Evan Debenham
0f52c38e7a
v0.7.5b: slightly renamed pixel_font and added many currency symbols
2019-10-14 20:47:50 -04:00
Evan Debenham
ccd5a108e9
v0.7.5b: fixed various errors with android font setup/splitting
2019-10-14 20:47:50 -04:00
Evan Debenham
18349b146e
v0.7.5b: added some error handling behaviour to new rendered text
2019-10-14 20:47:50 -04:00
Evan Debenham
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
b4ae0ee991
v0.7.5b: fixed android text input windows not running on render thread
2019-10-14 20:45:56 -04:00
Evan Debenham
af7a4a03f0
v0.7.5b: fixed texture errors on old android versions
2019-10-14 20:45:56 -04:00
Evan Debenham
1efc79ef55
v0.7.5b: adjusted JSON version to prevent crashes on old android
2019-10-14 20:45:56 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
d7815b7739
v0.7.5b: fixed various minor glyph errors with pixel font
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
e7311ea7e0
v0.7.5a: updated SDK and gradle plugin versions
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
2019-10-05 18:47:37 -04:00
Evan Debenham
dd94fbd438
v0.7.5a: added some safety sync checks to SparseArray
2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682
v0.7.5: final commit
2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b
v0.7.5: updated translations
2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434
v0.7.5: summoned skeletons now occupy their position
2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
ba65051e18
v0.7.5: removed the eyes from Tengu's sprite
2019-10-01 00:44:31 -04:00
Evan Debenham
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783
v0.7.5: added a safety check for characters taking damage
2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
2019-10-01 00:44:29 -04:00