Evan Debenham
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e93facb91a
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v0.3.1: fall damage is now a bit more dependant on current HP
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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d2856e2589
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v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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f4c93c369c
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v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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2015-08-24 13:04:58 -04:00 |
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Evan Debenham
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3cd4f2551a
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v0.3.1: fixed traps not being visible when they should be
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2015-08-24 13:04:57 -04:00 |
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Evan Debenham
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614de4a583
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:56 -04:00 |
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Evan Debenham
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1581b18f11
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:55 -04:00 |
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Evan Debenham
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eaf84f4274
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v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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d7e849b3ab
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v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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9b906353ad
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v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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f94d2db5dc
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v0.3.1: added trap generation logic for caves, city, and halls
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2015-08-24 13:04:52 -04:00 |
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Evan Debenham
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cf7a8d71e1
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v0.3.1: added Disarming Trap
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2015-08-24 13:04:51 -04:00 |
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Evan Debenham
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096b5271fd
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v0.3.1: added Spear Trap
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2015-08-24 13:04:50 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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5fd3d94ca2
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v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
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2015-08-24 13:04:48 -04:00 |
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Evan Debenham
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72515aee99
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v0.3.1: modified a couple strings to fit better post-font changes
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2015-08-24 13:04:47 -04:00 |
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Evan Debenham
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e404de5f45
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v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
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2015-08-24 13:04:46 -04:00 |
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Evan Debenham
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8d0e21aea0
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v0.3.1: implemented generation logic for traps from floors 1 to 9
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2015-08-24 13:04:45 -04:00 |
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Evan Debenham
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67e8904194
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v0.3.1: reverted emoicon render order
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2015-08-24 13:04:44 -04:00 |
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Evan Debenham
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77f02b54a9
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v0.3.1: heaps can now be examined from the fog of war
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2015-08-24 13:04:44 -04:00 |
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Evan Debenham
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060ed18908
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v0.3.1: adjusted balance on the ethereal chains
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2015-08-24 13:04:43 -04:00 |
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Evan Debenham
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1887a44f55
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v0.3.1: adjusted default number of quickslots to 2
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2015-08-24 13:04:42 -04:00 |
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Evan Debenham
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7a89def76f
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v0.3.1: grim and worn traps are now always visible
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2015-08-24 13:04:41 -04:00 |
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Evan Debenham
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ee44b5072e
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v0.3.1: display scale slider now only resets the scene if the value actually changes
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2015-08-24 13:04:40 -04:00 |
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Evan Debenham
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5b682ba17e
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v0.3.1: improved the layout of the settings menu
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2015-08-24 13:04:39 -04:00 |
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Evan Debenham
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fb96f7e2f5
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v0.3.1: fixed a bug with tag flip changes
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2015-08-24 13:04:38 -04:00 |
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Evan Debenham
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00aab9bd2d
|
v0.3.1: added functionaltiy to flip indicators in the game UI
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2015-08-24 13:04:37 -04:00 |
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Evan Debenham
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432f9ee440
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v0.3.1: clarity and balance improvements following dew changes
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2015-08-24 13:04:36 -04:00 |
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Evan Debenham
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2432c351d2
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v0.3.1: fixed a bug with changes to heap visibility
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2015-08-24 13:04:35 -04:00 |
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Evan Debenham
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98eb2052bf
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v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
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2015-08-24 13:04:34 -04:00 |
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Evan Debenham
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e033cfb4d9
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v0.3.1: ethereal chains now properly cap at level 10
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2015-08-24 13:04:33 -04:00 |
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Evan Debenham
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9fce7586c9
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v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
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2015-08-24 13:04:32 -04:00 |
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Evan Debenham
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3ac41624f9
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v0.3.1: fixed revivals stopping some items in the inventory from working properly.
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2015-08-24 13:04:31 -04:00 |
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Evan Debenham
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4220c22cbf
|
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
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2015-08-24 13:04:30 -04:00 |
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Evan Debenham
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d73e663ef6
|
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
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2015-08-24 13:04:29 -04:00 |
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Evan Debenham
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0845c41a44
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v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
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2015-08-24 13:04:28 -04:00 |
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Evan Debenham
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b2d0ed63d8
|
v0.3.1: followup tweaks to the descending gong changes.
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2015-08-24 13:04:27 -04:00 |
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Evan Debenham
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9020c35347
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v0.3.1: default number of quickslots is now 4.
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2015-08-24 13:04:27 -04:00 |
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Evan Debenham
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095bff4c1a
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v0.3.1: added a safety check to blazing traps
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2015-08-24 13:04:26 -04:00 |
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Evan Debenham
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95a3833448
|
v0.3.1: the descending gong sound now only plays when actually descending.
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2015-08-24 13:04:24 -04:00 |
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Evan Debenham
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0835656d2f
|
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
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2015-08-24 13:04:24 -04:00 |
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Evan Debenham
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f6f10bca2e
|
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
|
2015-08-24 13:04:23 -04:00 |
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Evan Debenham
|
a532a6e9e5
|
v0.3.1: fixed hero not appearing dead in some cases.
|
2015-08-24 13:04:22 -04:00 |
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Evan Debenham
|
f8a99c6533
|
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
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2015-08-24 13:04:21 -04:00 |
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Evan Debenham
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2cdebfe164
|
v0.3.1: updated itemsprite to go along with other heap changes
|
2015-08-24 13:04:20 -04:00 |
|
Evan Debenham
|
d99e206b0e
|
v0.3.1: toolbar auto-target now actually auto-targets
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2015-08-24 13:04:19 -04:00 |
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Evan Debenham
|
9655c5470d
|
v0.3.1: corrected default string return for toolbar mode
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2015-08-24 13:04:18 -04:00 |
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Evan Debenham
|
d007988701
|
v0.3.1: heaps are now always visible after being first seen
|
2015-08-24 13:04:17 -04:00 |
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Evan Debenham
|
a1e9b10358
|
v0.3.1: fixed some bugs relating to display scaling and very small screens
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
36ccb6d48d
|
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
|
2015-08-24 13:04:16 -04:00 |
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