Commit Graph

69 Commits

Author SHA1 Message Date
Evan Debenham
4c3b91366f v0.3.1d: fixed sprites trigger motion complete twice 2015-09-15 21:32:56 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. 2015-08-24 13:04:22 -04:00
Evan Debenham
2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes 2015-08-24 13:04:20 -04:00
Evan Debenham
18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham
272d4834b3 v0.3.1: allowed resting while hungry 2015-08-24 13:00:31 -04:00
Evan Debenham
90df58c5cc v0.3.1: char sprites now turn before moving. 2015-08-24 13:00:27 -04:00
Evan Debenham
107033eb62 v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position. 2015-08-24 11:34:31 -04:00
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
6efa4694b8 v0.3.0c: cleaned up TODOs 2015-06-07 21:55:25 -04:00
Evan Debenham
fb2c4c40c4 v0.3.0c: plants are now visible from the fog of war 2015-06-07 21:55:19 -04:00
Evan Debenham
40c0d61dfa v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet) 2015-06-07 21:55:18 -04:00
Evan Debenham
770b14dccc v0.3.0b: improved item emitter effects, should be more efficient and less buggy 2015-06-07 21:55:17 -04:00
Evan Debenham
712df97bed v0.3.0: added sprite emitter functionality to item sprites in all cases 2015-06-07 21:55:10 -04:00
Evan Debenham
46dffad71d v0.3.0: added support for item sprites to contain emitters 2015-06-07 21:55:09 -04:00
Evan Debenham
fc6d1f128b v0.3.0: added better sprites & descriptions to new plants 2015-06-07 21:55:03 -04:00
Evan Debenham
08686f8e92 v0.3.0: added wand of corruption 2015-06-07 21:54:52 -04:00
Evan Debenham
5c4dc05477 v0.3.0: new sprites almost finished 2015-06-07 21:54:48 -04:00
Evan Debenham
0a78b2dc28 v0.3.0: some refactoring to item sprites to better use an item as a parameter 2015-06-07 21:54:47 -04:00
Evan Debenham
9b280400c6 v0.3.0: lotsa wand sprite improvements 2015-06-07 21:54:43 -04:00
Evan Debenham
4b680c93ad v0.3.0: reworked lightning effect and wand of lightning 2015-06-07 21:54:40 -04:00
Evan Debenham
a46cfbac80 v0.3.0: work on wand sprites, some WIP names changed 2015-06-07 21:54:40 -04:00
Evan Debenham
448b716fd3 v0.3.0: fixed chilled visuals showing on invisible enemies 2015-06-07 21:54:35 -04:00
Evan Debenham
3f1043e4b9 v0.3.0: added chilled debuff 2015-06-07 21:54:35 -04:00
Evan Debenham
4759cb8a55 v0.3.0: added wand of venom & venom gas 2015-06-07 21:54:31 -04:00
Evan Debenham
6bda20b7b7 v0.3.0: refactored beam effects, added Light Ray effect. 2015-06-07 21:54:29 -04:00
Evan Debenham
ff804668a4 v0.3.0: added placeholder sprite for mage's staff 2015-06-07 21:54:23 -04:00
Evan Debenham
773481ceb4 v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP. 2015-06-07 21:54:22 -04:00
Evan Debenham
f89179d346 v0.2.4d: applied beacon tweaks 2015-03-28 16:10:42 -04:00
Evan Debenham
b8412b6765 v0.2.4c: added null check to sprite linking 2015-03-09 20:15:36 -04:00
Evan Debenham
5325268220 Source Release: standardized some things between open source and closed source. 2015-03-02 19:36:09 -05:00
Evan Debenham
577058d7ed v0.2.4: added new sprites to the sprite sheet 2015-03-02 17:36:01 -05:00
Evan Debenham
23eb797070 v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit. 2015-03-02 17:34:06 -05:00
Evan Debenham
7b3747fd05 Merging 1.7.5 Source: item assets changes (plus placeholder for bandolier) + included grave sprite from donation features(simpler than keeping it out of every item sheet related commit) 2015-03-02 16:36:30 -05:00
Evan Debenham
47ccaceac4 Merging 1.7.5 Source: sprites and assets changes 2015-02-06 10:02:55 -05:00
Evan Debenham
40760bb797 v0.2.3: added festive rat king =) 2014-12-16 22:34:31 -05:00
Evan Debenham
8481daf252 v0.2.3: added full attack and death animations to ghost sprite. 2014-12-11 22:27:32 -05:00
Evan Debenham
1de8c8e9bf v0.2.3: tweaked freerunner numbers (gotta go fast!) 2014-12-04 00:56:25 -05:00
Evan Debenham
cf8697e4de v0.2.3: tied in placeholder spellbook sprite 2014-12-01 22:26:49 -05:00
Evan Debenham
70d18c822a v0.2.3: WIP/placeholder sprites for new items 2014-12-01 22:25:06 -05:00
Evan Debenham
ad597172ce v0.2.2: tweaked great crab animation speed 2014-11-01 22:38:06 -04:00
Evan Debenham
462f4c9d8b v0.2.2: gave heroes remains a unique heap type & sprite 2014-10-30 10:02:25 -04:00
Evan Debenham
8d00feb289 v0.2.2: added descriptions and placeholder sprites for new plants 2014-10-26 01:03:00 -04:00
Evan Debenham
f352efded2 Merging Source v1.7.2: corrected sleeping typo 2014-10-21 00:41:44 -04:00
Evan Debenham
9f49d115d2 Merging Source v1.7.2: sprite changes 2014-10-20 20:12:43 -04:00
Evan Debenham
e2e9a25050 V0.2.1 : Finalized visuals for Gnoll Trickster 2014-10-13 17:04:15 -04:00
Evan Debenham
0b8b28d37a V0.2.1 : Removed now unused quest items (rat skull gets to stick around a few versions to help old saves) 2014-10-13 15:07:54 -04:00