Evan Debenham
6af4ffeaf7
v0.7.5: increased camera panning speed
2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053
v0.7.5: various item balance changes
2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc
v0.7.5: improved visuals on Goo's level
2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f
v0.7.5: increased the reward for fighting albino rats
2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845
v0.7.5: polish work on slimes, including new exotic variant
2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020
v0.7.5: some polish work on sewer snakes
2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10
v0.7.5: overhauled Goo's level layout, including new level builder
2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e
v0.7.5: added two new enemies to the sewers, lots of polish still needed
2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa
v0.7.5: refactored room selection logic for mob spawning
2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866
v0.7.5: added new functionality to maze generation
2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d
v0.7.5: refactored tile pressing/occupying behaviour
2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17
v0.7.5: significantly improved room variety on floor 5
2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8
v0.7.4d: updated gradle plugin and version to fix fdroid issues
2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644
v0.7.4c: final commit
2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583
v0.7.4c: class armor abilities no longer affect allies
2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45
v0.7.4b: actual final commit
2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1
v0.7.4b: final commit
2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40
v0.7.4b: updated translations
2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d
v0.7.4b: balance changes to wand of living earth
2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f
v0.7.4b: fixed wards being place-able within walls
2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10
v0.7.4a: final commit
2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09
v0.7.4a: Updated translations
2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
...
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f
v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP
2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05
v0.7.4a: fixed respawn cells on special levels not checking for chars
2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81
v0.7.4a: Adjustments to wand of living earth:
...
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00