v0.3.5: fixed ankh resurrection not causing armor to activate

This commit is contained in:
Evan Debenham 2016-04-25 19:46:09 -04:00
parent c888512840
commit 2a71adb3b0

View File

@ -23,8 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
@ -208,6 +208,7 @@ public class Belongings implements Iterable<Item> {
if (armor != null) {
armor.cursed = false;
armor.activate( owner );
}
if (misc1 != null) {