v0.9.3: fixed FOW errors when the Assassin blinks large distances

This commit is contained in:
Evan Debenham 2021-03-30 19:21:50 -04:00
parent 238e6c9d66
commit 13471a3ffd

View File

@ -298,6 +298,7 @@ public class Preparation extends Buff implements ActionIndicator.Action {
Dungeon.level.occupyCell(Dungeon.hero);
//prevents the hero from being interrupted by seeing new enemies
Dungeon.observe();
GameScene.updateFog();
Dungeon.hero.checkVisibleMobs();
Dungeon.hero.sprite.place( Dungeon.hero.pos );