Evan Debenham
fcec1836b0
v0.8.0: added support for basic keyboard movement
2019-11-19 19:41:08 -05:00
Evan Debenham
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
2019-11-19 19:41:06 -05:00
Evan Debenham
4aa6b1788c
v0.7.5e: fixed spreading bug with wand of lightning and re-final commit
2019-10-25 11:59:57 -04:00
Evan Debenham
774f8db938
v0.7.5e: final commit
2019-10-24 13:55:53 -04:00
Evan Debenham
9fbcd7a9c8
v0.7.5e: updated translations
2019-10-24 13:55:51 -04:00
Evan Debenham
58ee7a1995
v0.7.5e: balance tweaks to snakes
2019-10-24 13:55:47 -04:00
Evan Debenham
dd34a07759
v0.7.5e: fixed wand of lightning not targeting as many things as it should
2019-10-24 13:55:47 -04:00
Evan Debenham
8bc82fd9ca
v0.7.5e: Tengu balance changes:
...
- can no longer directly attack invisible heroes
- can now use abilities on any hero he can't see
- Tengu abilities are now shown regardless of visibility
2019-10-24 13:55:47 -04:00
Evan Debenham
db8eb884f6
v0.7.5e: rewrote wnditem button layout code to fix various bugs
2019-10-24 13:55:46 -04:00
Evan Debenham
9f8791978a
v0.7.5e: added desktop support for asian languages
2019-10-24 13:55:46 -04:00
Evan Debenham
4dd73f025c
v0.7.5e: fixed toasts being destroyed in the actor thread
2019-10-24 13:55:21 -04:00
Evan Debenham
53907d8b7a
v0.7.5e: added scroll wheel support
2019-10-24 13:55:21 -04:00
Evan Debenham
e61d72eb58
v0.7.5d: final commit
2019-10-20 01:30:33 -04:00
Evan Debenham
a18ebcc723
v0.7.5d: updated translations
2019-10-20 01:30:33 -04:00
Evan Debenham
9c652273a5
v0.7.5d: added various safety checks
2019-10-20 01:30:30 -04:00
Evan Debenham
2c2cae01b5
v0.7.5d: made final tweaks to camera follow speed
2019-10-20 01:27:46 -04:00
Evan Debenham
6707a22502
v0.7.5d: disabled highlighting for game log and floating text
2019-10-20 01:27:46 -04:00
Evan Debenham
b993e00c97
v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight
2019-10-20 01:27:46 -04:00
Evan Debenham
4fba6ff70b
v0.7.5d: fixed missile weapons sticking to corrupted targets
2019-10-20 01:27:45 -04:00
Evan Debenham
da1f953d9d
v0.7.5d: corrected highlighting in a few cases
2019-10-20 01:27:45 -04:00
Evan Debenham
71384e46a4
v0.7.5c: final commit
2019-10-17 13:43:17 -04:00
Evan Debenham
cdd5a2988e
v0.7.5c: added some safety checks to necromancer zapping
2019-10-17 13:43:17 -04:00
Evan Debenham
96d9ab4f3a
v0.7.5b: final commit
2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4
v0.7.5b: updated translations
2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7
v0.7.5b: fixed ghost hero not occupying the cell they spawn in
2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d
v0.7.5b: tweaked enemy zap animation behaviour
2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687
v0.7.5b: tweaked gamescene to always fade in
2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f
v0.7.5b: fixed the leaving early text failing to show up
2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0
v0.7.5b: fixed various layout issues on different windows
2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41
v0.7.5b: fixed no text found errors in ward dismiss window
2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1
v0.7.5b: fixed further cases of text being rendered from the actor thread
2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506
v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method
2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f
v0.7.5b: fixed additional cases where text was being rendered from the actor thread
2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01
v0.7.5b: tweaked spacing for WndOptions
2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00