Commit Graph

207 Commits

Author SHA1 Message Date
Evan Debenham
b8080a9dbe V0.2.0a: Fixed a Bug with Sandals of Nature 2014-09-16 19:15:59 -04:00
Evan Debenham
28bc72153b V0.2.0: Fixed a bug with Cape of Thorns 2014-09-16 19:13:28 -04:00
Evan Debenham
93b7d2ea3f V0.2.0: final commit! 2014-09-15 20:30:10 -04:00
Evan Debenham
f0c00d8961 V0.2.0: cleaned up Chalice of Blood visuals 2014-09-15 20:22:54 -04:00
Evan Debenham
9444554f79 V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp) 2014-09-15 20:17:24 -04:00
Evan Debenham
94825656f5 V0.2.0: tested artifacts, tweaked descriptions. 2014-09-15 19:51:21 -04:00
Evan Debenham
c4def3b0e5 V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak) 2014-09-15 17:27:54 -04:00
Evan Debenham
3b1ef686ba V0.2.0: Added polish to artifacts 2014-09-15 16:53:20 -04:00
Evan Debenham
7ef7f1715a V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings) 2014-09-15 16:38:31 -04:00
Evan Debenham
c9d29b719b V0.2.0: reduced charging amount on talisman of foresight when finding things. 2014-09-15 13:33:15 -04:00
Evan Debenham
3885a0f039 V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice 2014-09-15 09:43:57 -04:00
Evan Debenham
4dcb086ea8 V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S) 2014-09-15 09:23:58 -04:00
Evan Debenham
a15fc5a0a5 V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading. 2014-09-15 02:31:40 -04:00
Evan Debenham
06dbf11823 V0.2.0: Corrected artifacts triggering the levelled item badge. 2014-09-15 01:34:34 -04:00
Evan Debenham
eb42461b03 V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings) 2014-09-15 01:34:01 -04:00
Evan Debenham
d5acee95a6 V0.2.0: corrected initial charge value on Talisman of Foresight 2014-09-14 20:53:16 -04:00
Evan Debenham
ad8d15b483 V0.2.0: Tied artifact drops into rooms 2014-09-14 20:43:13 -04:00
Evan Debenham
56c1995bff V0.2.0: changed default rouge quickslot & description. 2014-09-14 19:47:10 -04:00
Evan Debenham
3c4ba9d019 V0.2.0: updated TODOs 2014-09-14 19:45:28 -04:00
Evan Debenham
63696cb502 V0.2.0: Added last bit of Ring of Wealth logic 2014-09-14 19:40:59 -04:00
Evan Debenham
efef1e65c9 V0.2.0: Added Artifacts to generator drop logic. 2014-09-14 19:40:04 -04:00
Evan Debenham
d1700407c8 V0.2.0: Buffed ring of Wealth a bit 2014-09-14 19:39:26 -04:00
Evan Debenham
96d5f1000f V0.2.0: Fully implemented Ring of Wealth 2014-09-14 19:31:31 -04:00
Evan Debenham
6e9cc9dd69 V0.2.0: Fully implemented Talisman of Foresight 2014-09-14 18:38:23 -04:00
Evan Debenham
f4e5060041 V0.2.0: Corrected some misc. item buff detach logic 2014-09-14 04:36:05 -04:00
Evan Debenham
827bbac105 V0.2.0: Corrected missile logic with Ring of Sharpshooting 2014-09-14 02:11:06 -04:00
Evan Debenham
b60478233d V0.2.0: Implemented further Sandal logic, small tweak to horn logic. 2014-09-13 20:42:37 -04:00
Evan Debenham
2070bffb0e V0.2.0: reverted earthroot shake change from previous version 2014-09-13 17:37:08 -04:00
Evan Debenham
7abb24f723 V0.2.0: Changed artifacts to use upgrade() instead of level++ 2014-09-13 17:34:50 -04:00
Evan Debenham
2021373e3e V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!? 2014-09-12 15:52:36 -04:00
Evan Debenham
2e85c6cf33 V0.2.0: Buffed Ring of Elements, resistance and duration factors increased 2014-09-12 14:43:03 -04:00
Evan Debenham
69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham
5eea9c6cfc V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting 2014-09-12 10:55:30 -04:00
Evan Debenham
b3069feee9 V0.2.0: Added Horn of Plenty Sprite Switching 2014-09-12 00:47:25 -04:00
Evan Debenham
c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham
149d199422 V0.2.0: Fixed a bug in EarthRoot 2014-09-12 00:15:40 -04:00
Evan Debenham
1615f5e502 V0.2.0: Corrected Ring of Force implementation 2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham
902b2a096f V0.2.0: Implemented Ring of Might 2014-09-11 11:13:25 -04:00
Evan Debenham
cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham
9c8ab0ccc9 V0.2.0: Updated TODOs 2014-09-11 00:48:13 -04:00
Evan Debenham
69e82d475d V0.2.0: Corrected a bug from the source involving free hits on game loads 2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0 V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected). 2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7 V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops) 2014-09-10 17:29:00 -04:00
Evan Debenham
ed86176362 V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation. 2014-09-10 17:20:33 -04:00
Evan Debenham
255c98b148 V0.2.0: renamed Ring of Power to Ring of Magic 2014-09-10 15:50:28 -04:00
Evan Debenham
4ded3553b8 V0.2.0: updated aliases 2014-09-10 15:30:07 -04:00
Evan Debenham
ec16f3995c V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham
e414777568 V0.2.0: Corrected a typo in ring of haste 2014-09-10 11:42:53 -04:00
Evan Debenham
17b71d183c V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy. 2014-09-10 11:41:35 -04:00
Evan Debenham
ae271a7f4a Merge remote-tracking branch 'origin/master' 2014-09-10 10:35:07 -04:00
Evan Debenham
1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham
e465e1751c V0.2.0: Updated About Scene 2014-09-09 01:05:53 -04:00
Evan Debenham
3c875390ef V0.2.0: corrected back button functionality on Welcome Scene 2014-09-09 00:14:57 -04:00
Evan Debenham
ba636007c2 V0.2.0: improved bundling on several artifacts. 2014-09-08 17:35:44 -04:00
Evan Debenham
80467934f7 V0.2.0: added Talisman of Foresight 2014-09-08 17:15:47 -04:00
Evan Debenham
e8b3365f08 V0.2.0: Initial implementation for Sandals of Nature 2014-09-08 15:41:09 -04:00
Evan Debenham
33a6533d08 V0.2.0: Tiny correction in Horn of Plenty 2014-09-08 10:42:07 -04:00
Evan Debenham
0c06bd0719 V0.2.0: Corrected a logic flaw in earthroot buff 2014-09-08 09:35:26 -04:00
Evan Debenham
20b59a372d V0.2.0: ...further corrected Chalice Logic & artifact logic 2014-09-08 01:12:36 -04:00
Evan Debenham
b91ed818ce V0.2.0: corrected Chalice Logic 2014-09-08 01:08:46 -04:00
Evan Debenham
aa591d7c71 V0.2.0: correct string mismatch 2014-09-08 01:06:24 -04:00
Evan Debenham
14ff09373b V0.2.0: Various artifact logic/sprite changes 2014-09-08 01:01:34 -04:00
Evan Debenham
5e038f5c5d V0.2.0: Lots of Armband implementation 2014-09-07 17:13:52 -04:00
Evan Debenham
1338cabf67 V0.2.0: removed an unnecessary Curly Brace. 2014-09-05 17:30:41 -04:00
Evan Debenham
ff560b46a3 V0.2.0: further implemented armband, not yet tied to game logic. 2014-09-05 17:27:18 -04:00
Evan Debenham
e650767d29 V0.2.0: Partially implemented armband. 2014-09-05 16:29:57 -04:00
Evan Debenham
0f9854d40a V0.2.0: further improved Blandfruit info string construction. 2014-09-05 10:10:38 -04:00
Evan Debenham
075d7db790 V0.2.0: updated icons, added shattered pixel logo. 2014-09-04 23:49:16 -04:00
Evan Debenham
f4d2d8783c V0.2.0: Cape of Thorns bugfixes, numbers tweaking. 2014-09-04 02:34:41 -04:00
Evan Debenham
29ed3a0f40 V0.2.0: Crazed Bandit now stronger & much more likely to drop armband 2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c V0.2.0: Created Master Thieves' Armband & tied into drop logic. 2014-09-03 17:18:30 -04:00
Evan Debenham
bdc0c29882 V0.2.0: updated Cape of Thorns ToString() 2014-09-03 17:13:54 -04:00
Evan Debenham
dcebda3214 V0.2.0: Removed ring of thorns from game logic, tied in cape. 2014-09-03 14:50:56 -04:00
Evan Debenham
33b015a25e V0.2.0: Added Cape of Thorns 2014-09-03 14:39:15 -04:00
Evan Debenham
93b5fe3eb6 V0.2.0: fully implemented charging chalice 2014-09-03 10:38:02 -04:00
Evan Debenham
e00291b675 V0.2.0: corrected spelling/sentence structure 2014-09-02 11:38:48 -04:00
Evan Debenham
0347fafd2e V0.2.0: Added a welcome/update screen 2014-09-02 01:51:25 -04:00
Evan Debenham
e731f6f71d V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak) 2014-08-31 03:42:31 -04:00
Evan Debenham
9034325963 V0.2.0: Implemented artifact level display 2014-08-30 19:30:35 -04:00
Evan Debenham
4721a9476c V0.2.0: Cloak of Shadows now properly stores exp over save/load 2014-08-30 18:27:57 -04:00
Evan Debenham
b3b39bdbb2 V0.2.0: added death interaction with Chalice of Blood 2014-08-30 02:30:43 -04:00
Evan Debenham
9cf86c5f93 V0.2.0: fixed a nullpointer bug 2014-08-30 02:26:21 -04:00
Evan Debenham
7301b5a751 V0.2.0: fixed death interaction with Scroll of Psionic Blast 2014-08-30 02:25:52 -04:00
Evan Debenham
9224f1539a V0.2.0: fixed two bugs with buff logic. 2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da V0.2.0: Partially implemented Chalice of Blood, needs testing/refining 2014-08-29 15:19:35 -04:00
Evan Debenham
d84ed470cd V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super) 2014-08-29 13:54:28 -04:00
Evan Debenham
72be421d93 V0.2.0: fixed a logic flaw with cloak of shadows recharge. 2014-08-29 00:57:23 -04:00
Evan Debenham
3cdc3885a0 V0.2.0: Cleaned up string stuff in Blandfruit 2014-08-28 16:56:07 -04:00
Evan Debenham
116d2b501f V0.2.0: Horn of Plenty number tweaking 2014-08-28 16:37:16 -04:00
Evan Debenham
8733e99e03 V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0) 2014-08-28 16:23:28 -04:00
Evan Debenham
605ec62223 V0.2.0: minor bugfix in sungrass. 2014-08-28 09:54:27 -04:00
Evan Debenham
871e00f597 V0.2.0: bugfix/light class restructure 2014-08-28 00:29:29 -04:00
Evan Debenham
d1fae63918 V0.2.0: fixed another bug, number tweaking, display clarity. 2014-08-28 00:28:32 -04:00
Evan Debenham
fba96fe4cc V0.2.0: created Chalice of Blood class 2014-08-27 17:00:08 -04:00