Commit Graph

1918 Commits

Author SHA1 Message Date
Evan Debenham
8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode 2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels 2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e v0.8.0a: Fixed the following bugs:
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs 2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742 v0.8.0a: adjusted red flash effect when the hero is damaged 2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad v0.8.0a: fixed various errors caused by new imp shop 2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993 v0.8.0: final commit (finally!) 2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135 v0.8.0: updated translations and translator credits 2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1 v0.8.0: finalized DM-300's sprite 2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d v0.8.0: final tweaks and adjustments:
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s 2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35 v0.8.0: final improvements to DM-100 sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly 2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656 v0.8.0: bugfixes / tweaks:
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117 v0.8.0: finalized ripper demon spritework 2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a v0.8.0: bugfixes and tweaks:
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2 v0.8.0: AI improvements (primarily pathfinding):
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb v0.8.0: tweaked the description of DM-201s 2020-03-30 21:41:44 -04:00
Evan Debenham
35d639f973 v0.8.0: improved enemy AI:
- Ripper demons now cannot leap to an enemy they can't see
- fixed characters being able to target invisible enemies
2020-03-30 21:41:44 -04:00
Evan Debenham
22a6c3e8a6 v0.8.0: improved the class names for fists and elementals 2020-03-30 21:41:44 -04:00
Evan Debenham
8283bd543b v0.8.0: Adjustments to new bosses:
- Added a hint to DM-300's supercharge phase
- Reduced DK's damage and accuracy slightly
- Slightly slowed down summons on phase 2 wave 3 of DK fight
- The first warlock/monk on DK's final phase is now the 3rd summon, not 1st
- Reduced the damage of both bright and dark fists (bright moreso)
- slightly increased the cooldown of Yog's laser and summoning
- Yog's fist now take 4 turns before acting, up from 3.
2020-03-30 21:41:44 -04:00
Evan Debenham
17deae840c v0.8.0: added DM-201s (with a WIP sprite currently) 2020-03-30 21:41:44 -04:00
Evan Debenham
f4241ad640 v0.8.0: various tweaks:
- added newlines to hero level up messages
- succubi now have a proper variable cooldown for their blink
- evil eye beam cooldown increased slightly
- The DM-300 fight now starts slightly farther from the entrance stairs
- increased the rate of well particle VFX for better clarity
2020-03-30 21:41:44 -04:00
Evan Debenham
63e4482405 v0.8.0: fixed the following bugs:
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
70d6476fd2 v0.8.0: added functionality for forced newlines in game log 2020-03-30 21:41:44 -04:00
Evan Debenham
01946d4c66 v0.8.0: Fixes the following bugs/errors:
- rare crashes involving webs
- Yog's summons ignoring allies and going for the hero only
- various typos
2020-03-30 21:41:44 -04:00
Evan Debenham
b5989ee4f6 v0.8.0: substantially improved logic for damage immunity:
- now referred to as invulnerability, with standardized logic for all chars
- chars now ignore enemies who are invulnerable
- combo no longer builds on invulnerable targets
- allies can now target Yog's eye when it is vulnerable
2020-03-30 21:41:44 -04:00
Evan Debenham
e3d2d12e37 v0.8.0: fixed golden mimics gaining huge stat boosts from save/load 2020-03-26 22:16:15 -04:00
Evan Debenham
432c069691 v0.8.0: New Minor Features:
- The game now flashes red when the hero is seriously injured, this replaces the old screen shake when injured effect
- Yog, ripper demons, and DM-300 are now less punishing to slower builds
- Yog's fist summons are now based on the levelgen seed
- velvet pouch can now hold goo blobs and metal shards
- wand of disintegration now breaks webs
-
2020-03-26 22:16:15 -04:00
Evan Debenham
aa263b6f0a v0.8.0: fixed various bugs:
- Ghouls rarely moving into chasms as they get up
- Golem teleportation not being blocked by antimagic
- piranhas playing no death animation if they die on land
- ripper demons failing to move off their leap target in many cases
- various freeze/crash bugs with Yog-Dzewa
- player not be able to place items into their main bag if a sub bag is full
- DM-300 rarely spawning ontop of the exit stairs
- rare levelgen hanging bug when placing enemies
- spawner warning playing on floor 26
- rare crash bug involving DM-300
- rare crash bug involving update notification
- typo in bright fist's description
2020-03-26 22:16:15 -04:00
Evan Debenham
54db0a7c6c v0.8.0: added support for system font in all languages on desktop 2020-03-26 22:16:15 -04:00
Evan Debenham
0b77c20ca7 v0.8.0: slightly refactored interacting with characters, and fixed swapping places with rooted allies 2020-03-26 22:16:14 -04:00
Evan Debenham
b697ad1cae v0.8.0: Fully implemented the new Yog-Dzewa fight! 2020-03-19 21:45:10 -04:00
Evan Debenham
60453b2a4e v0.8.0: sub-parts of bosses are now considered minibosses 2020-03-19 21:45:10 -04:00
Evan Debenham
099073dd89 v0.8.0: various tweaks and adjustments, mainly for demon halls:
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00
Evan Debenham
ab5a37d3d5 v0.8.0: dieing to new DK's minions now triggers his ranking description 2020-03-19 21:45:10 -04:00
Evan Debenham
44a82ffd38 v0.8.0: finished improvements to demon spawner sprite 2020-03-19 21:45:10 -04:00
Evan Debenham
436f5ea18d v0.8.0: fixed spinners not aiming their web correctly in some cases 2020-03-19 21:45:10 -04:00
Evan Debenham
f8cdce2a53 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
95a905a335 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
f170949fe6 v0.8.0: fixed the following bugs:
- crashes when ghoul life link is attached to a ghoul which hasn't acted yet
- darts and unidentified toolkit being usable in alchemy window
- lava vfx persisting when lava is removed
- rare freeze bugs if a sniper enters DM-300's arena with magical sight
2020-03-19 21:45:09 -04:00
Evan Debenham
124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies 2020-03-19 21:45:09 -04:00
Evan Debenham
6441f2fd5e v0.8.0: improved animations for DM-100s 2020-03-19 21:45:09 -04:00
Evan Debenham
8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls 2020-03-19 21:45:09 -04:00
Evan Debenham
3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression 2020-03-19 21:45:09 -04:00
Evan Debenham
b1f7023d78 v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21. 2020-03-19 21:45:09 -04:00
Evan Debenham
44af718f92 v0.8.0: Balance adjustments for torches:
- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
2020-03-19 21:45:09 -04:00
Evan Debenham
14b4e42ef6 v0.8.0: fixed the following bugs:
- Glowing from Shattered's banner getting cut off by one pixel
- Imp shopkeeper spawning after items (should be before)
- items spawning ontop of characters in the level when they shouldn't
- various minor text errors
2020-03-19 21:45:09 -04:00
Evan Debenham
88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes 2020-03-19 21:45:09 -04:00
Evan Debenham
e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. 2020-03-19 21:45:07 -04:00
Evan Debenham
b98ed1d071 v0.8.0: fixed the following:
- wards displacing items for sale or in containers
- rare crash bugs when DK dies on his throne
- capitalization error in health boost buff name
2020-02-29 02:25:57 -05:00
Evan Debenham
2de6ff5031 v0.8.0: various bugfixes:
- fixed rare crash bugs with crystal mimics
- fixed items landing in DK's throne if he dies there
- fixed DK using abilities through paralysis
- fixed doom debuff messing with phases 2 and 3 of DK fight
- fixed ghouls acting instantly when they shouldn't in some cases
- fixed some visual layering issues with one part of DM-300 arena
- fixed rare deadlock crashes caused by health indicators
2020-02-26 22:38:50 -05:00
Evan Debenham
9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms 2020-02-26 22:38:50 -05:00
Evan Debenham
7266415984 v0.8.0: text adjustments:
- added a hint to snakes if the player misses them many times
- fixed a typo in DM-300 description
- changed ghouls back to have regular 'defeated' text
- fixed a hanging newline in dried rose description when it is known to be uncursed
2020-02-26 22:38:50 -05:00
Evan Debenham
cde8bc67f6 v0.8.0: Fixed the following:
- Dwarf King's fight not starting if his entrance door was burned down
- Dwarf King rarely teleporting into walls
- Dwarf King being movable in his 2nd phase
- Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted
- Rare freeze errors when Dwarf King dies
- Various minior errors caused by floor 21 now being a demon halls floor
- Necromancers playing vfx/sfx when they are not visible
- Mimics rarely spawning ontop of eachother
2020-02-18 12:35:39 -05:00
Evan Debenham
f2acbd61e3 v0.8.0: various bugfixes:
- fixed various rare crash bugs
- fixed the locked floor buff not adding time correctly for DK
- fixed DK unintentionally dropping armor kit on his throne
- tweaked the text ghouls display when downed
- wards now trigger traps if placed on top of them
2020-02-15 01:04:52 -05:00
Evan Debenham
8e74837162 v0.8.0: fully implemented new DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
499d2e1b2b v0.8.0: adjustments:
- DM-300 now says IMMUNE when immune
- tweaked story text for later regions
2020-02-13 23:42:33 -05:00
Evan Debenham
3836b54a64 v0.8.0: various adjustments for floor 21 now being a demon halls floor 2020-02-13 23:42:33 -05:00
Evan Debenham
0277224f7e v0.8.0: fixed .class instead of reference when damaging in some cases 2020-02-13 23:42:33 -05:00
Evan Debenham
ac8d44c6fd v0.8.0: fixed various errors with life link 2020-02-13 23:42:33 -05:00
Evan Debenham
ea563afd40 v0.8.0: balance tweaks to DM-300:
- reduced the frequency of water and exposed wires in DM-300's arena
- improved two cave layouts that were unintentionally harder than the others
- increased the speed of the hint particles when DM-300 becomes supercharged
2020-02-13 23:42:33 -05:00
Evan Debenham
82f87d9c7b v0.8.0: implemented basic 1st phase of DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
e611f1a6ea v0.8.0: added a new life link buff, which will be used in the DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
3697b1b8c6 v0.8.0: bugfixes:
- reverted unintential commit of debug stats for ghouls
- fixed ghoul life link not transferring correctly in some cases
- mobs now retain their max level for xp between save/load
- fixed DM-300 incorrectly being immune to rooting
2020-02-13 23:42:33 -05:00
Evan Debenham
aaa0bdc135 v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors 2020-02-13 23:42:33 -05:00
Evan Debenham
c062edbdb6 v0.8.0: overhauled class armors, they now build charge based on exp 2020-02-13 23:42:33 -05:00
Evan Debenham
36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel 2020-02-13 23:42:33 -05:00
Evan Debenham
83def4a4b3 v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating 2020-02-13 23:42:33 -05:00
Evan Debenham
b36db88c8c v0.8.0: added shielding to boss health bars 2020-02-13 23:42:32 -05:00
Evan Debenham
e24ee139ad v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle 2020-02-13 23:42:32 -05:00
Evan Debenham
2576b170c2 v0.8.0: fixed accidentally commited debug stats for King 2020-02-13 23:42:32 -05:00
Evan Debenham
48e3a30f6a v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability 2020-02-13 23:42:32 -05:00
Evan Debenham
4e3424f2cb v0.8.0: bugfixes:
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham
e24eca94b4 v0.8.0: various adjustments to make the DM-300 fight easier to learn 2020-01-24 16:19:48 -05:00
Evan Debenham
b8fb981bfe v0.8.0: fixes/tweaks:
- fixed crash/freeze bugs involving spinners, mimics, and DM-300
- fixed ring descriptions to properly consider degraded
- fixed typos in some dart descriptions
2020-01-24 16:19:48 -05:00
Evan Debenham
c64c734590 v0.8.0: tweaked a line of text for DM-200s to make it more flexible 2020-01-20 14:27:45 -05:00
Evan Debenham
1d6c6523b2 v0.8.0: made diamond painter patterns generic 2020-01-20 14:27:45 -05:00
Evan Debenham
633e3d3db5 v0.8.0: fixes/tweaks:
- DM-300 is now immune to sleep
- Pylons now knock away items ontop of them
- fixed further rare DM-300 crash issues
2020-01-20 14:27:45 -05:00
Evan Debenham
2673220c79 v0.8.0: Fixes:
- fixed various crash bugs in new DM fight
- fixed bags not being registered as dropped
- fixed a typo in DM fight
2020-01-20 14:27:45 -05:00
Evan Debenham
cc6e981717 v0.8.0: Fixed DM being able to dig around exit gate on one layout 2020-01-20 14:27:45 -05:00
Evan Debenham
7eda6d2776 v0.8.0: fixed DM-300's sprite not turning red when supercharged 2020-01-18 12:19:26 -05:00
Evan Debenham
ffdf746d4b v0.8.0: small text corrections 2020-01-18 12:19:26 -05:00
Evan Debenham
74c9f41880 v0.8.0: tweaked new DM abilities to interrupt the hero 2020-01-18 12:19:26 -05:00
Evan Debenham
6e2e87966b v0.8.0: renamed references to old DM-300 fight 2020-01-18 12:19:26 -05:00
Evan Debenham
32a755cfee v0.8.0: redesigned the DM-300 boss fight 2020-01-18 12:19:24 -05:00
Evan Debenham
749a81793f v0.8.0: enemy balance tweaks:
- guard accuracy reduced by ~15%
- guard armor reduced by ~12%
- necromancer evasion increased by ~18%
- ripper demon spawn rate reduced by 20%
- demon spawners now have 120 health, down from 150
- demon spawners now resist damage past 20, down from 25
- regular enemies are slightly less common in demon halls
2020-01-18 11:52:37 -05:00
Evan Debenham
ce5ff1a7d5 v0.8.0: cleaned up some redundant code in WndStartGame 2020-01-18 11:52:37 -05:00
Evan Debenham
69fff304aa v0.8.0: Tweaks to debuffs:
- wand of corruption can now inflict vulnerable and hex
- potions of healing now cure additional debuffs
- carpaccio and dreamfoil now cure the same debuffs as healing potions
- remove curse now cleanses degraded instead of weakness
2020-01-18 11:52:37 -05:00
Evan Debenham
bdfe5f7c3c v0.8.0: adjusted the types of weapons shops can stock 2020-01-18 11:52:37 -05:00
Evan Debenham
08a719ffe2 v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
df26e32949 v0.8.0: added a WIP sprite for DM-100s 2020-01-18 11:52:30 -05:00
Evan Debenham
2bdb567870 v0.8.0: Added a new earth particle type, fixed a bug with rock particles 2020-01-18 11:52:30 -05:00
Evan Debenham
2925e445b8 v0.8.0: fixes/tweaks:
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types
- Mimics are now alerted when they receive a debuff
- Teleportation now only plays sfx/vfx if the hero sees it
- Fixed logic for updating openSpace array when terrain changes
- Added a limit to how large chars and items are prioritized over cells
- Adjusted hero to appear behind mobs by default
- Fixed cases where movement keys would remain held incorrectly
- Improved vfx for falling enemies and items
- Fixed golem particle vfx lasting longer than intended in some cases
2020-01-18 11:52:30 -05:00
Evan Debenham
70c45d3709 v0.8.0: fixed save/load issues with pitfall traps and added vfx to them 2020-01-18 11:52:30 -05:00
Evan Debenham
e7540fc8c3 v0.8.0: fixed lightning vfx working incorrectly on the first frame 2020-01-18 11:52:30 -05:00
Evan Debenham
4ef960e0f9 v0.8.0: fixes/tweaks:
- fixed multiple bomb explosions killing characters many times
- fixed shops selling rarer thrown weapons instead of more common ones
- improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch
- fixed mimics spawning in treasury rooms on floor 1
- fixed poison dart traps not dealing updated damage in some cases
- items no longer spawn on top of enemies
- fixed blacksmith not accounting for curse infusion bonus
- fixed mimics attacking when time freeze is active
- fixed assassin prep attack not working on hidden mimics
- removed a bunch of unnecessary resistances and immunities from regular enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
58d70e94d1 v0.8.0: fixes/tweaks:
- fixed further issues with which tiles are considered open
- fixed keyboard input not working with loot indicator
- improved the behaviour for cycling enemies
2020-01-18 11:52:30 -05:00