v0.4.2: chasm tiles now correctly render, even though they're not discoverable

This commit is contained in:
Evan Debenham 2016-08-24 23:52:47 -04:00 committed by Evan Debenham
parent c137a465c5
commit a29c274484

View File

@ -103,6 +103,6 @@ public class DungeonTilemap extends Tilemap {
@Override
protected boolean needsRender(int pos) {
return Level.discoverable[pos] && Dungeon.level.map[pos] != Terrain.WATER;
return (Level.discoverable[pos] || Dungeon.level.map[pos] == Terrain.CHASM) && Dungeon.level.map[pos] != Terrain.WATER;
}
}