Commit Graph

160 Commits

Author SHA1 Message Date
Evan Debenham
ac967fad27 v0.3.4: reworked rankings to store their cause instead of a result string 2016-02-22 16:20:34 -05:00
Evan Debenham
b45d35dbf2 v0.3.4: added rendered text to the about scene 2016-02-22 16:18:41 -05:00
Evan Debenham
301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham
35a6a6bee0 v0.3.4: fixed text display issues at low resolutions 2016-02-22 16:12:57 -05:00
Evan Debenham
8e508ab040 v0.3.4: switched to rendered text in a bunch of places 2016-02-22 16:12:48 -05:00
Evan Debenham
e01e408f77 v0.3.4: implemented multiline rendered text into pixelscene, also set a max text scale of 5. 2016-02-22 16:08:17 -05:00
Evan Debenham
13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham
c096fe1033 v0.3.4: caching and performance improvements to rendered text 2016-02-22 16:02:42 -05:00
Evan Debenham
cae5957ef4 v0.3.4: added a new 'rendered text' image type 2016-02-22 16:02:42 -05:00
Evan Debenham
0ca46e72cc v0.3.4: externalized window strings 2016-02-22 15:55:49 -05:00
Evan Debenham
46aa324eff v0.3.4 corrected a few scene strings 2016-02-22 15:32:24 -05:00
Evan Debenham
d8b74a3a0e v0.3.4 externalized most scene strings 2016-02-22 15:31:07 -05:00
Evan Debenham
9eb8759fe1 v0.3.3b: manifest commit 2015-12-27 14:01:04 -05:00
Evan Debenham
3876498389 v0.3.3a: manifest commit 2015-12-27 14:01:00 -05:00
Evan Debenham
75e232a429 v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05 v0.3.3: manifest commit 2015-12-21 21:32:10 -05:00
Evan Debenham
30668278c2 v0.3.2c: manifest commit 2015-12-21 18:04:53 -05:00
Evan Debenham
b4ac28932e v0.3.2c: added some better saving redundancy to levelgen 2015-12-21 18:04:50 -05:00
Evan Debenham
bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar 2015-12-21 18:03:13 -05:00
Evan Debenham
46a0f2b319 Merging 1.9.1 source: scene changes 2015-12-21 18:01:25 -05:00
Evan Debenham
44880cb44e v0.3.2b: manifest commit 2015-11-08 04:06:33 -05:00
Evan Debenham
e662fa4cb1 v0.3.2a: manifest commit 2015-11-08 04:06:28 -05:00
Evan Debenham
e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs 2015-11-08 04:06:27 -05:00
Evan Debenham
c1b6017b8d v0.3.2: manifest commit 2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c v0.3.2: implemented notification window for mastery book changes 2015-11-08 04:06:19 -05:00
Evan Debenham
da0e6c686c v0.3.2: reworked floor 10 and the tengu fight (lots of changes) 2015-11-08 04:05:23 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
5f09d23ea0 v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues 2015-11-08 04:03:38 -05:00
Evan Debenham
dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham
9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham
a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham
a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham
d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham
72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene 2015-08-24 13:04:46 -04:00
Evan Debenham
67e8904194 v0.3.1: reverted emoicon render order 2015-08-24 13:04:44 -04:00
Evan Debenham
fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes 2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham
b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. 2015-08-24 13:04:27 -04:00