Evan Debenham
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67b439dc1d
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v0.3.1a: fixed a typo in ring of wealth description
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2015-08-24 13:07:29 -04:00 |
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Evan Debenham
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98eb2052bf
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v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
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2015-08-24 13:04:34 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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d515b9c2f9
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v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
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2015-06-07 21:54:58 -04:00 |
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Evan Debenham
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c10ac916e8
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v0.3.0: updated TODOs
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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07ae32ebb5
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v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
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2015-06-07 21:54:24 -04:00 |
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Evan Debenham
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e4cfe7586a
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v0.2.4: refactored handling the quickslot when equipping.
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2015-03-02 17:22:31 -05:00 |
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Evan Debenham
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48aa3fc613
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v0.2.4: corrected typo with ring of force
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2015-03-02 17:21:04 -05:00 |
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Evan Debenham
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a815632305
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v0.2.4: ring of force now includes its average damage in its description
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2015-03-02 17:16:38 -05:00 |
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Evan Debenham
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78b4f36ccf
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v0.2.4: added more items to shops, tweaked several item prices.
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2015-03-02 17:14:35 -05:00 |
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Evan Debenham
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c1b262a614
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merging 1.7.5 source: items/rings changes
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2015-02-06 10:01:58 -05:00 |
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Evan Debenham
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c04a252a4f
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v0.2.3f: string corrections
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2015-01-26 16:44:21 -05:00 |
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Evan Debenham
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6e3c2223cd
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v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
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2015-01-20 00:56:36 -05:00 |
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Evan Debenham
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23bfbfd3e7
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v0.2.3: reworked ring of evasion, again
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2014-12-03 16:49:27 -05:00 |
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Evan Debenham
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4415f36e76
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v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
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2014-11-03 13:45:12 -05:00 |
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Evan Debenham
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bd4405a805
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v0.2.2: fixed a visual sync bug with bones system
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2014-10-25 14:11:46 -04:00 |
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Evan Debenham
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13afc9df8d
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Merging Source v1.7.2: item changes
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2014-10-21 00:38:15 -04:00 |
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Evan Debenham
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56708b36aa
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V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts)
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2014-10-12 00:24:37 -04:00 |
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Evan Debenham
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8aa2b5c8a2
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V0.2.0c : Fixed Ring of Might behaviour
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2014-09-21 16:35:01 -04:00 |
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Evan Debenham
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0e5b4604b6
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V0.2.0a: Made Artifacts sellable, buffed ring sale price (as they are stronger now)
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2014-09-16 20:32:10 -04:00 |
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Evan Debenham
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7ef7f1715a
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V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
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2014-09-15 16:38:31 -04:00 |
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Evan Debenham
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3c4ba9d019
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V0.2.0: updated TODOs
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2014-09-14 19:45:28 -04:00 |
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Evan Debenham
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96d5f1000f
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V0.2.0: Fully implemented Ring of Wealth
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2014-09-14 19:31:31 -04:00 |
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Evan Debenham
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f4e5060041
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V0.2.0: Corrected some misc. item buff detach logic
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2014-09-14 04:36:05 -04:00 |
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Evan Debenham
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2e85c6cf33
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V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
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2014-09-12 14:43:03 -04:00 |
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Evan Debenham
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69b7e5a9fc
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V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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902b2a096f
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V0.2.0: Implemented Ring of Might
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2014-09-11 11:13:25 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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9c8ab0ccc9
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V0.2.0: Updated TODOs
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2014-09-11 00:48:13 -04:00 |
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Evan Debenham
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ed86176362
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V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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2014-09-10 17:20:33 -04:00 |
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Evan Debenham
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255c98b148
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V0.2.0: renamed Ring of Power to Ring of Magic
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2014-09-10 15:50:28 -04:00 |
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Evan Debenham
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ec16f3995c
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:29:42 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
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5684fe2367
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V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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e414777568
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V0.2.0: Corrected a typo in ring of haste
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2014-09-10 11:42:53 -04:00 |
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Evan Debenham
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17b71d183c
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V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
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2014-09-10 11:41:35 -04:00 |
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Evan Debenham
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1828209594
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V0.2.0: reworked Ring of Haste, now only increases movement speed.
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2014-09-10 10:34:43 -04:00 |
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Evan Debenham
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d84ed470cd
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V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
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2014-08-29 13:54:28 -04:00 |
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Evan Debenham
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c96c3c5bed
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V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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2014-08-24 23:55:10 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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