Evan Debenham
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2aaf18b0b8
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v0.7.5b: SPD-classes and core are no longer android-specific modules!
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2019-10-14 20:45:53 -04:00 |
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Evan Debenham
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b985ed3bf5
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v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
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2019-10-14 20:45:44 -04:00 |
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Evan Debenham
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bbee1a1372
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v0.7.5b: adjusted text rendering to always occur on the render thread
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2019-10-14 20:45:43 -04:00 |
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Evan Debenham
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9b90a11464
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v0.7.5a: final commit
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2019-10-05 18:48:13 -04:00 |
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Evan Debenham
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731d43ace1
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v0.7.5a: updated translations
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2019-10-05 18:48:13 -04:00 |
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Evan Debenham
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009752822d
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v0.7.5a: removed unnecessary explicit type arguments
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2019-10-05 18:48:10 -04:00 |
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Evan Debenham
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c0d8a456b3
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v0.7.5a: tweaked Tengu's spawn behaviour
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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219f648732
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v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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e4bf20bc98
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v0.7.5a: adjusted how teleportation effects handle boss floors
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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a6c48b25fc
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v0.7.5a: added a safety check to necromancer sprites
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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e5d53d2ddb
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v0.7.5a: added some info text when Tengu attacks an invisible hero
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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ca23f6e95d
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v0.7.5a: fixed unintentional debug logic which limited necromancer range
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2019-10-05 18:47:37 -04:00 |
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Evan Debenham
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de54ea0c0e
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v0.7.5a: caustic slimes are now acidic
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2019-10-05 18:47:36 -04:00 |
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Evan Debenham
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ad420e0b6d
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v0.7.5a: fixed issues with figure eight builder not checking for collision properly
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2019-10-05 18:47:36 -04:00 |
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Evan Debenham
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47fb795682
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v0.7.5: final commit
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2019-10-02 19:36:51 -04:00 |
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Evan Debenham
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1c57bbe59b
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v0.7.5: updated translations
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2019-10-02 19:35:45 -04:00 |
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Evan Debenham
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c80af0852a
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v0.7.5: added a failsafe incase Tengu cannot use his shocker second
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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4f4bb1f8a6
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v0.7.5: added a secret debug window to the game in progress dialog
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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dc98887434
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v0.7.5: summoned skeletons now occupy their position
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2019-10-02 19:35:24 -04:00 |
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Evan Debenham
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0845e29a09
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v0.7.5: fixed item info window now showing names of heaps
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2019-10-02 19:35:23 -04:00 |
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Evan Debenham
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b5642be3c7
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v0.7.5: improved necromancer sprite
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2019-10-02 19:35:23 -04:00 |
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Evan Debenham
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1942b07cd3
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v0.7.5: updated translations and translator credits, added new language
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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f5d88c333e
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v0.7.5: improved snake sprite
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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91de5dce20
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v0.7.5: adjusted fading traps, now persist for one turn before fading
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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39c9c37783
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v0.7.5: added a safety check for characters taking damage
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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3990f7b30b
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v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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8771f5373d
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v0.7.5: improved and optimized visuals after tengu fight
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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2f48f56063
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v0.7.5: improved visuals for Tengu's 3rd phase
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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92f198a9b0
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v0.7.5: improved itemsprite construction for heaps and various UI elements
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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868ace78b1
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v0.7.5: fixed Tengu not being able to see the player at high distances
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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c2c884df7b
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v0.7.5: fixed tengu's thrown items being destroyed by bombs
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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57a570db40
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v0.7.5: sped up slime attack animation, now consistent with other mobs
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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a6386b3285
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v0.7.5: fixed inconsistency issues with slimes taking damage
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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2694eb43bd
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v0.7.5: corrected cases where removed mobs were still being attacked
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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c1e8240c0b
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v0.7.5: fixed an error where blob volume was not being correctly cleared
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2019-10-01 00:44:29 -04:00 |
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Evan Debenham
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02a8a7e206
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v0.7.5: removed unused imports, semicolons, and some unnecessary casts
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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48d2fc77fe
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v0.7.5: replaced all uses of java reflection with LibGDX reflection
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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0724717abf
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v0.7.5: decoupled android-based text input from SPD-classes
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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f37186ba3c
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v0.7.5: removed unintentional comment on worn dart trap properties
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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f19ea6b62c
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v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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a7d7a50e45
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v0.7.5: fixed crash issues with tengu
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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ffbd1dbf7b
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v0.7.5: fixed old prison boss levels not being correctly converted
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2019-10-01 00:44:27 -04:00 |
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Evan Debenham
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21a719e0c5
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v0.7.5: fixed additional crash errors caused by diamond Goo rooms
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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9e7193be71
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v0.7.5: fixed thieves being unable to get away with loot
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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107a1a4ebb
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v0.7.5: fixed unintentionally removed sfx from gnoll shamans
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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9eb83ec076
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v0.7.5: fixed worn dart traps being hidden when they shouldn't be
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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ed16f0697b
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v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
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2019-10-01 00:44:26 -04:00 |
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Evan Debenham
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c2accf8ae6
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v0.7.5: fully implemented Tengu abilities and balanced the boss fight
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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b9282c42c1
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v0.7.5: adjustments to new enemies
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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f2f976c36b
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v0.7.5: cleaned up some todos
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2019-10-01 00:44:25 -04:00 |
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