Commit Graph

3987 Commits

Author SHA1 Message Date
Evan Debenham
a312ea8350 v0.8.2: adjusted layoutTabs() to allow floating point positions 2020-07-14 14:31:58 -04:00
Evan Debenham
468ef2664c v0.8.2: settings window is now wider in landscape and has a language tab 2020-07-14 14:31:56 -04:00
Evan Debenham
0f836e5042 v0.8.2: big code refactor on the settings window in prep for additions 2020-07-14 14:30:52 -04:00
Evan Debenham
0865333774 v0.8.2: the key binding menu now appears on android with a keyboard 2020-07-14 14:30:52 -04:00
Evan Debenham
ebac9d2e97 v0.8.2: partially implemented new title scene UI 2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f v0.8.2: Player can now equip 3 misc items, but not all of the same type 2020-07-14 14:27:59 -04:00
Evan Debenham
a33fe02f53 v0.8.2: added delayed SFX functionality, used it to improve hit_strong 2020-07-14 14:27:59 -04:00
Evan Debenham
3dae7bf2cf v0.8.2: Fixed various smaller issues:
- Bees refusing to retarget when target is invulnerable
- Potion splashes cleaning fire/ooze from enemies
- Blast wave attempting to throw enemies that move after being damaged
- Corrupting enchant attempting to corrupt dead enemies
- Magic missile charge buff not visually applying to the mage's staff
- Specific cases where using an item wouldn't cancel the current cell selector
- Large enemies rarely appearing in enclosed spaces due to levelgen
- Lotus vfx persisting after the sprite is destroyed in rare case
2020-07-14 14:27:58 -04:00
Evan Debenham
0b568f5a58 v0.8.2: Fixed generator reset incorrectly clearing all category decks 2020-07-14 14:27:58 -04:00
Evan Debenham
2478e18ba6 v0.8.2: Various stability improvements/fixes:
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
a2b4e3a9b6 v0.8.2: The desktop build now have a specific popup for openGL errors 2020-07-14 14:27:58 -04:00
Evan Debenham
4eb8840c37 v0.8.2: adjusted desktop build resource importing to prevent IDE errors 2020-07-14 14:27:58 -04:00
Evan Debenham
822fc6cb97 v0.8.2: added gradle config properties to increase available heap memory 2020-07-14 14:27:56 -04:00
Evan Debenham
c8c7e7af2f v0.8.2: updated gradle to 6.5.1 2020-07-14 14:27:40 -04:00
Evan Debenham
94809385d4 v0.8.2: added a news checker service 2020-07-14 14:27:38 -04:00
Evan Debenham
d406230821 v0.8.2: added a 1 hour delay to the update checker 2020-07-14 14:26:05 -04:00
Evan Debenham
0bf7f2edc3 v0.8.1a: final commit 2020-07-02 19:58:19 -04:00
Evan Debenham
3cb09e3504 v0.8.1a: updated translations 2020-07-02 19:58:18 -04:00
Evan Debenham
626e8e34f0 v0.8.1a: added a safety check to gamescene's destroy function 2020-07-02 19:58:11 -04:00
Evan Debenham
23b9991ec7 v0.8.1a: adjusted wand of frost to be able to stack its chill debuff 2020-07-02 19:58:11 -04:00
Evan Debenham
a534ce020e v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases 2020-07-02 19:58:11 -04:00
Evan Debenham
678fd9b787 v0.8.1a: various sfx adjustments:
- fixed a bug where trample and grass both played instead of just trample
- volume tweaks to item, dewdrop, and debuff
- added a hitsound for arrows/darts
- added pitch variance to crossbow and bow
- adjusted hit_strong to mix better with other sounds, and to sound better on phone speakers
- adjusted health_warn and adjusted volume/trigger thresholds for health_warn and health_critical
2020-07-02 19:58:11 -04:00
Evan Debenham
91b7b14ea4 v0.8.1a: various bugfixes:
- warlocks not playing debuff sound if hero is already debuffed
- various small logic errors with ring of wealth
- wand of warding incorrectly refusing to place a new ward with 1 energy left
- runes appearing on top of each other in runestone rooms
- particles on item sprites being visible when the sprite isn't
2020-07-02 19:58:11 -04:00
Evan Debenham
ea4d45da7f v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks 2020-07-02 19:58:10 -04:00
Evan Debenham
bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by:
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf v0.8.1: final commit 2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d v0.8.1: updated translations 2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c v0.8.1: fixed golden lotus spawning on other characters 2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a v0.8.1: fixed pickaxe showing as partly unidentified 2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730 v0.8.1: fixed shadows sfx playing on game load 2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc v0.8.1: tweaks to eye details on the huntress splash 2020-06-27 21:24:39 -04:00
Evan Debenham
62e795a4d7 v0.8.1: fixed a NPE when fonts are reset before being initialized 2020-06-27 21:24:39 -04:00
Evan Debenham
2d2a595655 v0.8.1: updated gradle and gradle wrapper 2020-06-27 21:24:38 -04:00
Evan Debenham
2c20df475c v0.8.1: balance tweaks:
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b v0.8.1: fixed the following bugs:
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33 v0.8.1: remastered theme and surface. Better volume and quality 2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41 v0.8.1: Fixed the following bugs:
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9 v0.8.1: Potion of dragon's breath now uses the new cone AOE logic 2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91 v0.8.1: Fixed the following minor bugs:
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) 2020-06-22 21:22:46 -04:00
Evan Debenham
b1f28eec08 v0.8.1: reverted to build tools v3.6 (4.0 causes errors) 2020-06-18 17:00:23 -04:00
Evan Debenham
35dab063d9 v0.8.1: minor tweaks to the warrior and huntress splashes 2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af v0.8.1: fixed typos in the description of cornish pasty 2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a v0.8.1: passive enemies are no longer auto-surprise attacked 2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75 v0.8.1: fixes:
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
82d33c9a4d v0.8.1: added text regarding pull requests and funding (for github) 2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6 v0.8.1: Various bufixes:
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54 v0.8.1: refactored item windows 2020-06-18 16:59:55 -04:00