v0.3.5: some small balance tweaks
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@ -64,7 +64,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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public void hit() {
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count++;
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comboTime = 3f;
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comboTime = 4f;
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misses = 0;
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if (count >= 2) {
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@ -80,7 +80,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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public void miss(){
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misses++;
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comboTime = 3f;
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comboTime = 4f;
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if (misses >= 2){
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detach();
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}
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@ -89,7 +89,7 @@ public class BrokenSeal extends Item {
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if (armor == null) detach();
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else if (armor.isEquipped((Hero)target)) {
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if (target.SHLD < maxShield()){
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partialShield += 1/(30*Math.pow(0.9f, (maxShield() - target.SHLD)));
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partialShield += 1/(30*Math.pow(0.9f, (maxShield() - target.SHLD - 1)));
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}
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}
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while (partialShield >= 1){
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