Evan Debenham
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4c3b91366f
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v0.3.1d: fixed sprites trigger motion complete twice
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2015-09-15 21:32:56 -04:00 |
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Evan Debenham
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7ec008a03e
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v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
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2015-08-24 13:05:02 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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a532a6e9e5
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v0.3.1: fixed hero not appearing dead in some cases.
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2015-08-24 13:04:22 -04:00 |
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Evan Debenham
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2cdebfe164
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v0.3.1: updated itemsprite to go along with other heap changes
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2015-08-24 13:04:20 -04:00 |
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Evan Debenham
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18e488c63e
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v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
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2015-08-24 13:04:14 -04:00 |
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Evan Debenham
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272d4834b3
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v0.3.1: allowed resting while hungry
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2015-08-24 13:00:31 -04:00 |
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Evan Debenham
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90df58c5cc
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v0.3.1: char sprites now turn before moving.
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2015-08-24 13:00:27 -04:00 |
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Evan Debenham
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107033eb62
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v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
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2015-08-24 11:34:31 -04:00 |
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Evan Debenham
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9f02a93500
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v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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2015-06-22 19:35:18 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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6efa4694b8
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v0.3.0c: cleaned up TODOs
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2015-06-07 21:55:25 -04:00 |
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Evan Debenham
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fb2c4c40c4
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v0.3.0c: plants are now visible from the fog of war
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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40c0d61dfa
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v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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770b14dccc
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v0.3.0b: improved item emitter effects, should be more efficient and less buggy
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2015-06-07 21:55:17 -04:00 |
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Evan Debenham
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712df97bed
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v0.3.0: added sprite emitter functionality to item sprites in all cases
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2015-06-07 21:55:10 -04:00 |
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Evan Debenham
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46dffad71d
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v0.3.0: added support for item sprites to contain emitters
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2015-06-07 21:55:09 -04:00 |
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Evan Debenham
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fc6d1f128b
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v0.3.0: added better sprites & descriptions to new plants
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2015-06-07 21:55:03 -04:00 |
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Evan Debenham
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08686f8e92
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v0.3.0: added wand of corruption
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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5c4dc05477
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v0.3.0: new sprites almost finished
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2015-06-07 21:54:48 -04:00 |
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Evan Debenham
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0a78b2dc28
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v0.3.0: some refactoring to item sprites to better use an item as a parameter
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2015-06-07 21:54:47 -04:00 |
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Evan Debenham
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9b280400c6
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v0.3.0: lotsa wand sprite improvements
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2015-06-07 21:54:43 -04:00 |
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Evan Debenham
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4b680c93ad
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v0.3.0: reworked lightning effect and wand of lightning
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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a46cfbac80
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v0.3.0: work on wand sprites, some WIP names changed
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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448b716fd3
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v0.3.0: fixed chilled visuals showing on invisible enemies
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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3f1043e4b9
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v0.3.0: added chilled debuff
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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4759cb8a55
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v0.3.0: added wand of venom & venom gas
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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6bda20b7b7
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v0.3.0: refactored beam effects, added Light Ray effect.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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ff804668a4
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v0.3.0: added placeholder sprite for mage's staff
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2015-06-07 21:54:23 -04:00 |
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Evan Debenham
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773481ceb4
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v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
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2015-06-07 21:54:22 -04:00 |
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Evan Debenham
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f89179d346
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v0.2.4d: applied beacon tweaks
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2015-03-28 16:10:42 -04:00 |
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Evan Debenham
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b8412b6765
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v0.2.4c: added null check to sprite linking
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2015-03-09 20:15:36 -04:00 |
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Evan Debenham
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5325268220
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Source Release: standardized some things between open source and closed source.
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2015-03-02 19:36:09 -05:00 |
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Evan Debenham
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577058d7ed
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v0.2.4: added new sprites to the sprite sheet
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2015-03-02 17:36:01 -05:00 |
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Evan Debenham
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23eb797070
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v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
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2015-03-02 17:34:06 -05:00 |
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Evan Debenham
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7b3747fd05
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Merging 1.7.5 Source: item assets changes (plus placeholder for bandolier) + included grave sprite from donation features(simpler than keeping it out of every item sheet related commit)
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2015-03-02 16:36:30 -05:00 |
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Evan Debenham
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47ccaceac4
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Merging 1.7.5 Source: sprites and assets changes
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2015-02-06 10:02:55 -05:00 |
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Evan Debenham
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40760bb797
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v0.2.3: added festive rat king =)
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2014-12-16 22:34:31 -05:00 |
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Evan Debenham
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8481daf252
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v0.2.3: added full attack and death animations to ghost sprite.
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2014-12-11 22:27:32 -05:00 |
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Evan Debenham
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1de8c8e9bf
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v0.2.3: tweaked freerunner numbers (gotta go fast!)
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2014-12-04 00:56:25 -05:00 |
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Evan Debenham
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cf8697e4de
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v0.2.3: tied in placeholder spellbook sprite
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2014-12-01 22:26:49 -05:00 |
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Evan Debenham
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70d18c822a
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v0.2.3: WIP/placeholder sprites for new items
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2014-12-01 22:25:06 -05:00 |
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Evan Debenham
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ad597172ce
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v0.2.2: tweaked great crab animation speed
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2014-11-01 22:38:06 -04:00 |
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Evan Debenham
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462f4c9d8b
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v0.2.2: gave heroes remains a unique heap type & sprite
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2014-10-30 10:02:25 -04:00 |
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Evan Debenham
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8d00feb289
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v0.2.2: added descriptions and placeholder sprites for new plants
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2014-10-26 01:03:00 -04:00 |
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Evan Debenham
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f352efded2
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Merging Source v1.7.2: corrected sleeping typo
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2014-10-21 00:41:44 -04:00 |
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Evan Debenham
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9f49d115d2
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Merging Source v1.7.2: sprite changes
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2014-10-20 20:12:43 -04:00 |
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Evan Debenham
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e2e9a25050
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V0.2.1 : Finalized visuals for Gnoll Trickster
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2014-10-13 17:04:15 -04:00 |
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Evan Debenham
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0b8b28d37a
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V0.2.1 : Removed now unused quest items (rat skull gets to stick around a few versions to help old saves)
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2014-10-13 15:07:54 -04:00 |
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