v0.9.2b: final commit
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e2b5ac6985
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 524
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appVersionName = '0.9.2a'
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appVersionCode = 526
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appVersionName = '0.9.2b'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -145,7 +145,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n" + Messages.get(this, "patch_balance");
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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@ -57,10 +57,35 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.9.2b", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Reduced the intensity of white flash effects, should help photosensitive users\n\n" +
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"_-_ The hero now hovers while idling if they are levitating, instead of appearing to stand\n\n" +
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"_-_ Updated translations and translator credits"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by v0.9.2)\n" +
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"_-_ Ally warp allowing the player to reach unintended places\n" +
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"_-_ Leap from enhanced combo being able to place the gladiator over pits\n" +
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"_-_ Corrupted enemies always proccing cleave when attacked\n\n" +
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"Fixed: (existed prior to v0.9.2)\n" +
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"_-_ Various crash and freeze bugs\n" +
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"_-_ Game freezing when jumping into chasms for some users\n" +
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"_-_ Various minor visual bugs and typos\n" +
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"_-_ Various cases where SFX/VFX would play for combat happening in the fog of war\n" +
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"_-_ Upgrades duplicating in an extremely specific case\n" +
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"_-_ Tengu being attackable between his first and second phase in rare cases\n" +
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"_-_ Rare cases where the talisman of foresight could have negative charges\n" +
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"_-_ Ripper demons leaping while rooted\n" +
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"_-_ Shamans not being able to debuff allies\n" +
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"_-_ Scrolls of remove curse being usable on items known to be uncursed\n" +
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"_-_ Pitfall traps affecting items in locked chests or shops\n" +
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"_-_ Various cases where teleportation could put the player onto traps\n" +
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"_-_ Iron stomach not working with viscocity glyph"));
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changes = new ChangeInfo("v0.9.2a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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