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Evan Debenham e49eb27a12 v0.8.1: Various small fixes and improvements:
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
android v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
core v0.8.1: Various small fixes and improvements: 2020-06-18 16:57:03 -04:00
desktop v0.8.1: updated gradle to 6.4 2020-06-18 16:57:03 -04:00
docs v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
gradle/wrapper v0.8.1: updated gradle to 6.4 2020-06-18 16:57:03 -04:00
services v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00
SPD-classes v0.8.1: sound assets now load async, much faster initial load times 2020-06-18 16:57:03 -04:00
.gitignore v0.6.1: updated gitignore 2017-08-19 00:16:21 -04:00
build.gradle v0.8.0b: final commit 2020-05-05 13:34:49 -04:00
gradlew v0.8.1: fixed gradlew not being in executable mode within git 2020-06-18 16:57:02 -04:00
gradlew.bat Converted ShatteredPD to Build from Gradle 2016-08-13 04:35:26 -04:00
LICENSE.txt actual source files added 2014-07-27 17:39:07 +04:00
README.md Updated readme/guide and put technical guides in their own directory 2020-04-29 18:43:07 -04:00
settings.gradle v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00

Shattered Pixel Dungeon

A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.

Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.

If you like this game, please consider supporting me on Patreon!

There is an official blog for this project at ShatteredPixel.com.

The game also has a translation project hosted on Transifex.

If you'd like to work with the code, you can find the following guides in /docs: