Commit Graph

86 Commits

Author SHA1 Message Date
Evan Debenham
d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham
f2a90a43b5 v0.3.3a: fixed an incorrect sprite offset value for newborn elementals 2015-12-27 13:57:53 -05:00
Evan Debenham
ad61f4a16a v0.3.3a: added a little holiday treat ;) 2015-12-27 13:57:52 -05:00
Evan Debenham
2bb18fcd14 v0.3.3a: bugfixes and safety checks to tengu and ranged attacks 2015-12-27 13:57:52 -05:00
Evan Debenham
38d25f33bb v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably 2015-12-21 18:04:52 -05:00
Evan Debenham
d894c7297f Merging 1.9.1 source: sprite changes 2015-12-21 18:01:23 -05:00
Evan Debenham
d829e63f19 v0.3.2: added prison guards 2015-11-08 04:03:54 -05:00
Evan Debenham
2c3b12a1a7 v0.3.2: finished spritework for rot garden, png optimization 2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966 v0.3.2: more implementation on rotberry quest (almost done) 2015-11-08 04:03:52 -05:00
Evan Debenham
f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham
23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
0b17aeaf32 v0.3.2: fixed Goo's spray effect being visible in the fog 2015-11-08 04:03:43 -05:00
Evan Debenham
17524ad115 v0.3.2: fixed some sprite mapping 2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178 v0.3.2: added some images for new sewers quests 2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e v0.3.2: rebalanced the Goo fight 2015-11-08 04:03:39 -05:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
4c3b91366f v0.3.1d: fixed sprites trigger motion complete twice 2015-09-15 21:32:56 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. 2015-08-24 13:04:22 -04:00
Evan Debenham
2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes 2015-08-24 13:04:20 -04:00
Evan Debenham
18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham
272d4834b3 v0.3.1: allowed resting while hungry 2015-08-24 13:00:31 -04:00
Evan Debenham
90df58c5cc v0.3.1: char sprites now turn before moving. 2015-08-24 13:00:27 -04:00
Evan Debenham
107033eb62 v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position. 2015-08-24 11:34:31 -04:00
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
6efa4694b8 v0.3.0c: cleaned up TODOs 2015-06-07 21:55:25 -04:00
Evan Debenham
fb2c4c40c4 v0.3.0c: plants are now visible from the fog of war 2015-06-07 21:55:19 -04:00
Evan Debenham
40c0d61dfa v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet) 2015-06-07 21:55:18 -04:00
Evan Debenham
770b14dccc v0.3.0b: improved item emitter effects, should be more efficient and less buggy 2015-06-07 21:55:17 -04:00
Evan Debenham
712df97bed v0.3.0: added sprite emitter functionality to item sprites in all cases 2015-06-07 21:55:10 -04:00
Evan Debenham
46dffad71d v0.3.0: added support for item sprites to contain emitters 2015-06-07 21:55:09 -04:00
Evan Debenham
fc6d1f128b v0.3.0: added better sprites & descriptions to new plants 2015-06-07 21:55:03 -04:00
Evan Debenham
08686f8e92 v0.3.0: added wand of corruption 2015-06-07 21:54:52 -04:00
Evan Debenham
5c4dc05477 v0.3.0: new sprites almost finished 2015-06-07 21:54:48 -04:00
Evan Debenham
0a78b2dc28 v0.3.0: some refactoring to item sprites to better use an item as a parameter 2015-06-07 21:54:47 -04:00
Evan Debenham
9b280400c6 v0.3.0: lotsa wand sprite improvements 2015-06-07 21:54:43 -04:00
Evan Debenham
4b680c93ad v0.3.0: reworked lightning effect and wand of lightning 2015-06-07 21:54:40 -04:00
Evan Debenham
a46cfbac80 v0.3.0: work on wand sprites, some WIP names changed 2015-06-07 21:54:40 -04:00
Evan Debenham
448b716fd3 v0.3.0: fixed chilled visuals showing on invisible enemies 2015-06-07 21:54:35 -04:00
Evan Debenham
3f1043e4b9 v0.3.0: added chilled debuff 2015-06-07 21:54:35 -04:00
Evan Debenham
4759cb8a55 v0.3.0: added wand of venom & venom gas 2015-06-07 21:54:31 -04:00
Evan Debenham
6bda20b7b7 v0.3.0: refactored beam effects, added Light Ray effect. 2015-06-07 21:54:29 -04:00
Evan Debenham
ff804668a4 v0.3.0: added placeholder sprite for mage's staff 2015-06-07 21:54:23 -04:00
Evan Debenham
773481ceb4 v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP. 2015-06-07 21:54:22 -04:00
Evan Debenham
f89179d346 v0.2.4d: applied beacon tweaks 2015-03-28 16:10:42 -04:00
Evan Debenham
b8412b6765 v0.2.4c: added null check to sprite linking 2015-03-09 20:15:36 -04:00