Evan Debenham
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d9d6e45d04
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v0.3.4: moved some functionality from Utils in prep for removing it.
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2016-02-22 16:24:28 -05:00 |
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Evan Debenham
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f2a90a43b5
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v0.3.3a: fixed an incorrect sprite offset value for newborn elementals
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2015-12-27 13:57:53 -05:00 |
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Evan Debenham
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ad61f4a16a
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v0.3.3a: added a little holiday treat ;)
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2015-12-27 13:57:52 -05:00 |
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Evan Debenham
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2bb18fcd14
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v0.3.3a: bugfixes and safety checks to tengu and ranged attacks
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2015-12-27 13:57:52 -05:00 |
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Evan Debenham
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38d25f33bb
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v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
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2015-12-21 18:04:52 -05:00 |
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Evan Debenham
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d894c7297f
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Merging 1.9.1 source: sprite changes
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2015-12-21 18:01:23 -05:00 |
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Evan Debenham
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d829e63f19
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v0.3.2: added prison guards
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2015-11-08 04:03:54 -05:00 |
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Evan Debenham
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2c3b12a1a7
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v0.3.2: finished spritework for rot garden, png optimization
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2015-11-08 04:03:52 -05:00 |
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Evan Debenham
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705a0f3966
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v0.3.2: more implementation on rotberry quest (almost done)
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2015-11-08 04:03:52 -05:00 |
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Evan Debenham
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f8749368a4
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v0.3.2: fully implemented elemental embers quest
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2015-11-08 04:03:49 -05:00 |
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Evan Debenham
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23cb08406a
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v0.3.2: added in a painter for the rot garden with some basic sprites
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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2fb508c835
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v0.3.2: significantly refactored custom tile visuals
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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0b17aeaf32
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v0.3.2: fixed Goo's spray effect being visible in the fog
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2015-11-08 04:03:43 -05:00 |
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Evan Debenham
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17524ad115
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v0.3.2: fixed some sprite mapping
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2015-11-08 04:03:41 -05:00 |
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Evan Debenham
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c5a8ed0178
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v0.3.2: added some images for new sewers quests
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2015-11-08 04:03:40 -05:00 |
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Evan Debenham
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c4b3a9503e
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v0.3.2: rebalanced the Goo fight
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2015-11-08 04:03:39 -05:00 |
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Evan Debenham
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44f8e32beb
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v0.3.1d: added support for visuals layered over tiles
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2015-09-15 21:33:02 -04:00 |
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Evan Debenham
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4c3b91366f
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v0.3.1d: fixed sprites trigger motion complete twice
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2015-09-15 21:32:56 -04:00 |
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Evan Debenham
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7ec008a03e
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v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
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2015-08-24 13:05:02 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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a532a6e9e5
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v0.3.1: fixed hero not appearing dead in some cases.
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2015-08-24 13:04:22 -04:00 |
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Evan Debenham
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2cdebfe164
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v0.3.1: updated itemsprite to go along with other heap changes
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2015-08-24 13:04:20 -04:00 |
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Evan Debenham
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18e488c63e
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v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
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2015-08-24 13:04:14 -04:00 |
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Evan Debenham
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272d4834b3
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v0.3.1: allowed resting while hungry
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2015-08-24 13:00:31 -04:00 |
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Evan Debenham
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90df58c5cc
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v0.3.1: char sprites now turn before moving.
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2015-08-24 13:00:27 -04:00 |
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Evan Debenham
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107033eb62
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v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
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2015-08-24 11:34:31 -04:00 |
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Evan Debenham
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9f02a93500
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v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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2015-06-22 19:35:18 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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6efa4694b8
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v0.3.0c: cleaned up TODOs
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2015-06-07 21:55:25 -04:00 |
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Evan Debenham
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fb2c4c40c4
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v0.3.0c: plants are now visible from the fog of war
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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40c0d61dfa
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v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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770b14dccc
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v0.3.0b: improved item emitter effects, should be more efficient and less buggy
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2015-06-07 21:55:17 -04:00 |
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Evan Debenham
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712df97bed
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v0.3.0: added sprite emitter functionality to item sprites in all cases
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2015-06-07 21:55:10 -04:00 |
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Evan Debenham
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46dffad71d
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v0.3.0: added support for item sprites to contain emitters
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2015-06-07 21:55:09 -04:00 |
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Evan Debenham
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fc6d1f128b
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v0.3.0: added better sprites & descriptions to new plants
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2015-06-07 21:55:03 -04:00 |
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Evan Debenham
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08686f8e92
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v0.3.0: added wand of corruption
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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5c4dc05477
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v0.3.0: new sprites almost finished
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2015-06-07 21:54:48 -04:00 |
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Evan Debenham
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0a78b2dc28
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v0.3.0: some refactoring to item sprites to better use an item as a parameter
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2015-06-07 21:54:47 -04:00 |
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Evan Debenham
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9b280400c6
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v0.3.0: lotsa wand sprite improvements
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2015-06-07 21:54:43 -04:00 |
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Evan Debenham
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4b680c93ad
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v0.3.0: reworked lightning effect and wand of lightning
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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a46cfbac80
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v0.3.0: work on wand sprites, some WIP names changed
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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448b716fd3
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v0.3.0: fixed chilled visuals showing on invisible enemies
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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3f1043e4b9
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v0.3.0: added chilled debuff
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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4759cb8a55
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v0.3.0: added wand of venom & venom gas
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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6bda20b7b7
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v0.3.0: refactored beam effects, added Light Ray effect.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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ff804668a4
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v0.3.0: added placeholder sprite for mage's staff
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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773481ceb4
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v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
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2015-06-07 21:54:22 -04:00 |
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Evan Debenham
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f89179d346
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v0.2.4d: applied beacon tweaks
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2015-03-28 16:10:42 -04:00 |
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Evan Debenham
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b8412b6765
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v0.2.4c: added null check to sprite linking
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2015-03-09 20:15:36 -04:00 |
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