Evan Debenham
0cc15d9a69
v0.6.0b: fixed crashes when gamescene closed while waiting on animations
2017-06-11 19:00:34 -04:00
Evan Debenham
4467146d33
v0.6.0b: removed usage of thread state checking logic, too unreliable
2017-06-11 19:00:34 -04:00
Evan Debenham
804c3aea83
v0.6.0b: ensured the hero action is cleared when levels are changed
2017-06-11 19:00:34 -04:00
Evan Debenham
3b30bdca18
v0.6.0b: added safety checks to floating text
2017-06-11 19:00:34 -04:00
Evan Debenham
61f4a909c5
v0.6.0b: fixed further errors in mob spawning logic
2017-06-11 19:00:33 -04:00
Evan Debenham
4b038a1f66
v0.6.0b: fixed rare crashes based on heap items being set to null
2017-06-11 19:00:33 -04:00
Evan Debenham
14ffa9a160
v0.6.0b: fixed wand of blast wave not updating FOV in some cases
2017-06-11 19:00:33 -04:00
Evan Debenham
58b4d66395
v0.6.0a: manifest commit
2017-06-11 19:00:33 -04:00
Evan Debenham
8e48305bd1
v0.6.0a: translation updates
2017-06-11 19:00:33 -04:00
Evan Debenham
db97210728
v0.6.0a: further improvements/fixes to threading logic
2017-06-11 19:00:33 -04:00
Evan Debenham
0697268a73
v0.6.0a: improved threading logic when gamescene is destroyed
2017-06-11 19:00:32 -04:00
Evan Debenham
3b689da833
v0.6.0a: improved tilemap update logic
2017-06-11 19:00:32 -04:00
Evan Debenham
670c0d9f98
v0.6.0a: renamed overprice rations to small rations
2017-06-11 19:00:32 -04:00
Evan Debenham
a5af7b0c8d
v0.6.0a: fixed errors in mob spawning logic
2017-06-11 19:00:32 -04:00
Evan Debenham
41fd593a87
v0.6.0a: improved the resume indicator
2017-06-11 19:00:32 -04:00
Evan Debenham
55a3e0559a
v0.6.0: manifest commit
2017-06-04 22:00:48 -04:00
Evan Debenham
4499e3a339
v0.6.0: corrected an incorrect android version reference
2017-06-04 22:00:48 -04:00
Evan Debenham
afb366e861
v0.6.0: laboratory rooms are now more common again
2017-06-04 22:00:48 -04:00
Evan Debenham
93846eb272
v0.6.0: adjusted food values:
...
small food items: 100 to 150
regular food items: 300 (unchanged)
large food items: 400 to 450
going from hungry to starving now takes 50% longer
2017-06-04 22:00:48 -04:00
Evan Debenham
a222ec64f7
v0.6.0: fixed interrupts setting time to positive infinity
2017-06-04 22:00:48 -04:00
Evan Debenham
6195a70ed7
v0.6.0: removed more unneeded allocations
2017-06-04 22:00:47 -04:00
Evan Debenham
3baf1dc5e7
v0.6.0: improved interrupt logic for actor processing
2017-06-04 22:00:47 -04:00
Evan Debenham
0225143d01
v0.6.0: removed some unneeded allocations when frames were being drawn
2017-06-04 22:00:47 -04:00
Evan Debenham
1b2a0eafd7
v0.6.0: added a safety check to actor logic
2017-06-04 22:00:47 -04:00
Evan Debenham
96e8ecbf7c
v0.6.0: reduced the average size of common standard rooms
2017-06-04 22:00:47 -04:00
Evan Debenham
c388463db2
v0.6.0: adjusted level shape properties slightly
2017-06-04 22:00:47 -04:00
Evan Debenham
cf744924eb
v0.6.0: tightened the ranges for room numbers
2017-06-04 22:00:46 -04:00
Evan Debenham
cc11562e67
v0.6.0: added icons back for every density, but with custom scaling
...
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham
af5e55db41
v0.6.0: fixed the game making a new thread with each new gamescene
2017-06-04 22:00:46 -04:00
Evan Debenham
34b2f9dc1f
v0.6.0: translation updates
2017-06-04 22:00:45 -04:00
Evan Debenham
26173b875b
v0.6.0: selling items to the shop no longer spends time
2017-06-04 22:00:41 -04:00
Evan Debenham
c254e03596
v0.6.0: fixed an errant -1 in screen config chooser
2017-06-04 22:00:41 -04:00
Evan Debenham
fab0e02711
v0.6.0: added some safety checks to gamescene
2017-06-04 22:00:41 -04:00
Evan Debenham
4bdae1462c
v0.6.0: translation updates
2017-06-04 22:00:36 -04:00
Evan Debenham
2831da512b
v0.6.0: fixed a typo in the description of mass graves
2017-06-04 22:00:24 -04:00
Evan Debenham
de54e5a6ae
v0.6.0: light source balance changes:
...
- Torches last 300 turns, up from 250 (20% increase)
- Imp's shop sells 1 more torch
- Visibility in the demon halls increased by 1
2017-06-04 22:00:24 -04:00
Evan Debenham
0ff9af6522
v0.6.0: refactoring, bugfixes, and improvements to builder logic
2017-06-04 22:00:24 -04:00
Evan Debenham
a217508571
v0.6.0: refactoring and improvements to EGL config chooser
2017-06-04 22:00:24 -04:00
Evan Debenham
ecde6b570d
v0.6.0: reduced the frequency of chasm tunnels
...
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c
v0.6.0: made restoring special rooms more resistant to null values
2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043
v0.6.0: translation updates
2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434
v0.6.0: significant builder improvements
2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13
v0.6.0: allowed pedestal tiles to stich with chasms
2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc
v0.6.0: debug builds of shatteredPD now use a different name/icon/ID
2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f
v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
...
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6
v0.6.0: adjusted wndbag to be a bit more flexible for future use
2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe
v0.6.0: splashing potions at your location now cleanses ooze
2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317
v0.6.0: fixed a fog of war bug
2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707
v0.6.0: improved pitfall trap logic
2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f
v0.6.0: standard and connection rooms now vary based on depth
2017-06-04 21:59:58 -04:00