 19:13:56 -04:00
Evan Debenham
96e9d2fe0b
v0.9.2b: fixed a crash in necro sprite, and re-final commit
2021-03-22 19:13:55 -04:00
Evan Debenham
c991208b9b
v0.9.2b: fixed URL opening bug in Android 11, and re-final commit
2021-03-22 19:13:48 -04:00
Evan Debenham
d20383935b
v0.9.2b: final commit
2021-03-22 19:13:39 -04:00
Evan Debenham
e2b5ac6985
v0.9.2b: updated translations and translator credits
2021-03-22 19:13:33 -04:00
Evan Debenham
d8aac1ab64
v0.9.2b: updated dependencies
2021-03-22 19:13:31 -04:00
Evan Debenham
9a65da64c7
v0.9.2b: fixed iron stomach not working with viscocity glyph
2021-03-22 19:13:16 -04:00
Evan Debenham
634d16fa79
v0.9.2b: fixed attacking corrupted enemies always giving cleave effect
2021-03-22 19:13:16 -04:00
Evan Debenham
023a5972f0
v0.9.2b: fixed various cases of tele effects placing onto traps
2021-03-22 19:13:16 -04:00
Evan Debenham
f0996a2b85
v0.9.2b: fixed a visual bug when eyes would drop dew on existing items.
2021-03-22 19:13:16 -04:00
Evan Debenham
ee0bfb13c5
v0.9.2b: prevented pitfall traps from affecting shops and locked chests
2021-03-22 19:13:16 -04:00
Evan Debenham
3e7a48d59b
v0.9.2b: simplified thread coordination to reduce deadlock risk
2021-03-22 19:13:16 -04:00
Evan Debenham
c91b90a514
v0.9.2b: fixed cases where items known to not be cursed could be RCed
2021-03-22 19:13:16 -04:00
Evan Debenham
8c51d26a0a
v0.9.2b: fixed combo leap placing glad onto visible traps or chasms
2021-03-22 19:13:15 -04:00
Evan Debenham
3b1d93abef
v0.9.2b: fixed hero being able to attack removed chars
2021-03-22 19:13:15 -04:00
Evan Debenham
3562c044da
v0.9.2b: fixed actor ID issues caused by using "id" as a bundle key
2021-03-22 19:13:15 -04:00
Evan Debenham
618f326577
v0.9.2b: fixed an upgrade dupe involving the seal and curse infusion
2021-03-22 19:13:15 -04:00
Evan Debenham
a6d892e26d
v0.9.2b: fixed a typo in stormvine warden desc
2021-03-22 19:13:15 -04:00
Evan Debenham
db037cc4e8
v0.9.2b: fixed more cases of vfx/sfx incorrectly playing
2021-03-22 19:13:15 -04:00