Commit Graph

1685 Commits

Author SHA1 Message Date
Evan Debenham
a12f41f612 v0.2.3: changes to error handling for corrupted save information (should pop up with a more helpful error, instead of a crash). 2014-11-25 01:15:11 -05:00
Evan Debenham
23a644403b v0.2.3: fixed a bug with frost and fire elementals 2014-11-24 22:39:58 -05:00
Evan Debenham
2ab55e2417 Merge remote-tracking branch 'origin/master' 2014-11-24 16:49:13 -05:00
Evan Debenham
36a0bcbcc5 v0.2.3: first implementation of Alchemist's toolkit, a bit rough. 2014-11-24 16:48:45 -05:00
Evan Debenham
ccc4588e6a v0.2.3: fixed a new bug with talisman of foresight 2014-11-22 17:01:22 -05:00
Evan Debenham
f40f7f325c v0.2.3: refactored blandfruit bundling 2014-11-20 15:44:57 -05:00
Evan Debenham
ec8ced5fc4 v0.2.3: tweaks/corrections to blandfruit and associated buffs 2014-11-20 01:59:32 -05:00
Evan Debenham
4a3098c208 v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well. 2014-11-19 21:36:13 -05:00
Evan Debenham
b8355f0471 v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs.
Renamed fruit to be more heavily tied to their seeds.
New buffs have placeholder graphics, need permanent ones.
2014-11-19 17:04:07 -05:00
Evan Debenham
b73ee347f6 v0.2.3: bones now transfer artifact levels (but they are capped as usual) 2014-11-19 13:20:38 -05:00
Evan Debenham
977a320fc2 v0.2.3: transmuted artifacts now retain their levels 2014-11-19 11:41:36 -05:00
Evan Debenham
f59fc8c304 v0.2.3: refactored levelling on some artifacts 2014-11-19 10:56:26 -05:00
Evan Debenham
c4b2c9ab4b v0.2.3: corrected identified state of starting cloak 2014-11-19 01:43:05 -05:00
Evan Debenham
817da5a778 v0.2.3: removed unintended tester code. 2014-11-19 01:40:42 -05:00
Evan Debenham
0ba2ca4302 v0.2.3: artifacts can now be cursed (couple rough edges to smooth out) 2014-11-19 01:36:36 -05:00
Evan Debenham
268435d390 v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later) 2014-11-18 21:21:23 -05:00
Evan Debenham
567f80a689 v0.2.3: artifacts are now unique, also have better interaction with remains 2014-11-18 21:04:59 -05:00
Evan Debenham
e58df1bc9c v0.2.2b: final commit 2014-11-16 17:58:40 -05:00
Evan Debenham
4ad2f689bd v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash 2014-11-16 00:40:05 -05:00
Evan Debenham
402f61aa76 v0.2.2b: added in a warning relating to an OS issue for android L users 2014-11-15 20:58:42 -05:00
Evan Debenham
1febc6b7e3 v0.2.2b: changed how interlevelscene deals with exceptions 2014-11-15 20:52:02 -05:00
Evan Debenham
4d4959c40d v0.2.2b: fixed a bug with challenges and dropped items 2014-11-15 20:49:33 -05:00
Evan Debenham
9943f5da90 v0.2.2b: fixed interaction between challenges and bones 2014-11-15 18:45:21 -05:00
Evan Debenham
1703c7108d v0.2.2b: fixed a bug with the piercing enchant 2014-11-14 17:35:50 -05:00
Evan Debenham
c4b55ae70b v0.2.2b: updated boomerang text to include weightstone properties 2014-11-14 17:35:14 -05:00
Evan Debenham
22a639dd4f v0.2.2b: removed traps from Sewer Boss level 2014-11-14 11:51:00 -05:00
Evan Debenham
127c74696a v0.2.2a: real, honest to goodness, final commit. removed unintended tester code. 2014-11-05 21:52:05 -05:00
Evan Debenham
dc86095e27 v0.2.2a: real final commit, small tweaks to welcome scene 2014-11-05 21:48:56 -05:00
Evan Debenham
eb0cb63552 v0.2.2a: final commit 2014-11-05 21:35:47 -05:00
Evan Debenham
55ea2dbcab v0.2.2a: reverted some changes to study rooms, corrected an error. 2014-11-05 20:05:12 -05:00
Evan Debenham
b68db3bb73 v0.2.2a: updated TODOs 2014-11-05 16:56:00 -05:00
Evan Debenham
d560a6e2d3 v0.2.2a: made the study room type a bit more interesting. 2014-11-05 16:51:37 -05:00
Evan Debenham
dc4232de2a v0.2.2a: refactored and tweaked placement of key items in rooms. 2014-11-05 16:50:08 -05:00
Evan Debenham
fd81d67616 v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to) 2014-11-05 14:37:44 -05:00
Evan Debenham
dfda4a53c2 v0.2.2a: tweaked level and hero gen logic for certain challenges 2014-11-05 14:18:18 -05:00
Evan Debenham
80819f1c7a v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score. 2014-11-05 09:46:14 -05:00
Evan Debenham
48b1721bd8 v0.2.2a: fixed a bug which prevented a new game from being started in some cases. 2014-11-05 09:42:41 -05:00
Evan Debenham
9ed614360a v0.2.2: final commit 2014-11-03 22:55:09 -05:00
Evan Debenham
a43c65bb52 v0.2.2: Final plant tweaks (inc. new dreamfoil sprite) 2014-11-03 22:52:37 -05:00
Evan Debenham
27bf458496 v0.2.2: tweaked key depth display 2014-11-03 20:39:19 -05:00
Evan Debenham
49bbbbf39e v0.2.2: updated welcome scene 2014-11-03 17:38:32 -05:00
Evan Debenham
e4ac692b5c v0.2.2: bones system no longer triggers on a run with challenges 2014-11-03 15:03:43 -05:00
Evan Debenham
4415f36e76 v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded' 2014-11-03 13:45:12 -05:00
Evan Debenham
1d5b7929be v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds) 2014-11-03 11:52:04 -05:00
Evan Debenham
6276daf3bc v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match. 2014-11-03 11:50:04 -05:00
Evan Debenham
eeca1cb7db v0.2.2: fixed a bug with the ankh 2014-11-02 19:39:16 -05:00
Evan Debenham
ad597172ce v0.2.2: tweaked great crab animation speed 2014-11-01 22:38:06 -04:00
Evan Debenham
357f03c960 v0.2.2: fixed the great crab's sprite shading (ahhhhh, so much better now!) 2014-11-01 22:11:33 -04:00
Evan Debenham
fd0f1f785e v0.2.2: improved stormvine sprite 2014-11-01 21:39:10 -04:00
Evan Debenham
cd124d2320 v0.2.2: fixed a couple bugs with keys and stackable items 2014-11-01 17:14:49 -04:00