Commit Graph

2260 Commits

Author SHA1 Message Date
Evan Debenham
2f0f4fb0fa v0.5.0: translation updates 2017-02-13 16:09:40 -05:00
Evan Debenham
46d5a673ba v0.5.0: fixed visual alignment issues with heaps 2017-02-13 16:09:34 -05:00
Evan Debenham
9dd910de02 v0.5.0: fixed game crashes involving pitfall traps 2017-02-13 16:09:34 -05:00
Evan Debenham
dc4f3ebfea v0.5.0: evil eye deathgaze is now visible in more cases 2017-02-13 16:09:33 -05:00
Evan Debenham
f4484618c2 v0.5.0: updated translations 2017-02-13 16:09:33 -05:00
Evan Debenham
9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham
01fa5ece1f v0.5.0: updated SDK and build tools versions 2017-02-13 16:09:32 -05:00
Evan Debenham
91a920a14c v0.5.0: performance & functionality improvements to wall blocking & fog 2017-02-13 16:09:31 -05:00
Evan Debenham
f035945b09 v0.5.0: updated translations 2017-02-13 16:09:29 -05:00
Evan Debenham
d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00
Evan Debenham
52ba8c2441 v0.5.0: improved alignment for items and characters 2017-02-13 16:09:23 -05:00
Evan Debenham
a992d2b8d2 v0.5.0: fixed buff icons still being pressable after they were removed 2017-02-13 16:09:22 -05:00
Evan Debenham
d36b0d72d8 v0.5.0: darkened the visual tile grid 2017-02-13 16:09:22 -05:00
Evan Debenham
5c37f71869 v0.5.0: corrected alignment for wand effects 2017-02-13 16:09:21 -05:00
Evan Debenham
14c4875082 v0.5.0: fixed bugs in mob pathfinding 2017-02-13 16:09:21 -05:00
Evan Debenham
2611125adf v0.5.0: tapping on heap sprites now overrides the tile location of that tap 2017-02-13 16:09:20 -05:00
Evan Debenham
2b314bf1a9 v0.5.0: corrected shadows in some specific cases 2017-02-13 16:09:19 -05:00
Evan Debenham
4d1446b229 v0.5.0: fixed thrown darts and javelins not aligning correctly 2017-02-13 16:09:19 -05:00
Evan Debenham
f54540d7a4 v0.5.0: improved shadows, added perspective to item sprites 2017-02-13 16:09:18 -05:00
Evan Debenham
479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised 2017-02-13 16:09:18 -05:00
Evan Debenham
b3deddf0eb v0.5.0: multiplicity no longer duplicates certain special mobs 2017-02-13 16:09:17 -05:00
Evan Debenham
dfa1725531 v0.5.0: The dwarf king is now immune to fear 2017-02-13 16:09:17 -05:00
Evan Debenham
65c5bb3021 v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered 2017-02-13 16:09:16 -05:00
Evan Debenham
20e923f08c v0.5.0: adjusted some consumable icons for better clarity 2017-02-13 16:09:16 -05:00
Evan Debenham
ef9a2a0d56 v0.5.0: adjusted logic to discourage scumming with heroes remains 2017-02-13 16:09:13 -05:00
Evan Debenham
5a53c619b3 v0.5.0: fixed an exploit involving the multiplicity curse and thieves 2017-02-13 16:08:33 -05:00
Evan Debenham
8064b4ee37 v0.5.0: added a visual grid 2017-02-13 16:08:31 -05:00
Evan Debenham
07819073fc v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor 2017-02-13 16:07:30 -05:00
Evan Debenham
e808b3e2ae v0.5.0: fixed item throw vfx going where items are aimed, not where they land 2017-02-13 16:07:29 -05:00
Evan Debenham
78fae52786 v0.5.0: improved visuals for locked doors 2017-02-13 16:07:29 -05:00
Evan Debenham
26daff58b2 v0.5.0: fixed many vfx alignment issues 2017-02-13 16:07:28 -05:00
Evan Debenham
cc2b0a0cb8 v0.5.0: fixed logic for checking if a tile is part of the floor 2017-02-13 16:07:27 -05:00
Evan Debenham
283e289ca3 v0.5.0: fixed the alignment of the quickslot targeting indicator 2017-02-13 16:07:27 -05:00
Evan Debenham
3abae46e1e v0.5.0: fixed fog of war using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
776e49872a v0.5.0: fixed patch generation using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
1c62066492 v0.5.0: fixed fog of war cell updating overriding other updates 2017-02-13 16:07:25 -05:00
Evan Debenham
3273092691 v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground. 2017-02-13 16:07:25 -05:00
Evan Debenham
bb99f8e351 v0.5.0: updated demon halls visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
8a51b38422 v0.5.0: updated prison visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
b994e20a08 v0.5.0: fog of war and tile blocking now update when a tile is discovered 2017-02-13 16:07:23 -05:00
Evan Debenham
c2aaae4549 v0.5.0: quickslot targeting indicator now always appears ontop of character sprites 2017-02-13 16:07:23 -05:00
Evan Debenham
6beae11e03 v0.5.0: adjusted character shadows slightly 2017-02-13 16:07:22 -05:00
Evan Debenham
77d426a15c v0.5.0: fixed soul mark particles appearing when characters weren't visible. 2017-02-13 16:07:22 -05:00
Evan Debenham
b33e4b5d6c v0.5.0: shifted the position of character sprites and gave them basic shadows 2017-02-13 16:07:15 -05:00
Evan Debenham
0f79e3a5de v0.5.0: fixed the pickaxe being able to appear in heroes remains 2017-02-13 16:06:19 -05:00
Evan Debenham
a39ee5eb09 v0.5.0: improved torch lighting effects and wandmaker shield effect 2017-02-13 16:06:19 -05:00
Evan Debenham
2ec6e414d3 v0.5.0: added wall assist for tapping 2017-02-13 16:06:18 -05:00
Evan Debenham
87002dca6f v0.5.0: respositioned some sprites 2017-02-13 16:06:18 -05:00
Evan Debenham
e6dabd3562 v0.5.0: updated custom tile visuals to work correctly 2017-02-13 16:06:17 -05:00
Evan Debenham
17b03b4dc6 v0.5.0: updated display logic and texturing for sewers, caves, city. 2017-02-13 16:06:16 -05:00