Commit Graph

1948 Commits

Author SHA1 Message Date
Evan Debenham
389cad9b45 v0.8.1: replaced the border on hero splash arts with a fade 2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8 v0.8.1: bags now appear again in their own bag window 2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f v0.8.1: reworked talisman of foresight 2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567 v0.8.1: fixed save/load errors with golem teleport mechanics 2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991 v0.8.1: fixed crashes caused by hero select not loading badges 2020-06-18 16:58:22 -04:00
Evan Debenham
b0205da8be v0.8.1: checked cell vfx now appear ontop of terrain and fog of war 2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e v0.8.1: fixed cleave not triggering if enemy was corrupted 2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69 v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools 2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae v0.8.1: Slight adjustments to Yog Dzewa:
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper:
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b v0.8.1: redesigned hero select with new splash art! 2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b v0.8.1: coded in chrome for silver windows 2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559 v0.8.1: adjusted logic and added alpha settings for buttons 2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd v0.8.1: increased the rate at which checked cells accelerate by distance 2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e v0.8.1: slightly reduced the droprate of seeds from high grass 2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it 2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff v0.8.1: added a slight delay to checked cell vfx based on distance 2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079 v0.8.1: added a new ability to the wand of magic missile 2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d v0.8.1: fixed stone not clamping negative accuracy or evasion 2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc v0.8.1: starflower more common, no longer has a chance to drop its seed 2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435 v0.8.1: slightly reduced random equipment drops, and slime drops 2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5 v0.8.1: major buff / rework to ring of wealth 2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301 v0.8.1: refactored some bag code, bags no longer take inventory space 2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397 v0.8.1: fixed minor alignment errors in option slider 2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f v0.8.1: fixed unintended integer math in some buff icon fading logic 2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b v0.8.1: Updated Aleksandar's icon at his request 2020-06-18 16:58:18 -04:00
Evan Debenham
27f131318e v0.8.1: footwear of nature now only let you pick seeds you can feed them 2020-06-18 16:57:58 -04:00
Evan Debenham
37ff943c89 v0.8.1: ring of elements resistance per level down to 17.5% from 20% 2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e v0.8.1: Smaller Artifact balance changes:
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda v0.8.1: More Enchant/Glyph/Wand balance changes:
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a v0.8.1: redid the layout of wndLangs to be more space-efficient 2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2 v0.8.1: Various nerfs to weapons and enchants:
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2 v0.8.1: Various balance changes to wands:
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80 v0.8.1: limited sfx that play on sound slider, fixed minor slider error 2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3 v0.8.1: added a border to the settings, languages, and back buttons 2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62 v0.8.1: overhauled the game's about scene 2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3 v0.8.1: added functionality to center or right align text blocks 2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150 v0.8.1: adjusted volume sliders to use an exponential scale 2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000 v0.8.1: significant tweaks to consumable droprates 2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c v0.8.1: fog of war is no longer a power of 2 texture 2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12 v0.8.1: Various small fixes and improvements:
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB) 2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66 v0.8.1: dwarven ghouls now drop gold 2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044 v0.8.1: adjusted equipment drops from enemies, and added new ones 2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c v0.8.1: fixed generator class being rearranged by IDE 2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces 2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b v0.8.1: Added a deck system for probabilities of standard consumables 2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0 v0.8.1: refactored fog of war to use LibGDX pixmaps 2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00