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Evan Debenham 3925015dda v0.8.1: More Enchant/Glyph/Wand balance changes:
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
android v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
core v0.8.1: More Enchant/Glyph/Wand balance changes: 2020-06-18 16:57:57 -04:00
desktop v0.8.1: updated gradle to 6.4 2020-06-18 16:57:03 -04:00
docs v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
gradle/wrapper v0.8.1: updated gradle to 6.4 2020-06-18 16:57:03 -04:00
services v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00
SPD-classes v0.8.1: sound assets now load async, much faster initial load times 2020-06-18 16:57:03 -04:00
.gitignore v0.6.1: updated gitignore 2017-08-19 00:16:21 -04:00
build.gradle v0.8.0b: final commit 2020-05-05 13:34:49 -04:00
gradlew v0.8.1: fixed gradlew not being in executable mode within git 2020-06-18 16:57:02 -04:00
gradlew.bat Converted ShatteredPD to Build from Gradle 2016-08-13 04:35:26 -04:00
LICENSE.txt actual source files added 2014-07-27 17:39:07 +04:00
README.md Updated readme/guide and put technical guides in their own directory 2020-04-29 18:43:07 -04:00
settings.gradle v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00

Shattered Pixel Dungeon

A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.

Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.

If you like this game, please consider supporting me on Patreon!

There is an official blog for this project at ShatteredPixel.com.

The game also has a translation project hosted on Transifex.

If you'd like to work with the code, you can find the following guides in /docs: