Evan Debenham
7a2e6c63c1
v0.4.2: vertex buffers now support selective updating
2016-09-09 18:00:01 -04:00
Evan Debenham
1461003683
v0.4.2: fixed two crash bugs caused by recent changes
2016-09-09 18:00:00 -04:00
Evan Debenham
a29c274484
v0.4.2: chasm tiles now correctly render, even though they're not discoverable
2016-09-09 17:59:59 -04:00
Evan Debenham
c137a465c5
v0.4.2: decoupled texture creation from opengl binding
2016-09-09 17:59:59 -04:00
Evan Debenham
36aa02de2b
v0.4.2: Game logic now occurs in a separate thread
...
This is going to cause a LOT of bugs, next several commits will likely be fixing them.
2016-09-09 17:59:58 -04:00
Evan Debenham
a54bb5fdc8
v0.4.2: separated initialization and rendering of rendered text
2016-09-09 17:59:57 -04:00
Evan Debenham
0fc51654be
v0.4.2: added some safety checks to level sizes
2016-09-09 17:59:57 -04:00
Evan Debenham
3941aa3fe4
v0.4.2: array managment optimizations to Pathfinder
2016-09-09 17:59:56 -04:00
Evan Debenham
7b16e75553
v0.4.2: levels now precompute their length for better performance
2016-09-09 17:59:55 -04:00
Evan Debenham
2bd1962b34
v0.4.2: lots of performance improvements to fog visuals
2016-09-09 17:59:55 -04:00
Evan Debenham
b325858644
v0.4.2: fixed compiler warnings generated by _ as identifier
2016-09-09 17:59:54 -04:00
Evan Debenham
5fc0215014
v0.4.2: implemented some visibility culling for tilemaps
2016-09-09 17:59:54 -04:00
Evan Debenham
c21efe4156
v0.4.2: observing now only updates relevant parts of the visited array
2016-09-09 17:59:53 -04:00
Evan Debenham
8537b86c5b
v0.4.2: fixed incorrect offset values for drawQuads
2016-09-09 17:59:53 -04:00
Evan Debenham
f1164af058
v0.4.2: FOV and shadowcaster optimizations
2016-09-09 17:59:52 -04:00
Evan Debenham
9f8981db07
v0.4.2: VBOs now work with android 2.2
2016-09-09 17:59:50 -04:00
Evan Debenham
b821bfddf8
v0.4.2: reduced amount of allocations occurring when frames are drawn
2016-09-09 17:56:09 -04:00
Evan Debenham
9663a47958
v0.4.2: added support for Vertex Buffer Objects
2016-09-09 17:56:08 -04:00
Evan Debenham
02166c319b
v0.4.2: added a safety check to validation of string preferences
2016-09-09 17:56:07 -04:00
Evan Debenham
710bbca66b
v0.4.2: fixed a bug where flock traps would spawn particles everywhere
2016-09-09 17:56:07 -04:00
Evan Debenham
ca068c92b2
v0.4.2: added the ability for tilemaps to selectively not render certain tiles
2016-09-09 17:56:06 -04:00
Evan Debenham
0e7c12b61e
v0.4.2: updated quad indicies to be stored in a VBO
2016-09-09 17:56:05 -04:00
Evan Debenham
2a5f887579
v0.4.2: Uniforms now avoid repeating previous values
2016-09-09 17:56:05 -04:00
Evan Debenham
69f8385397
v0.4.2: updated gradle to 2.14.1
2016-09-09 17:56:04 -04:00
Evan Debenham
59f74216fe
v0.4.2: improved performance by skipping the drawing of offscreen gizmos
2016-09-09 17:56:04 -04:00
Evan Debenham
d6cf212b74
v0.4.2: fixed a bug where earthroot would detach incorrectly
2016-09-09 17:56:03 -04:00
Evan Debenham
3de9de5ce4
v0.4.2: fixed a crash involving loading blobs
2016-09-09 17:56:02 -04:00
Evan Debenham
64d4bf8ac9
v0.4.2: improved some build process elements
2016-09-09 17:56:02 -04:00
Evan Debenham
a84d64e4cc
v0.4.2: fixed a crash with prison boss level
2016-09-09 17:56:01 -04:00
Evan Debenham
e770d13d39
v0.4.2: improved error handling in preferences
2016-09-09 17:55:58 -04:00
Evan Debenham
806217e209
v0.4.2: added support for variable map sizes
2016-09-09 17:54:50 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00
Evan Debenham
188523b2a5
v0.4.1a: actual final manifest commit
2016-08-11 11:27:55 -04:00
Evan Debenham
57c6abd730
v0.4.1a: corrections to inventory window logic
2016-08-11 11:27:55 -04:00
Evan Debenham
fd520b7f77
v0.4.1a: second manifest commit
2016-08-11 11:27:54 -04:00
Evan Debenham
4019e7333c
v0.4.1a: improved exception handling for rooms
2016-08-11 11:27:54 -04:00
Evan Debenham
e5439e6bcd
v0.4.1a: more bugfixes for evil eyes
2016-08-11 11:27:53 -04:00
Evan Debenham
4bd5a10897
v0.4.1a: removed exception tracking from read operations
2016-08-11 11:27:53 -04:00
Evan Debenham
fcc088d879
v0.4.1a: updated translations
2016-08-11 11:27:52 -04:00
Evan Debenham
294b125d03
v0.4.1a: manifest commit
2016-08-11 11:27:51 -04:00
Evan Debenham
1cdba23d84
v0.4.1a: evil eyes deal more damage and resist damage while charging
2016-08-11 11:27:51 -04:00
Evan Debenham
e83cadae45
v0.4.1a: fixed some evil eye bugs (I think)
2016-08-11 11:27:50 -04:00
Evan Debenham
cdb13146eb
v0.4.1a: fixed problems with rankings ids, implemented UUIDs for them as well
2016-08-11 11:27:50 -04:00
Evan Debenham
7dc2f24eda
v0.4.1a: buffed flail
2016-08-11 11:27:49 -04:00
Evan Debenham
5cd8d1be90
v0.4.1a: increased the number of situations where exceptions are reported
2016-08-11 11:27:32 -04:00
Evan Debenham
98a8a36039
v0.4.1a: nerfed runic blade
2016-08-11 11:16:49 -04:00
Evan Debenham
2dff690c5f
v0.4.1a: fixed new rankings logic crashes
2016-08-11 11:16:45 -04:00
Evan Debenham
be119938fc
v0.4.1a: fixed evil eyes not respecting blindness
2016-08-11 11:16:18 -04:00
Evan Debenham
4fe2eb1ad0
v0.4.1a: fixed bugs involving distortion traps
2016-08-11 11:16:17 -04:00
Evan Debenham
9e14340a90
v0.4.1a: fixed quickslots not always updating properly
2016-08-11 11:16:17 -04:00