Evan Debenham
|
66f0bf5d2c
|
v0.4.0: updated sad ghost's weapon drops
|
2016-06-23 15:52:09 -04:00 |
|
Evan Debenham
|
f42629c505
|
v0.4.0: fixed a bug with ring of might logic changes
|
2016-06-23 15:52:08 -04:00 |
|
Evan Debenham
|
3e7a78e86c
|
v0.4.0: fixed a typo with grim weapons
|
2016-06-23 15:52:07 -04:00 |
|
Evan Debenham
|
97285f7a7a
|
v0.4.0: fixed an incorrect string key
|
2016-06-23 15:52:06 -04:00 |
|
Evan Debenham
|
4d923e994d
|
v0.4.0: fixed emoicons rendering in the top-left on the first frame
|
2016-06-23 15:52:05 -04:00 |
|
Evan Debenham
|
690904fc5b
|
v0.4.0: updated languages, added finnish
|
2016-06-23 15:52:04 -04:00 |
|
Evan Debenham
|
16a3e5932b
|
v0.4.0: refactor to ring logic
|
2016-06-23 15:52:03 -04:00 |
|
Evan Debenham
|
912fd447d0
|
v0.4.0: refactoring for enchant/glyph referencing
|
2016-06-23 15:52:02 -04:00 |
|
Evan Debenham
|
4c8bcade38
|
v0.4.0: lots of refactoring to on-upgrade logic
|
2016-06-23 15:52:01 -04:00 |
|
Evan Debenham
|
9f65ff4e5b
|
v0.4.0: rebalanced all defense granting weapons
|
2016-06-23 15:52:00 -04:00 |
|
Evan Debenham
|
ab16488bd1
|
v0.4.0: improved the description for sacrificial weapons
|
2016-06-23 15:51:59 -04:00 |
|
Evan Debenham
|
41c6bf76c5
|
v0.4.0: fixed a bunch of text errors
|
2016-06-23 15:51:58 -04:00 |
|
Evan Debenham
|
65b0a40865
|
v0.4.0: improved some interactions with full inventories
|
2016-06-23 15:51:57 -04:00 |
|
Evan Debenham
|
edbb426764
|
v0.4.0: fixed the wandmaker sometimes giving cursed wands
|
2016-06-23 15:51:56 -04:00 |
|
Evan Debenham
|
8ec81a0c33
|
v0.4.0: implemented new curses
|
2016-06-23 15:51:56 -04:00 |
|
Evan Debenham
|
e94d2b4874
|
v0.4.0: fixed statues sometimes having cursed weapons
|
2016-06-23 15:51:55 -04:00 |
|
Evan Debenham
|
673467b0fd
|
v0.4.0: buffed swiftness glyph
|
2016-06-23 15:51:54 -04:00 |
|
Evan Debenham
|
eab9c65911
|
v0.4.0: refactor to artifact level display
|
2016-06-23 15:51:53 -04:00 |
|
Evan Debenham
|
e2cc778129
|
v0.4.0: fixed a bug involving weapon names
|
2016-06-23 15:51:52 -04:00 |
|
Evan Debenham
|
4972092366
|
v0.4.0: updated logic for curse wand effect, same as cursing traps
|
2016-06-23 15:51:51 -04:00 |
|
Evan Debenham
|
6b700a96eb
|
v0.4.0: updated wand curse logic
|
2016-06-23 15:51:50 -04:00 |
|
Evan Debenham
|
3f9c7cf6f8
|
v0.4.0: made scrolls of remove curse slightly less common
|
2016-06-23 15:51:49 -04:00 |
|
Evan Debenham
|
fcefd370c7
|
v0.4.0: well of transmutation now works with mages staff
|
2016-06-23 15:51:48 -04:00 |
|
Evan Debenham
|
76294049e1
|
v0.4.0: reduced damage from potential glyph
|
2016-06-23 15:51:47 -04:00 |
|
Evan Debenham
|
fee1868999
|
v0.4.0: cleaned up weapon imbuing code
|
2016-06-23 15:51:46 -04:00 |
|
Evan Debenham
|
586e038dc4
|
v0.4.0: fixed more bugs and typos
|
2016-06-23 15:51:45 -04:00 |
|
Evan Debenham
|
39512b167e
|
v0.4.0: weapon gen bugfix
|
2016-06-23 15:51:44 -04:00 |
|
Evan Debenham
|
4a2b421fd0
|
v0.4.0: bug and typo fixes
|
2016-06-23 15:51:43 -04:00 |
|
Evan Debenham
|
b8f6881830
|
v0.4.0: lots more curse implementation
|
2016-06-23 15:51:42 -04:00 |
|
Evan Debenham
|
909e3bc445
|
v0.4.0: fixed a bug in cryptpainter
|
2016-06-23 15:51:41 -04:00 |
|
Evan Debenham
|
51fedcb229
|
v0.4.0: updated well of transformation logic
|
2016-06-23 15:51:40 -04:00 |
|
Evan Debenham
|
13bb64468e
|
v0.4.0: balance changes re: equipment and prison
|
2016-06-23 15:51:39 -04:00 |
|
Evan Debenham
|
6a3de8c7ab
|
v0.4.0: adjusted cursing trap
|
2016-06-23 15:51:37 -04:00 |
|
Evan Debenham
|
99760aac86
|
v0.4.0: adjusted some scroll logic
|
2016-06-23 15:51:37 -04:00 |
|
Evan Debenham
|
ababc270dd
|
v0.4.0: adjusted shop generation
|
2016-06-23 15:51:36 -04:00 |
|
Evan Debenham
|
55812b30e1
|
v0.4.0: updated the behaviour of arcane stylii
|
2016-06-23 15:51:32 -04:00 |
|
Evan Debenham
|
4988be16fe
|
v0.4.0: lots of new curse implementation
|
2016-06-23 15:51:30 -04:00 |
|
Evan Debenham
|
c90e83f8d6
|
v0.4.0: updated ring of force description to be consistent
|
2016-06-23 15:51:27 -04:00 |
|
Evan Debenham
|
9128b3ebe3
|
v0.4.0: adjusted identification messages
|
2016-06-23 15:51:26 -04:00 |
|
Evan Debenham
|
f20130de0f
|
v0.4.0: fixed some bugs and adjusted lucky enchant
|
2016-06-23 15:51:25 -04:00 |
|
Evan Debenham
|
5a30d89647
|
v0.4.0: added more decription detail to weapons and armor
|
2016-06-23 15:51:24 -04:00 |
|
Evan Debenham
|
a97e7bd414
|
v0.4.0: added new weapon drops.
|
2016-06-23 15:51:23 -04:00 |
|
Evan Debenham
|
2af3e75080
|
v0.4.0: reworked how armor drops
|
2016-06-23 15:51:22 -04:00 |
|
Evan Debenham
|
d05dcc0601
|
v0.4.0: small tweak to armor description
|
2016-06-23 15:51:21 -04:00 |
|
Evan Debenham
|
969db4cf19
|
v0.4.0: added descriptions for enchants
|
2016-06-23 15:51:20 -04:00 |
|
Evan Debenham
|
26337d4dae
|
v0.4.0: added vfx to some enchants
|
2016-06-23 15:51:19 -04:00 |
|
Evan Debenham
|
33fef18f96
|
v0.4.0: adjusted unstable enchant
|
2016-06-23 15:51:18 -04:00 |
|
Evan Debenham
|
3974d3a255
|
v0.4.0: fixed a bug where sandals of nature were gaining charge at level 0.
|
2016-06-23 15:51:18 -04:00 |
|
Evan Debenham
|
f3b891b5b4
|
v0.4.0: added descriptions to glyphs
|
2016-06-23 15:51:17 -04:00 |
|
Evan Debenham
|
7d97caa406
|
v0.4.0: adjusted some item names and descriptions
|
2016-06-23 15:51:16 -04:00 |
|
Evan Debenham
|
6172b46175
|
v0.4.0: implemented new glyphs
|
2016-06-23 15:51:15 -04:00 |
|
Evan Debenham
|
14a8fbdd63
|
v0.4.0: balance tweaks to grim
|
2016-06-23 15:51:14 -04:00 |
|
Evan Debenham
|
c074cc4950
|
v0.4.0: balance changes to lucky enchant
|
2016-06-23 15:51:13 -04:00 |
|
Evan Debenham
|
47389c9cb7
|
v0.4.0: renamed glyph of bounce
|
2016-06-23 15:51:12 -04:00 |
|
Evan Debenham
|
b8712493c0
|
v0.4.0: reduced the chance of enchants/glyphs being erased by upgrades
|
2016-06-23 15:51:11 -04:00 |
|
Evan Debenham
|
e3a3428f97
|
v0.4.0: reworked enchants
|
2016-06-23 15:51:10 -04:00 |
|
Evan Debenham
|
d18417f447
|
v0.4.0: removed equipment from rat king chests
|
2016-06-23 15:51:09 -04:00 |
|
Evan Debenham
|
fe7bf58430
|
v0.4.0: renamed enchant classes
|
2016-06-23 15:51:08 -04:00 |
|
Evan Debenham
|
23478ccb5c
|
v0.4.0: huntress now starts with knuckledusters, nerfed assassin's bonus damage
|
2016-06-23 15:51:07 -04:00 |
|
Evan Debenham
|
3c7b2a6af7
|
v0.4.0: adjusted progression item droprates
|
2016-06-23 15:51:06 -04:00 |
|
Evan Debenham
|
baeaae13e0
|
v0.4.0: adjusted encumberance penalties
|
2016-06-23 15:51:05 -04:00 |
|
Evan Debenham
|
ad4c117643
|
v0.4.0: increased base strength requirement for armor by 1 (same as weapons now)
|
2016-06-23 15:51:04 -04:00 |
|
Evan Debenham
|
bbc45c6dc9
|
v0.4.0: refactored extra reach on weapons, adjusted statues to use new weapon properties
|
2016-06-23 15:51:03 -04:00 |
|
Evan Debenham
|
256cca2e7e
|
v0.4.0: rebalanced ring of force around new equipment
also some refactoring to it
|
2016-06-23 15:51:02 -04:00 |
|
Evan Debenham
|
ffe9b6d80a
|
v0.4.0: fixed a bug that would cause 0 hp targets to never take damage
|
2016-06-23 15:51:01 -04:00 |
|
Evan Debenham
|
c1a637694e
|
v0.4.0: fixed an alignment issue in rankings windows
|
2016-06-23 15:51:00 -04:00 |
|
Evan Debenham
|
8439cf89a9
|
v0.4.0: lots of new weapon polish
|
2016-06-23 15:50:59 -04:00 |
|
Evan Debenham
|
9444a033a1
|
v0.4.0: loads of item implementation
|
2016-06-23 15:50:58 -04:00 |
|
Evan Debenham
|
751f11c502
|
v0.4.0: fixed an alignment issue in tengu level logic
|
2016-06-23 15:50:57 -04:00 |
|
Evan Debenham
|
82cdc7149f
|
v0.4.0: fixed a number of bugs regarding tengu
|
2016-06-23 15:50:56 -04:00 |
|
Evan Debenham
|
13625bc5aa
|
v0.4.0: fixed an inconsistency in knuckleduster code
|
2016-06-23 15:50:55 -04:00 |
|
Evan Debenham
|
5e27d0e056
|
v0.4.0: reworked dagger
|
2016-06-23 15:50:54 -04:00 |
|
Evan Debenham
|
7021b01821
|
v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff
|
2016-06-23 15:50:53 -04:00 |
|
Evan Debenham
|
84324c6f52
|
v0.4.0: implemented hand axe
|
2016-06-23 15:50:53 -04:00 |
|
Evan Debenham
|
59628e5f29
|
v0.4.0: refactored weapons with changed stats to use none-constant values
|
2016-06-23 15:50:52 -04:00 |
|
Evan Debenham
|
56ec14e370
|
v0.4.0: refactors and rebalancing to existing weapons
|
2016-06-23 15:50:51 -04:00 |
|
Evan Debenham
|
8f27e921d8
|
v0.4.0: reworked/added the 5 basic swords
|
2016-06-23 15:50:49 -04:00 |
|
Evan Debenham
|
7e546b14da
|
v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
|
2016-06-23 15:50:49 -04:00 |
|
Evan Debenham
|
c96966f54d
|
v0.4.0: refactored artifacts storing their image reference
|
2016-06-23 15:50:48 -04:00 |
|
Evan Debenham
|
07ec295889
|
v0.4.0: Refactored item status handler, now independent of sprite sheet
|
2016-06-23 15:50:47 -04:00 |
|
Evan Debenham
|
c6233b274c
|
v0.4.0: big restructure to item sprite sheet
|
2016-06-23 15:50:46 -04:00 |
|
Evan Debenham
|
3e5db4af17
|
v0.4.0: Removed a bunch of legacy logic
|
2016-06-23 15:50:45 -04:00 |
|
Evan Debenham
|
96c9ca6de4
|
v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
|
2016-06-23 15:50:44 -04:00 |
|
Evan Debenham
|
f724d4c2b9
|
v0.4.0: fixed a capitalization error in burning
|
2016-06-23 15:50:43 -04:00 |
|
Evan Debenham
|
d5390adb69
|
v0.4.0: fixed a couple typos
|
2016-05-10 18:15:39 -04:00 |
|
Evan Debenham
|
641517b311
|
updated copyright
|
2016-05-08 20:04:50 -04:00 |
|
Evan Debenham
|
c6ba32075c
|
adding in changes missed in merge
|
2016-05-08 19:17:47 -04:00 |
|
Evan Debenham
|
e6853c9eb6
|
v0.3.5a: language updates
|
2016-05-08 19:03:57 -04:00 |
|
Evan Debenham
|
fb1d517d04
|
v0.3.5a: manifest commit
|
2016-05-08 19:03:56 -04:00 |
|
Evan Debenham
|
e8e29910b3
|
v0.3.5a: balance changes to warrior
|
2016-05-08 19:03:55 -04:00 |
|
Evan Debenham
|
90db5b8c1f
|
v0.3.5a: fixed an equipped boomerang removing items from quickslots when thrown
|
2016-05-08 19:03:55 -04:00 |
|
Evan Debenham
|
deec9d2984
|
v0.3.5a: fixed dieing to berserk with a blessed ankh recording a rankings entry when it shouldn't
|
2016-05-08 19:03:54 -04:00 |
|
Evan Debenham
|
f898df2c22
|
v0.3.5a: fixed warrior's seal working incorrectly with class armor
|
2016-05-08 19:03:54 -04:00 |
|
Evan Debenham
|
ae450603a3
|
v0.3.5a: corrected a few inconsistencies with the new multi-examine
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
1b9523a3b2
|
v0.3.5a: rot heart can no longer be feared
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
e9161348fc
|
v0.3.5: manifest commit
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
b476bd5154
|
v0.3.5: translation updates
|
2016-05-08 19:03:52 -04:00 |
|
Evan Debenham
|
0cc59f6cfa
|
v0.3.5: fixed glow weirdness in combo indicator
|
2016-05-08 19:03:51 -04:00 |
|
Evan Debenham
|
092472bdea
|
v0.3.5: fixed uncloaking taking no time, quick allowed for a 1 turn sneak attack exploit
|
2016-05-08 19:03:51 -04:00 |
|
Evan Debenham
|
a143e7c020
|
v0.3.5: fixed the rot hear getting aggroed when it shouldn't be able to be
|
2016-05-08 19:03:50 -04:00 |
|
Evan Debenham
|
a9613db29f
|
v0.3.5: updated translations
|
2016-05-08 19:03:35 -04:00 |
|
Evan Debenham
|
b056bef403
|
v0.3.5: corrected capitalization on broken seal
|
2016-05-08 18:58:58 -04:00 |
|
Evan Debenham
|
024c88a5bf
|
v0.3.5: warrior's broken seal can now be directly upgraded
|
2016-05-08 18:58:57 -04:00 |
|
Evan Debenham
|
c52ca8bf37
|
v0.3.5: Warrior's seal can no longer 'steal' upgrades
|
2016-05-08 18:58:56 -04:00 |
|
Evan Debenham
|
f4899c06fa
|
v0.3.5: buffed fury damage
|
2016-05-08 18:58:55 -04:00 |
|
Evan Debenham
|
2a71adb3b0
|
v0.3.5: fixed ankh resurrection not causing armor to activate
|
2016-05-08 18:58:54 -04:00 |
|
Evan Debenham
|
c888512840
|
v0.3.5: fixed infinite shield stacking with slam
|
2016-05-08 18:58:54 -04:00 |
|
Evan Debenham
|
4a25517b81
|
v0.3.5: changes to accommodate hungarian
|
2016-05-08 18:58:53 -04:00 |
|
Evan Debenham
|
820c4f92b4
|
v0.3.5: typo fix
|
2016-05-08 18:58:52 -04:00 |
|
Evan Debenham
|
85d12e19a4
|
v0.3.5: a few new bits of text in welcome scene
|
2016-05-08 18:58:51 -04:00 |
|
Evan Debenham
|
a839392b0f
|
v0.3.5: clarity improvements to shielding
|
2016-05-08 18:58:50 -04:00 |
|
Evan Debenham
|
e07f40df48
|
v0.3.5: some small balance tweaks
|
2016-05-08 18:58:49 -04:00 |
|
Evan Debenham
|
6e1bab6e89
|
v0.3.5: fixed spears being able to attack through walls
|
2016-05-08 18:58:49 -04:00 |
|
Evan Debenham
|
b731569f85
|
v0.3.5: refactors to names and info for heaps
|
2016-05-08 18:58:41 -04:00 |
|
Evan Debenham
|
6dbd6d1fc1
|
v0.3.5: fixed some bugs
|
2016-05-08 18:58:12 -04:00 |
|
Evan Debenham
|
01f957f70f
|
v0.3.5: fixed various naming and string errors
|
2016-05-08 18:58:11 -04:00 |
|
Evan Debenham
|
bf04f7d8d1
|
v0.3.5: fixed bombs not working
|
2016-05-08 18:58:10 -04:00 |
|
Evan Debenham
|
e7f45d7c40
|
v0.3.5: fixed a bug with picking up the amulet for the first time
|
2016-05-08 18:58:10 -04:00 |
|
Evan Debenham
|
549451c517
|
v0.3.5: translation updates
|
2016-05-08 18:58:09 -04:00 |
|
Evan Debenham
|
b67289617b
|
v0.3.5: fixed the berserker getting the old fury buff from warrior's armor
|
2016-05-08 18:58:08 -04:00 |
|
Evan Debenham
|
d8d54a4f3f
|
v0.3.5: bugfixes
|
2016-05-08 18:58:07 -04:00 |
|
Evan Debenham
|
e03d523cd1
|
v0.3.5: cleaned up the wording on ring of accuracy
|
2016-05-08 18:58:06 -04:00 |
|
Evan Debenham
|
91298de6e9
|
v0.3.5: gladiator polish
|
2016-05-08 18:58:05 -04:00 |
|
Evan Debenham
|
e715e147ff
|
v0.3.5: big consistency pass on how items handle execution
|
2016-05-08 18:58:01 -04:00 |
|
Evan Debenham
|
a571dc7f02
|
v0.3.5: lots of gladiator implementation, just needs polish
|
2016-05-08 18:56:47 -04:00 |
|
Evan Debenham
|
0cb6e96dee
|
v0.3.5: first half of gladiator rework (new combo baseline, no finishers yet)
|
2016-05-08 18:56:46 -04:00 |
|
Evan Debenham
|
637d6b62ee
|
v0.3.5: fixed a bug with artifacts in heroes remains
|
2016-05-08 18:56:45 -04:00 |
|
Evan Debenham
|
13df6a61f0
|
v0.3.5: fixed a couple artifact bugs
|
2016-05-08 18:56:44 -04:00 |
|
Evan Debenham
|
1882bd4640
|
v0.3.5: fixes for action indicator
|
2016-05-08 18:56:43 -04:00 |
|
Evan Debenham
|
83711cc836
|
v0.3.5: added some basic tutorial stuff for the mage and warrior's items
|
2016-05-08 18:56:40 -04:00 |
|
Evan Debenham
|
b4d78ada9d
|
v0.3.5: fixed a bug with new seal speck particles
|
2016-05-08 18:55:41 -04:00 |
|
Evan Debenham
|
371bf9b58f
|
v0.3.5: fixed equipping armor scaling with speed in the wrong way
|
2016-05-08 18:55:41 -04:00 |
|
Evan Debenham
|
03a4ffb652
|
v0.3.5: lots of berserker polish
|
2016-05-08 18:55:40 -04:00 |
|
Evan Debenham
|
b5bf1001ad
|
v0.3.5: added the option for TouchAreas to block touches even when they are disabled
|
2016-05-08 18:55:39 -04:00 |
|
Evan Debenham
|
2ed6fc9857
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v0.3.5: added an action indicator for new functionality
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2016-05-08 18:55:38 -04:00 |
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Evan Debenham
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1f40d6289c
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v0.3.5: adjusted logic for picking up items at full inventory
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2016-05-08 18:55:37 -04:00 |
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Evan Debenham
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e883272242
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v0.3.5: polish on the warrior's seal
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2016-05-08 18:55:36 -04:00 |
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Evan Debenham
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0e4c0b6499
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v0.3.5: ghost now returns to the hero quickly after finishing its quest
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2016-05-08 18:55:36 -04:00 |
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Evan Debenham
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6593165b96
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v0.3.5: renamed broken sigil to broken seal
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2016-05-08 18:55:35 -04:00 |
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Evan Debenham
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828a69f5b1
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v0.3.5: clarified huntress description
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2016-05-08 18:55:34 -04:00 |
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Evan Debenham
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4f9191b97b
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v0.3.5: hero window now accounts for shielding
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2016-05-08 18:55:33 -04:00 |
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Evan Debenham
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22b91231fc
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v0.3.5: fixed examining crash
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2016-05-08 18:55:32 -04:00 |
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Evan Debenham
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4b3b35695f
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v0.3.5: fixed some curse equip messages (difficulties in other languages with variable nouns)
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2016-05-08 18:55:31 -04:00 |
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Evan Debenham
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ccba55ce69
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v0.3.5: (sort of) fixed distortion traps messing with weak floor rooms
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2016-05-08 18:55:31 -04:00 |
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Evan Debenham
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2378f45fbb
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v0.3.5: fixed plants hanging around when they shouldn't on tengu's level.
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2016-05-08 18:55:30 -04:00 |
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Evan Debenham
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c632b016f8
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v0.3.5: fixed quickslot issues with chains and beacon.
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2016-05-08 18:55:29 -04:00 |
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Evan Debenham
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97365b1ecf
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v0.3.5: rough berserker implementation
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2016-05-08 18:55:28 -04:00 |
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Evan Debenham
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c3910a1277
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v0.3.5: refactored guard item drop code, now works with ring of wealth.
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2016-05-08 18:55:27 -04:00 |
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Evan Debenham
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dd08be8d97
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v0.3.5: various logic fixes to accommodate chars that are 0 hp, but not dead.
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2016-05-08 18:55:26 -04:00 |
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Evan Debenham
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4bc69be53e
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v0.3.5: fixed thrown weapons trigger traps incorrectly while time was frozen
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2016-05-08 18:55:26 -04:00 |
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