v0.9.2b: final commit

This commit is contained in:
Evan Debenham 2021-03-20 16:16:42 -04:00
parent e2b5ac6985
commit d20383935b
3 changed files with 29 additions and 4 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 524
appVersionName = '0.9.2a'
appVersionCode = 526
appVersionName = '0.9.2b'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -145,7 +145,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
message += "\n" + Messages.get(this, "patch_balance");
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@ -57,10 +57,35 @@ public class v0_9_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("v0.9.2b", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Reduced the intensity of white flash effects, should help photosensitive users\n\n" +
"_-_ The hero now hovers while idling if they are levitating, instead of appearing to stand\n\n" +
"_-_ Updated translations and translator credits"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed: (caused by v0.9.2)\n" +
"_-_ Ally warp allowing the player to reach unintended places\n" +
"_-_ Leap from enhanced combo being able to place the gladiator over pits\n" +
"_-_ Corrupted enemies always proccing cleave when attacked\n\n" +
"Fixed: (existed prior to v0.9.2)\n" +
"_-_ Various crash and freeze bugs\n" +
"_-_ Game freezing when jumping into chasms for some users\n" +
"_-_ Various minor visual bugs and typos\n" +
"_-_ Various cases where SFX/VFX would play for combat happening in the fog of war\n" +
"_-_ Upgrades duplicating in an extremely specific case\n" +
"_-_ Tengu being attackable between his first and second phase in rare cases\n" +
"_-_ Rare cases where the talisman of foresight could have negative charges\n" +
"_-_ Ripper demons leaping while rooted\n" +
"_-_ Shamans not being able to debuff allies\n" +
"_-_ Scrolls of remove curse being usable on items known to be uncursed\n" +
"_-_ Pitfall traps affecting items in locked chests or shops\n" +
"_-_ Various cases where teleportation could put the player onto traps\n" +
"_-_ Iron stomach not working with viscocity glyph"));
changes = new ChangeInfo("v0.9.2a", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);