v0.4.0: reworked/added the 5 basic swords

This commit is contained in:
Evan Debenham 2016-05-13 18:45:32 -04:00
parent 7e546b14da
commit 8f27e921d8
7 changed files with 75 additions and 17 deletions

View File

@ -106,6 +106,10 @@ public class ShatteredPixelDungeon extends Game {
com.shatteredpixel.shatteredpixeldungeon.plants.Rotberry.Seed.class,
"com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker$Rotberry$Seed" );
//0.4.0
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword.class,
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword" );
}

View File

@ -35,7 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
@ -104,7 +104,7 @@ public enum HeroClass {
}
private static void initWarrior( Hero hero ) {
(hero.belongings.weapon = new ShortSword()).identify();
(hero.belongings.weapon = new WornShortsword()).identify();
Dart darts = new Dart( 8 );
darts.identify().collect();

View File

@ -105,13 +105,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Longsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Mace;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Quarterstaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Spear;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Sword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WarHammer;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.CurareDart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.IncendiaryDart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Javelin;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken;
@ -240,15 +238,13 @@ public class Generator {
BattleAxe.class,
WarHammer.class,
Glaive.class,
ShortSword.class,
Dart.class,
Javelin.class,
IncendiaryDart.class,
CurareDart.class,
Shuriken.class,
Boomerang.class,
Tamahawk.class };
Category.WEAPON.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1 };
Category.WEAPON.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1 };
Category.ARMOR.classes = new Class<?>[]{
ClothArmor.class,

View File

@ -0,0 +1,15 @@
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Greatsword extends MeleeWeapon {
{
image = ItemSpriteSheet.GREATSWORD;
}
public Greatsword() {
super( 5, 1f, 1f );
}
}

View File

@ -0,0 +1,36 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
//this class is named as such to avoid conflicts with the ShortSword class, from pre-0.4.0
public class NewShortsword extends MeleeWeapon {
{
image = ItemSpriteSheet.SHORTSWORD;
}
public NewShortsword() {
super( 2, 1f, 1f );
}
}

View File

@ -22,13 +22,13 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class ShortSword extends MeleeWeapon {
public class WornShortsword extends MeleeWeapon {
{
image = ItemSpriteSheet.WORN_SHORTSWORD;
}
public ShortSword() {
public WornShortsword() {
super( 1, 1f, 1f );
}

View File

@ -692,12 +692,15 @@ items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden hand
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
items.weapon.melee.greatsword.name=greatsword
items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.
items.weapon.melee.knuckles.name=knuckleduster
items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
items.weapon.melee.longsword.name=longsword
items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy.
items.weapon.melee.mace.name=mace
items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
@ -724,24 +727,28 @@ items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.ac_reforge=REFORGE
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
items.weapon.melee.shortsword.name=short sword
items.weapon.melee.shortsword.ac_reforge=REFORGE
items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
items.weapon.melee.spear.name=spear
items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
items.weapon.melee.sword.name=sword
items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword.
items.weapon.melee.warhammer.name=war hammer
items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
items.weapon.melee.wornshortsword.name=worn shortsword
items.weapon.melee.wornshortsword.ac_reforge=REFORGE
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.
###missile weapons
items.weapon.missiles.boomerang.name=boomerang