Evan Debenham
|
8f27e921d8
|
v0.4.0: reworked/added the 5 basic swords
|
2016-06-23 15:50:49 -04:00 |
|
Evan Debenham
|
7e546b14da
|
v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
|
2016-06-23 15:50:49 -04:00 |
|
Evan Debenham
|
c96966f54d
|
v0.4.0: refactored artifacts storing their image reference
|
2016-06-23 15:50:48 -04:00 |
|
Evan Debenham
|
07ec295889
|
v0.4.0: Refactored item status handler, now independent of sprite sheet
|
2016-06-23 15:50:47 -04:00 |
|
Evan Debenham
|
c6233b274c
|
v0.4.0: big restructure to item sprite sheet
|
2016-06-23 15:50:46 -04:00 |
|
Evan Debenham
|
3e5db4af17
|
v0.4.0: Removed a bunch of legacy logic
|
2016-06-23 15:50:45 -04:00 |
|
Evan Debenham
|
96c9ca6de4
|
v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
|
2016-06-23 15:50:44 -04:00 |
|
Evan Debenham
|
f724d4c2b9
|
v0.4.0: fixed a capitalization error in burning
|
2016-06-23 15:50:43 -04:00 |
|
Evan Debenham
|
d5390adb69
|
v0.4.0: fixed a couple typos
|
2016-05-10 18:15:39 -04:00 |
|
Evan Debenham
|
641517b311
|
updated copyright
|
2016-05-08 20:04:50 -04:00 |
|
Evan Debenham
|
c6ba32075c
|
adding in changes missed in merge
|
2016-05-08 19:17:47 -04:00 |
|
Evan Debenham
|
e6853c9eb6
|
v0.3.5a: language updates
|
2016-05-08 19:03:57 -04:00 |
|
Evan Debenham
|
fb1d517d04
|
v0.3.5a: manifest commit
|
2016-05-08 19:03:56 -04:00 |
|
Evan Debenham
|
e8e29910b3
|
v0.3.5a: balance changes to warrior
|
2016-05-08 19:03:55 -04:00 |
|
Evan Debenham
|
90db5b8c1f
|
v0.3.5a: fixed an equipped boomerang removing items from quickslots when thrown
|
2016-05-08 19:03:55 -04:00 |
|
Evan Debenham
|
deec9d2984
|
v0.3.5a: fixed dieing to berserk with a blessed ankh recording a rankings entry when it shouldn't
|
2016-05-08 19:03:54 -04:00 |
|
Evan Debenham
|
f898df2c22
|
v0.3.5a: fixed warrior's seal working incorrectly with class armor
|
2016-05-08 19:03:54 -04:00 |
|
Evan Debenham
|
ae450603a3
|
v0.3.5a: corrected a few inconsistencies with the new multi-examine
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
1b9523a3b2
|
v0.3.5a: rot heart can no longer be feared
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
e9161348fc
|
v0.3.5: manifest commit
|
2016-05-08 19:03:53 -04:00 |
|
Evan Debenham
|
b476bd5154
|
v0.3.5: translation updates
|
2016-05-08 19:03:52 -04:00 |
|
Evan Debenham
|
0cc59f6cfa
|
v0.3.5: fixed glow weirdness in combo indicator
|
2016-05-08 19:03:51 -04:00 |
|
Evan Debenham
|
092472bdea
|
v0.3.5: fixed uncloaking taking no time, quick allowed for a 1 turn sneak attack exploit
|
2016-05-08 19:03:51 -04:00 |
|
Evan Debenham
|
a143e7c020
|
v0.3.5: fixed the rot hear getting aggroed when it shouldn't be able to be
|
2016-05-08 19:03:50 -04:00 |
|
Evan Debenham
|
a9613db29f
|
v0.3.5: updated translations
|
2016-05-08 19:03:35 -04:00 |
|
Evan Debenham
|
b056bef403
|
v0.3.5: corrected capitalization on broken seal
|
2016-05-08 18:58:58 -04:00 |
|
Evan Debenham
|
024c88a5bf
|
v0.3.5: warrior's broken seal can now be directly upgraded
|
2016-05-08 18:58:57 -04:00 |
|
Evan Debenham
|
c52ca8bf37
|
v0.3.5: Warrior's seal can no longer 'steal' upgrades
|
2016-05-08 18:58:56 -04:00 |
|
Evan Debenham
|
f4899c06fa
|
v0.3.5: buffed fury damage
|
2016-05-08 18:58:55 -04:00 |
|
Evan Debenham
|
2a71adb3b0
|
v0.3.5: fixed ankh resurrection not causing armor to activate
|
2016-05-08 18:58:54 -04:00 |
|
Evan Debenham
|
c888512840
|
v0.3.5: fixed infinite shield stacking with slam
|
2016-05-08 18:58:54 -04:00 |
|
Evan Debenham
|
4a25517b81
|
v0.3.5: changes to accommodate hungarian
|
2016-05-08 18:58:53 -04:00 |
|
Evan Debenham
|
820c4f92b4
|
v0.3.5: typo fix
|
2016-05-08 18:58:52 -04:00 |
|
Evan Debenham
|
85d12e19a4
|
v0.3.5: a few new bits of text in welcome scene
|
2016-05-08 18:58:51 -04:00 |
|
Evan Debenham
|
a839392b0f
|
v0.3.5: clarity improvements to shielding
|
2016-05-08 18:58:50 -04:00 |
|
Evan Debenham
|
e07f40df48
|
v0.3.5: some small balance tweaks
|
2016-05-08 18:58:49 -04:00 |
|
Evan Debenham
|
6e1bab6e89
|
v0.3.5: fixed spears being able to attack through walls
|
2016-05-08 18:58:49 -04:00 |
|
Evan Debenham
|
b731569f85
|
v0.3.5: refactors to names and info for heaps
|
2016-05-08 18:58:41 -04:00 |
|
Evan Debenham
|
6dbd6d1fc1
|
v0.3.5: fixed some bugs
|
2016-05-08 18:58:12 -04:00 |
|
Evan Debenham
|
01f957f70f
|
v0.3.5: fixed various naming and string errors
|
2016-05-08 18:58:11 -04:00 |
|
Evan Debenham
|
bf04f7d8d1
|
v0.3.5: fixed bombs not working
|
2016-05-08 18:58:10 -04:00 |
|
Evan Debenham
|
e7f45d7c40
|
v0.3.5: fixed a bug with picking up the amulet for the first time
|
2016-05-08 18:58:10 -04:00 |
|
Evan Debenham
|
549451c517
|
v0.3.5: translation updates
|
2016-05-08 18:58:09 -04:00 |
|
Evan Debenham
|
b67289617b
|
v0.3.5: fixed the berserker getting the old fury buff from warrior's armor
|
2016-05-08 18:58:08 -04:00 |
|
Evan Debenham
|
d8d54a4f3f
|
v0.3.5: bugfixes
|
2016-05-08 18:58:07 -04:00 |
|
Evan Debenham
|
e03d523cd1
|
v0.3.5: cleaned up the wording on ring of accuracy
|
2016-05-08 18:58:06 -04:00 |
|
Evan Debenham
|
91298de6e9
|
v0.3.5: gladiator polish
|
2016-05-08 18:58:05 -04:00 |
|
Evan Debenham
|
e715e147ff
|
v0.3.5: big consistency pass on how items handle execution
|
2016-05-08 18:58:01 -04:00 |
|
Evan Debenham
|
a571dc7f02
|
v0.3.5: lots of gladiator implementation, just needs polish
|
2016-05-08 18:56:47 -04:00 |
|
Evan Debenham
|
0cb6e96dee
|
v0.3.5: first half of gladiator rework (new combo baseline, no finishers yet)
|
2016-05-08 18:56:46 -04:00 |
|
Evan Debenham
|
637d6b62ee
|
v0.3.5: fixed a bug with artifacts in heroes remains
|
2016-05-08 18:56:45 -04:00 |
|
Evan Debenham
|
13df6a61f0
|
v0.3.5: fixed a couple artifact bugs
|
2016-05-08 18:56:44 -04:00 |
|
Evan Debenham
|
1882bd4640
|
v0.3.5: fixes for action indicator
|
2016-05-08 18:56:43 -04:00 |
|
Evan Debenham
|
83711cc836
|
v0.3.5: added some basic tutorial stuff for the mage and warrior's items
|
2016-05-08 18:56:40 -04:00 |
|
Evan Debenham
|
b4d78ada9d
|
v0.3.5: fixed a bug with new seal speck particles
|
2016-05-08 18:55:41 -04:00 |
|
Evan Debenham
|
371bf9b58f
|
v0.3.5: fixed equipping armor scaling with speed in the wrong way
|
2016-05-08 18:55:41 -04:00 |
|
Evan Debenham
|
03a4ffb652
|
v0.3.5: lots of berserker polish
|
2016-05-08 18:55:40 -04:00 |
|
Evan Debenham
|
b5bf1001ad
|
v0.3.5: added the option for TouchAreas to block touches even when they are disabled
|
2016-05-08 18:55:39 -04:00 |
|
Evan Debenham
|
2ed6fc9857
|
v0.3.5: added an action indicator for new functionality
|
2016-05-08 18:55:38 -04:00 |
|
Evan Debenham
|
1f40d6289c
|
v0.3.5: adjusted logic for picking up items at full inventory
|
2016-05-08 18:55:37 -04:00 |
|
Evan Debenham
|
e883272242
|
v0.3.5: polish on the warrior's seal
|
2016-05-08 18:55:36 -04:00 |
|
Evan Debenham
|
0e4c0b6499
|
v0.3.5: ghost now returns to the hero quickly after finishing its quest
|
2016-05-08 18:55:36 -04:00 |
|
Evan Debenham
|
6593165b96
|
v0.3.5: renamed broken sigil to broken seal
|
2016-05-08 18:55:35 -04:00 |
|
Evan Debenham
|
828a69f5b1
|
v0.3.5: clarified huntress description
|
2016-05-08 18:55:34 -04:00 |
|
Evan Debenham
|
4f9191b97b
|
v0.3.5: hero window now accounts for shielding
|
2016-05-08 18:55:33 -04:00 |
|
Evan Debenham
|
22b91231fc
|
v0.3.5: fixed examining crash
|
2016-05-08 18:55:32 -04:00 |
|
Evan Debenham
|
4b3b35695f
|
v0.3.5: fixed some curse equip messages (difficulties in other languages with variable nouns)
|
2016-05-08 18:55:31 -04:00 |
|
Evan Debenham
|
ccba55ce69
|
v0.3.5: (sort of) fixed distortion traps messing with weak floor rooms
|
2016-05-08 18:55:31 -04:00 |
|
Evan Debenham
|
2378f45fbb
|
v0.3.5: fixed plants hanging around when they shouldn't on tengu's level.
|
2016-05-08 18:55:30 -04:00 |
|
Evan Debenham
|
c632b016f8
|
v0.3.5: fixed quickslot issues with chains and beacon.
|
2016-05-08 18:55:29 -04:00 |
|
Evan Debenham
|
97365b1ecf
|
v0.3.5: rough berserker implementation
|
2016-05-08 18:55:28 -04:00 |
|
Evan Debenham
|
c3910a1277
|
v0.3.5: refactored guard item drop code, now works with ring of wealth.
|
2016-05-08 18:55:27 -04:00 |
|
Evan Debenham
|
dd08be8d97
|
v0.3.5: various logic fixes to accommodate chars that are 0 hp, but not dead.
|
2016-05-08 18:55:26 -04:00 |
|
Evan Debenham
|
4bc69be53e
|
v0.3.5: fixed thrown weapons trigger traps incorrectly while time was frozen
|
2016-05-08 18:55:26 -04:00 |
|
Evan Debenham
|
7301217975
|
v0.3.5: game now prompts the player when there are multiple things to examine
|
2016-05-08 18:55:25 -04:00 |
|
Evan Debenham
|
0dae8acee7
|
v0.3.5: fixed the dwarf king saying '%s' instead of hero name.
|
2016-05-08 18:55:24 -04:00 |
|
Evan Debenham
|
4beb089f3a
|
v0.3.5: Grim Trap bugfixes
|
2016-05-08 18:55:23 -04:00 |
|
Evan Debenham
|
b465f05070
|
v0.3.5: Corrections to game win behaviour
- Fixed a rare bug where the player could die as they win the game.
- Winning the game now always takes you to the rankings page.
|
2016-05-08 18:55:22 -04:00 |
|
Evan Debenham
|
a5fc42c80d
|
v0.3.5: added classic font for cyrillic
|
2016-05-08 18:55:22 -04:00 |
|
Evan Debenham
|
8721637362
|
v0.3.5: wand of blast wave now knocks back all bosses less
|
2016-05-08 18:55:21 -04:00 |
|
Evan Debenham
|
b422b36965
|
v0.3.5: fixed a bug where the sad ghost would attack tengu when it shouldn't
|
2016-05-08 18:55:20 -04:00 |
|
Evan Debenham
|
a77194317e
|
v0.3.5: lots of broken sigil implementation
|
2016-05-08 18:55:19 -04:00 |
|
Evan Debenham
|
534d3fb53a
|
v0.3.5: corrected height on glowing parts of game logo
|
2016-05-08 18:55:18 -04:00 |
|
Evan Debenham
|
e77bf6c127
|
v0.3.5: fixed sheep bugs involving applying buffs to them
|
2016-05-08 18:55:17 -04:00 |
|
Evan Debenham
|
2d7a13b14c
|
v0.3.5: beginnings of warrior rework (needs lots of polish)
|
2016-05-08 18:55:16 -04:00 |
|
Evan Debenham
|
2cca108f47
|
v0.3.5: some refactoring to equippable items
|
2016-05-08 18:55:13 -04:00 |
|
Evan Debenham
|
f8efaa6d5d
|
v0.3.5: fixed the mage's staff still charging after being thrown
|
2016-05-08 18:54:26 -04:00 |
|
Evan Debenham
|
bc463a0a7c
|
v0.3.5: some code cleanup & bugfixes to pincushion
|
2016-05-08 18:53:25 -04:00 |
|
Evan Debenham
|
fae5fc7c6c
|
v0.3.5: added functionality for a shield ontop of health for characters
|
2016-05-08 18:53:23 -04:00 |
|
Evan Debenham
|
346b4b78e6
|
v0.3.5: added support for longer reach weapons
|
2016-05-08 18:52:30 -04:00 |
|
Evan Debenham
|
b03e40f46a
|
v0.3.4c: manifest commit
|
2016-03-03 20:07:03 -05:00 |
|
Evan Debenham
|
5016f837e5
|
v0.3.4c: updated language details
|
2016-03-03 20:07:03 -05:00 |
|
Evan Debenham
|
4d17efe4ad
|
v0.3.4c: translation updates
|
2016-03-03 20:07:03 -05:00 |
|
Evan Debenham
|
cd98796d39
|
v0.3.4c: added a safety check to gamescene updating
|
2016-03-03 20:07:02 -05:00 |
|
Evan Debenham
|
2292d71d8a
|
v0.3.4c: tengu level shifting now clears all blobs
|
2016-03-03 20:07:01 -05:00 |
|
Evan Debenham
|
c10666ef6e
|
v0.3.4c: aligned message in interlevel scene
|
2016-03-03 20:07:01 -05:00 |
|
Evan Debenham
|
52b69b50e4
|
v0.3.4c: removed font zoom cap
|
2016-03-03 20:07:00 -05:00 |
|
Evan Debenham
|
8ae4cd4fa5
|
v0.3.4c: added callback functionality for scene changes
|
2016-03-03 20:07:00 -05:00 |
|
Evan Debenham
|
e5e90b2696
|
v0.3.4c: fixed some typos
|
2016-03-03 20:06:59 -05:00 |
|
Evan Debenham
|
1dc99b2f45
|
v0.3.4c: fixed a missing period in locked chest message
|
2016-03-03 20:06:59 -05:00 |
|