v0.4.0: small tweak to armor description

This commit is contained in:
Evan Debenham 2016-06-06 03:53:16 -04:00
parent 969db4cf19
commit d05dcc0601

View File

@ -269,13 +269,13 @@ public class Armor extends EquipableItem {
info += "\n\n" + Messages.get(Armor.class, "curr_absorb", DR(), STRReq());
if (STRReq() > Dungeon.hero.STR()) {
info += "\n\n" + Messages.get(Armor.class, "too_heavy");
info += " " + Messages.get(Armor.class, "too_heavy");
}
} else {
info += "\n\n" + Messages.get(Armor.class, "avg_absorb", typicalDR(), STRReq(0));
if (STRReq(0) > Dungeon.hero.STR()) {
info += "\n\n" + Messages.get(Armor.class, "probably_too_heavy");
info += " " + Messages.get(Armor.class, "probably_too_heavy");
}
}