e49eb27a12
- fixed levitation applying occupyCell effects before it actually ended - fixed ascend/descend working while rooted - fixed FOV not updating sometimes when hero is interrupted from resting - fixed rare errors with tengu's bombs not being visually destroyed - fixed gold wall vfx rarely showing on city walls in DM-300's arena - fixed items/characters being able to be inside of a wall in DM-300's arena - fixed an error where Tengu's fading traps could visually layer - fixed a bug where the Tengu fight could freeze due to new trap logic - fixed tengu being able to place traps right beneath characters - fixed fading traps disappearing immediately on load - fixed scroll of remove curse not being usable while degraded |
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android | ||
core | ||
desktop | ||
docs | ||
gradle/wrapper | ||
services | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.
If you like this game, please consider supporting me on Patreon!
There is an official blog for this project at ShatteredPixel.com.
The game also has a translation project hosted on Transifex.
If you'd like to work with the code, you can find the following guides in /docs
: