Evan Debenham
ac967fad27
v0.3.4: reworked rankings to store their cause instead of a result string
2016-02-22 16:20:34 -05:00
Evan Debenham
b45d35dbf2
v0.3.4: added rendered text to the about scene
2016-02-22 16:18:41 -05:00
Evan Debenham
301a3468f5
v0.3.4: initial (very basic) language button implementation
2016-02-22 16:14:24 -05:00
Evan Debenham
35a6a6bee0
v0.3.4: fixed text display issues at low resolutions
2016-02-22 16:12:57 -05:00
Evan Debenham
8e508ab040
v0.3.4: switched to rendered text in a bunch of places
2016-02-22 16:12:48 -05:00
Evan Debenham
e01e408f77
v0.3.4: implemented multiline rendered text into pixelscene, also set a max text scale of 5.
2016-02-22 16:08:17 -05:00
Evan Debenham
13d6beda67
v0.3.4: implemented rendered text in all single-line cases
2016-02-22 16:08:13 -05:00
Evan Debenham
c096fe1033
v0.3.4: caching and performance improvements to rendered text
2016-02-22 16:02:42 -05:00
Evan Debenham
cae5957ef4
v0.3.4: added a new 'rendered text' image type
2016-02-22 16:02:42 -05:00
Evan Debenham
0ca46e72cc
v0.3.4: externalized window strings
2016-02-22 15:55:49 -05:00
Evan Debenham
46aa324eff
v0.3.4 corrected a few scene strings
2016-02-22 15:32:24 -05:00
Evan Debenham
d8b74a3a0e
v0.3.4 externalized most scene strings
2016-02-22 15:31:07 -05:00
Evan Debenham
9eb8759fe1
v0.3.3b: manifest commit
2015-12-27 14:01:04 -05:00
Evan Debenham
3876498389
v0.3.3a: manifest commit
2015-12-27 14:01:00 -05:00
Evan Debenham
75e232a429
v0.3.3: removed google play games references from welcomescene
...
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05
v0.3.3: manifest commit
2015-12-21 21:32:10 -05:00
Evan Debenham
30668278c2
v0.3.2c: manifest commit
2015-12-21 18:04:53 -05:00
Evan Debenham
b4ac28932e
v0.3.2c: added some better saving redundancy to levelgen
2015-12-21 18:04:50 -05:00
Evan Debenham
bd4decc6b7
Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar
2015-12-21 18:03:13 -05:00
Evan Debenham
46a0f2b319
Merging 1.9.1 source: scene changes
2015-12-21 18:01:25 -05:00
Evan Debenham
44880cb44e
v0.3.2b: manifest commit
2015-11-08 04:06:33 -05:00
Evan Debenham
e662fa4cb1
v0.3.2a: manifest commit
2015-11-08 04:06:28 -05:00
Evan Debenham
e2a57a0e31
v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
2015-11-08 04:06:27 -05:00
Evan Debenham
c1b6017b8d
v0.3.2: manifest commit
2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c
v0.3.2: implemented notification window for mastery book changes
2015-11-08 04:06:19 -05:00
Evan Debenham
da0e6c686c
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
2015-11-08 04:05:23 -05:00
Evan Debenham
2fb508c835
v0.3.2: significantly refactored custom tile visuals
2015-11-08 04:03:44 -05:00
Evan Debenham
5f09d23ea0
v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues
2015-11-08 04:03:38 -05:00
Evan Debenham
dab5499c22
v0.3.1d: manifest commit
2015-09-15 21:33:03 -04:00
Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
2015-08-24 13:04:46 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
2015-08-24 13:04:37 -04:00
Evan Debenham
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
2015-08-24 13:04:27 -04:00