Evan Debenham
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f40f7f325c
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v0.2.3: refactored blandfruit bundling
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2014-11-20 15:44:57 -05:00 |
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Evan Debenham
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ec8ced5fc4
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v0.2.3: tweaks/corrections to blandfruit and associated buffs
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2014-11-20 01:59:32 -05:00 |
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Evan Debenham
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4a3098c208
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v0.2.3: refactored buffs which provide immunities, added (unused) resistances as well.
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2014-11-19 21:36:13 -05:00 |
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Evan Debenham
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b8355f0471
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v0.2.3: improved blandfruit: previously harmful fruit now give unique buffs.
Renamed fruit to be more heavily tied to their seeds.
New buffs have placeholder graphics, need permanent ones.
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2014-11-19 17:04:07 -05:00 |
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Evan Debenham
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b73ee347f6
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v0.2.3: bones now transfer artifact levels (but they are capped as usual)
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2014-11-19 13:20:38 -05:00 |
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Evan Debenham
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977a320fc2
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v0.2.3: transmuted artifacts now retain their levels
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2014-11-19 11:41:36 -05:00 |
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Evan Debenham
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f59fc8c304
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v0.2.3: refactored levelling on some artifacts
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2014-11-19 10:56:26 -05:00 |
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Evan Debenham
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c4b2c9ab4b
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v0.2.3: corrected identified state of starting cloak
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2014-11-19 01:43:05 -05:00 |
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Evan Debenham
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817da5a778
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v0.2.3: removed unintended tester code.
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2014-11-19 01:40:42 -05:00 |
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Evan Debenham
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0ba2ca4302
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v0.2.3: artifacts can now be cursed (couple rough edges to smooth out)
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2014-11-19 01:36:36 -05:00 |
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Evan Debenham
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268435d390
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v0.2.3: artifacts can now be transmuted (levels are not transferred, will decide on this later)
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2014-11-18 21:21:23 -05:00 |
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Evan Debenham
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567f80a689
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v0.2.3: artifacts are now unique, also have better interaction with remains
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2014-11-18 21:04:59 -05:00 |
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Evan Debenham
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e58df1bc9c
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v0.2.2b: final commit
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2014-11-16 17:58:40 -05:00 |
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Evan Debenham
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4ad2f689bd
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v0.2.2b: fixed a bug where the assassin's wound animation would sometimes cause a crash
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2014-11-16 00:40:05 -05:00 |
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Evan Debenham
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402f61aa76
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v0.2.2b: added in a warning relating to an OS issue for android L users
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2014-11-15 20:58:42 -05:00 |
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Evan Debenham
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1febc6b7e3
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v0.2.2b: changed how interlevelscene deals with exceptions
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2014-11-15 20:52:02 -05:00 |
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Evan Debenham
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4d4959c40d
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v0.2.2b: fixed a bug with challenges and dropped items
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2014-11-15 20:49:33 -05:00 |
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Evan Debenham
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9943f5da90
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v0.2.2b: fixed interaction between challenges and bones
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2014-11-15 18:45:21 -05:00 |
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Evan Debenham
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1703c7108d
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v0.2.2b: fixed a bug with the piercing enchant
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2014-11-14 17:35:50 -05:00 |
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Evan Debenham
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c4b55ae70b
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v0.2.2b: updated boomerang text to include weightstone properties
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2014-11-14 17:35:14 -05:00 |
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Evan Debenham
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22a639dd4f
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v0.2.2b: removed traps from Sewer Boss level
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2014-11-14 11:51:00 -05:00 |
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Evan Debenham
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127c74696a
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v0.2.2a: real, honest to goodness, final commit. removed unintended tester code.
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2014-11-05 21:52:05 -05:00 |
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Evan Debenham
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dc86095e27
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v0.2.2a: real final commit, small tweaks to welcome scene
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2014-11-05 21:48:56 -05:00 |
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Evan Debenham
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eb0cb63552
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v0.2.2a: final commit
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2014-11-05 21:35:47 -05:00 |
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Evan Debenham
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55ea2dbcab
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v0.2.2a: reverted some changes to study rooms, corrected an error.
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2014-11-05 20:05:12 -05:00 |
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Evan Debenham
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b68db3bb73
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v0.2.2a: updated TODOs
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2014-11-05 16:56:00 -05:00 |
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Evan Debenham
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d560a6e2d3
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v0.2.2a: made the study room type a bit more interesting.
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2014-11-05 16:51:37 -05:00 |
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Evan Debenham
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dc4232de2a
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v0.2.2a: refactored and tweaked placement of key items in rooms.
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2014-11-05 16:50:08 -05:00 |
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Evan Debenham
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fd81d67616
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v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
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2014-11-05 14:37:44 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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80819f1c7a
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v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score.
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2014-11-05 09:46:14 -05:00 |
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Evan Debenham
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48b1721bd8
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v0.2.2a: fixed a bug which prevented a new game from being started in some cases.
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2014-11-05 09:42:41 -05:00 |
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Evan Debenham
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9ed614360a
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v0.2.2: final commit
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2014-11-03 22:55:09 -05:00 |
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Evan Debenham
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a43c65bb52
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v0.2.2: Final plant tweaks (inc. new dreamfoil sprite)
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2014-11-03 22:52:37 -05:00 |
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Evan Debenham
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27bf458496
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v0.2.2: tweaked key depth display
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2014-11-03 20:39:19 -05:00 |
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Evan Debenham
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49bbbbf39e
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v0.2.2: updated welcome scene
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2014-11-03 17:38:32 -05:00 |
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Evan Debenham
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e4ac692b5c
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v0.2.2: bones system no longer triggers on a run with challenges
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2014-11-03 15:03:43 -05:00 |
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Evan Debenham
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4415f36e76
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v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
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2014-11-03 13:45:12 -05:00 |
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Evan Debenham
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1d5b7929be
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v0.2.2: increased seed requirement on sandals of nature (to balance with new seeds)
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2014-11-03 11:52:04 -05:00 |
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Evan Debenham
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6276daf3bc
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v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match.
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2014-11-03 11:50:04 -05:00 |
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Evan Debenham
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eeca1cb7db
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v0.2.2: fixed a bug with the ankh
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2014-11-02 19:39:16 -05:00 |
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Evan Debenham
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ad597172ce
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v0.2.2: tweaked great crab animation speed
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2014-11-01 22:38:06 -04:00 |
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Evan Debenham
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357f03c960
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v0.2.2: fixed the great crab's sprite shading (ahhhhh, so much better now!)
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2014-11-01 22:11:33 -04:00 |
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Evan Debenham
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fd0f1f785e
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v0.2.2: improved stormvine sprite
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2014-11-01 21:39:10 -04:00 |
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Evan Debenham
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cd124d2320
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v0.2.2: fixed a couple bugs with keys and stackable items
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2014-11-01 17:14:49 -04:00 |
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Evan Debenham
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0ce2754de9
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v0.2.2: WIP sprite for stormvine
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2014-10-31 16:08:29 -04:00 |
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Evan Debenham
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f26f312dfd
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v0.2.2: fixed a wand charging exploit (again)
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2014-10-31 01:41:19 -04:00 |
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Evan Debenham
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290bfca157
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v0.2.2: gas changes
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2014-10-30 21:17:44 -04:00 |
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Evan Debenham
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9170e6b11a
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v0.2.2: corrected merging conflict (note to self: pull before you push from a different machine moron)
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2014-10-30 20:55:40 -04:00 |
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Evan Debenham
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bea33b33b1
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v0.2.2: small tweaks/fixes to heroes remains
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2014-10-30 20:53:45 -04:00 |
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