v0.3.5: Grim Trap bugfixes
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@ -65,6 +65,7 @@ public class GrimTrap extends Trap {
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if (target != null){
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final Char finalTarget = target;
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final GrimTrap trap = this;
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MagicMissile.shadow(target.sprite.parent, pos, target.pos, new Callback() {
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@Override
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public void call() {
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@ -72,21 +73,22 @@ public class GrimTrap extends Trap {
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if (finalTarget == Dungeon.hero) {
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//almost kill the player
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if (((float)finalTarget.HP/finalTarget.HT) >= 0.9f){
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finalTarget.damage((finalTarget.HP-1), this);
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finalTarget.damage((finalTarget.HP-1), trap);
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//kill 'em
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} else {
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finalTarget.damage(finalTarget.HP, this);
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finalTarget.damage(finalTarget.HP, trap);
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}
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Sample.INSTANCE.play(Assets.SND_CURSED);
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if (!finalTarget.isAlive()) {
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(this, "ondeath") );
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Dungeon.fail( GrimTrap.class );
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GLog.n( Messages.get(GrimTrap.class, "ondeath") );
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}
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} else {
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finalTarget.damage(finalTarget.HP, this);
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Sample.INSTANCE.play(Assets.SND_BURNING);
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}
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finalTarget.sprite.emitter().burst(ShadowParticle.UP, 10);
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if (!finalTarget.isAlive()) finalTarget.next();
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}
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});
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} else {
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