Evan Debenham
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6c127894df
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v0.2.4a: corrected error with dew vial bookkeeping on old saves.
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2015-03-02 19:09:55 -05:00 |
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Evan Debenham
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5517e7e5c5
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v0.2.4: final commit
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2015-03-02 17:59:21 -05:00 |
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Evan Debenham
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7d77113fb2
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v0.2.4: image compression run
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2015-03-02 17:58:47 -05:00 |
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Evan Debenham
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cda93cb540
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v0.2.4: reintroduced version code, but a little less text
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2015-03-02 17:56:37 -05:00 |
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Evan Debenham
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6aa31eea9c
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v0.2.4: shaded potion bandolier
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2015-03-02 17:56:19 -05:00 |
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Evan Debenham
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c5e3f88280
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v0.2.4: tweaked challenge button location
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2015-03-02 17:42:25 -05:00 |
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Evan Debenham
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09f91c321e
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v0.2.4: bombs now properly submit a ranking if they kill the player
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2015-03-02 17:42:08 -05:00 |
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Evan Debenham
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f3c27fbbd7
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v0.2.4: improved gold reward from graveyards
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2015-03-02 17:41:52 -05:00 |
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Evan Debenham
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d93016aa4d
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v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
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2015-03-02 17:41:43 -05:00 |
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Evan Debenham
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c99f02bf66
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v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window)
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2015-03-02 17:41:30 -05:00 |
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Evan Debenham
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d27adb3ec7
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v0.2.4: WIP graphics for potion bandolier (needs shading)
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2015-03-02 17:41:18 -05:00 |
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Evan Debenham
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00abba9cef
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v0.2.4: reworked welcome scene
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2015-03-02 17:40:20 -05:00 |
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Evan Debenham
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a1837d77ae
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v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space.
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2015-03-02 17:40:07 -05:00 |
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Evan Debenham
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cb5cd807b3
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v0.2.4: reworked final floor
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2015-03-02 17:39:42 -05:00 |
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Evan Debenham
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be563be012
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v0.2.4: added proper effects to last shop level
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2015-03-02 17:39:30 -05:00 |
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Evan Debenham
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810ce1b8e4
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v0.2.4: tweaked some windows
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2015-03-02 17:39:18 -05:00 |
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Evan Debenham
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9c5d4facf5
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v0.2.4: hero can now only be interrupted while moving.
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2015-03-02 17:39:04 -05:00 |
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Evan Debenham
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ce619510ea
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v0.2.4: corrected some mob AI faults.
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2015-03-02 17:38:52 -05:00 |
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Evan Debenham
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794adb8e7a
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v0.2.4: corrected horn of plenty quickslot logic.. again.. again...
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2015-03-02 17:38:39 -05:00 |
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Evan Debenham
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4cb2ca666c
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v0.2.4: updated TODOs
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2015-03-02 17:38:24 -05:00 |
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Evan Debenham
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35e53457ff
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v0.2.4: fixed a bug with the Unstable Spellbook
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2015-03-02 17:38:03 -05:00 |
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Evan Debenham
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f587e7e13e
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v0.2.4: improvements/bugfixes to cell selector
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2015-03-02 17:37:51 -05:00 |
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Evan Debenham
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08eb07634d
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v0.2.4: corrected a bug with fire elemental
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2015-03-02 17:37:35 -05:00 |
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Evan Debenham
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567be8dfbf
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v0.2.4: updated about scene to work with new landscape mode
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2015-03-02 17:37:23 -05:00 |
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Evan Debenham
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29755158c0
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v0.2.4: corrected horn of plenty quickslot logic (again)
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2015-03-02 17:37:12 -05:00 |
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Evan Debenham
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5e9cdf87d5
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v0.2.4: tweaked bag window, now auto-opens containers of all types
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2015-03-02 17:37:02 -05:00 |
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Evan Debenham
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f0500e8eea
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v0.2.4: updated torch description, no longer specifically refers to demon halls.
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2015-03-02 17:36:46 -05:00 |
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Evan Debenham
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b8b4ddc7af
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v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
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2015-03-02 17:36:31 -05:00 |
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Evan Debenham
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577058d7ed
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v0.2.4: added new sprites to the sprite sheet
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2015-03-02 17:36:01 -05:00 |
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Evan Debenham
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c5025653c8
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v0.2.4: reworked bees and honeypots
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2015-03-02 17:35:43 -05:00 |
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Evan Debenham
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0850a2f7b3
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v0.2.4: Significantly buffed the unstable spellbook
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2015-03-02 17:35:27 -05:00 |
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Evan Debenham
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8631aded20
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v0.2.4: reworked bombs
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2015-03-02 17:35:18 -05:00 |
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Evan Debenham
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e6e63ad96e
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v0.2.4: fixed a bug with signs
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2015-03-02 17:35:04 -05:00 |
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Evan Debenham
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40278956af
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v0.2.4: rework to sound assets
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2015-03-02 17:34:50 -05:00 |
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Evan Debenham
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b36fd00234
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v0.2.4: fixed a bug with EmoIcons
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2015-03-02 17:34:37 -05:00 |
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Evan Debenham
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c7d59c2718
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v0.2.4: changed audio load order slightly, better for devices experiencing the android L sound bug.
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2015-03-02 17:34:25 -05:00 |
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Evan Debenham
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23eb797070
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v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
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2015-03-02 17:34:06 -05:00 |
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Evan Debenham
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c817f454b9
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v0.2.4: scroll of psionic blast now deals less damage... again...
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2015-03-02 17:26:41 -05:00 |
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Evan Debenham
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34d4c63a16
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v0.2.4: potions of liquid flame now work in a 3x3 grid instead of 1x1, all potions now put out flames at the tile they are thrown.
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2015-03-02 17:26:28 -05:00 |
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Evan Debenham
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1e5a6663be
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v0.2.4: tweaked signs further
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2015-03-02 17:26:05 -05:00 |
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Evan Debenham
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907bf6c439
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v0.2.4: signs now properly ignite again in the demon halls
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2015-03-02 17:25:56 -05:00 |
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Evan Debenham
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e88ecef83e
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v0.2.4: updates tiles in line with source change
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2015-03-02 17:25:42 -05:00 |
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Evan Debenham
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bb28f2f477
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v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
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2015-03-02 17:25:29 -05:00 |
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Evan Debenham
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1f50ce36b4
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v0.2.4: used a less obscure word for death by toxic gas
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2015-03-02 17:25:13 -05:00 |
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Evan Debenham
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91789216f9
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v0.2.4: renamed zeroed in to sniper's mark, to be consistent with class name, no functional changes.
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2015-03-02 17:25:02 -05:00 |
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Evan Debenham
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043e966129
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v0.2.4: fixed(or is it intentional? in that case buffed) huntress, now uses excess strength for melee weapons. Reduced reclaiming ammo chance to compensate a bit, clarified the accuracy reduction from using missile weapons in melee range.
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2015-03-02 17:24:48 -05:00 |
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Evan Debenham
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5fcc1a612a
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v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
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2015-03-02 17:24:32 -05:00 |
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Evan Debenham
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61246dcc46
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v0.2.4: added the potion bandolier to badge logic.
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2015-03-02 17:24:11 -05:00 |
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Evan Debenham
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36ea98c4bd
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v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
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2015-03-02 17:23:50 -05:00 |
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Evan Debenham
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47adfc1403
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v0.2.4: some corrections to heap explosion
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2015-03-02 17:23:35 -05:00 |
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