v0.3.5: fixed equipping armor scaling with speed in the wrong way

This commit is contained in:
Evan Debenham 2016-04-18 14:32:37 -04:00
parent 03a4ffb652
commit 371bf9b58f

View File

@ -150,7 +150,7 @@ public class Armor extends EquipableItem {
((HeroSprite)hero.sprite).updateArmor();
activate(hero);
hero.spendAndNext( 2 * time2equip( hero ) );
hero.spendAndNext( time2equip( hero ) );
return true;
} else {
@ -179,7 +179,7 @@ public class Armor extends EquipableItem {
@Override
protected float time2equip( Hero hero ) {
return hero.speed();
return 2 / hero.speed();
}
@Override