Evan Debenham
91dd87347b
v0.8.1: coded in chrome for silver windows
2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559
v0.8.1: adjusted logic and added alpha settings for buttons
2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd
v0.8.1: increased the rate at which checked cells accelerate by distance
2020-06-18 16:58:21 -04:00
Evan Debenham
73ba018bf3
v0.8.1: adjusted appJavaCompatibility to use a JavaVersion value
2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e
v0.8.1: slightly reduced the droprate of seeds from high grass
2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f
v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it
2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff
v0.8.1: added a slight delay to checked cell vfx based on distance
2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079
v0.8.1: added a new ability to the wand of magic missile
2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d
v0.8.1: fixed stone not clamping negative accuracy or evasion
2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc
v0.8.1: starflower more common, no longer has a chance to drop its seed
2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435
v0.8.1: slightly reduced random equipment drops, and slime drops
2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5
v0.8.1: major buff / rework to ring of wealth
2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301
v0.8.1: refactored some bag code, bags no longer take inventory space
2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397
v0.8.1: fixed minor alignment errors in option slider
2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f
v0.8.1: fixed unintended integer math in some buff icon fading logic
2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b
v0.8.1: Updated Aleksandar's icon at his request
2020-06-18 16:58:18 -04:00
Evan Debenham
613fcb4533
v0.8.1: fixed a typo in the desktop getting started guide
2020-06-18 16:57:58 -04:00
Evan Debenham
27f131318e
v0.8.1: footwear of nature now only let you pick seeds you can feed them
2020-06-18 16:57:58 -04:00
Evan Debenham
8d524e18d3
v0.8.1: updated gradle build tools and gradle version
2020-06-18 16:57:57 -04:00
Evan Debenham
37ff943c89
v0.8.1: ring of elements resistance per level down to 17.5% from 20%
2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e
v0.8.1: Smaller Artifact balance changes:
...
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda
v0.8.1: More Enchant/Glyph/Wand balance changes:
...
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a
v0.8.1: redid the layout of wndLangs to be more space-efficient
2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2
v0.8.1: Various nerfs to weapons and enchants:
...
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2
v0.8.1: Various balance changes to wands:
...
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80
v0.8.1: limited sfx that play on sound slider, fixed minor slider error
2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3
v0.8.1: added a border to the settings, languages, and back buttons
2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62
v0.8.1: overhauled the game's about scene
2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3
v0.8.1: added functionality to center or right align text blocks
2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150
v0.8.1: adjusted volume sliders to use an exponential scale
2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000
v0.8.1: significant tweaks to consumable droprates
2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c
v0.8.1: fog of war is no longer a power of 2 texture
2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12
v0.8.1: Various small fixes and improvements:
...
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
cf085cc15c
v0.8.1: sound assets now load async, much faster initial load times
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b
v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB)
2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66
v0.8.1: dwarven ghouls now drop gold
2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044
v0.8.1: adjusted equipment drops from enemies, and added new ones
2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c
v0.8.1: fixed generator class being rearranged by IDE
2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff
v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces
2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b
v0.8.1: Added a deck system for probabilities of standard consumables
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b
v0.8.1: improved ring icons
2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac
v0.8.1: added new movement sound effects
2020-06-18 16:57:03 -04:00
Evan Debenham
9eed2381e3
v0.8.1: updated gradle to 6.4
2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80
v0.8.1: improved several item icons and added rough ring icons.
2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa
v0.8.1: added item icon functionality to rings, no icon assets yet
2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2
v0.8.1: improved a few more buff icons, mainly subclass abilities
2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad
v0.8.1: refactored consumable icons into generic item icons (2/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e
v0.8.1: refactored consumable icons into generic item icons (1/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
ff08ee3b7f
v0.8.1: gl_scissor node is now always disabled at the end of a frame
...
This fixes a bug in some screen recorders when windows are open
2020-06-18 16:57:02 -04:00