Evan Debenham
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fba591af68
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v0.3.0d: corrected capitalization in trap names
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2015-06-12 15:23:01 -04:00 |
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Evan Debenham
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8c42ebda5e
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v0.3.0c: manifest commit
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2015-06-07 21:55:36 -04:00 |
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Evan Debenham
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e0187cd233
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v0.3.0c: added a buff icon for bless
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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abbdcff9ea
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v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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5cfd0385ae
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v0.3.0c: reduced the battlemage's bonus recharge
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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72788624e7
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v0.3.0c: added a description to traps
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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8eb3186018
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v0.3.0c: properly bundled free charge from wand of transfusion
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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3efeafcb1e
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v0.3.0c: reduced the chill debuff from frost breaking in water
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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e69ce214dc
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v0.3.0c: re-added particle effect when battlemage gets a staff proc.
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2015-06-07 21:55:33 -04:00 |
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Evan Debenham
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54b068ea78
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v0.3.0c: changes the order of removal vs activation on plants and traps
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2015-06-07 21:55:33 -04:00 |
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Evan Debenham
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929d9a85dd
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v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff
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2015-06-07 21:55:32 -04:00 |
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Evan Debenham
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f1e4d35792
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v0.3.0c: fixed goo's particles sticking around one turn too long.
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2015-06-07 21:55:32 -04:00 |
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Evan Debenham
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3e884cb569
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v0.3.0c: improved some staff particle effects
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2015-06-07 21:55:32 -04:00 |
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Evan Debenham
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270022fd6b
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v0.3.0c: rebalanced wand of prismatic light
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2015-06-07 21:55:31 -04:00 |
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Evan Debenham
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4d5d690335
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v0.3.0c: rebalanced wand of venom
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2015-06-07 21:55:31 -04:00 |
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Evan Debenham
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35da3512df
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v0.3.0c: corrected some behaviour on wand of corruption
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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ac2677203c
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v0.3.0c: corruption behaviour on fly swarms
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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b91d5d7185
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v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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7afe96b502
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v0.3.0c: fixed some bugs with proccing defence on certain mobs
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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4ac3ac817c
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v0.3.0c: fixed a bug with the blacksmith painter and new trap code
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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69665db104
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v0.3.0c: fixed a bug with seed probabilities.
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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3cf7979a4c
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v0.3.0c: removed tester code that I didn't mean to commit
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2015-06-07 21:55:27 -04:00 |
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Evan Debenham
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ade7ae440b
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v0.3.0c: reworked wand of frost on hit effect
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2015-06-07 21:55:27 -04:00 |
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Evan Debenham
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df60335c0d
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v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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976ff5cb96
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v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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8a6b970c1f
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v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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c5e9ffa9fe
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v0.3.0c: refactored staff visual effects to be contained in wands.
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2015-06-07 21:55:25 -04:00 |
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Evan Debenham
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6efa4694b8
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v0.3.0c: cleaned up TODOs
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2015-06-07 21:55:25 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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7e79a10501
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v0.3.0c: wand of blast wave now takes advantage of pushing callbacks
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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39c736189d
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v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate)
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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57b3de2ae3
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v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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b52438fe11
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v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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8644df2190
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v0.3.0c: mage's staff no longer loses strength requirement from being upgraded
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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4e3c8afdcb
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v0.3.0c: updated class descriptions
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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266ac5752b
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v0.3.0c: the mage now partially IDs wands after using them
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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249c9acd96
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v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
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2015-06-07 21:55:21 -04:00 |
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Evan Debenham
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94c069134d
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v0.3.0c: the warlock now restores significantly more wand charge from eating food
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2015-06-07 21:55:21 -04:00 |
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Evan Debenham
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b24b58b278
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v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
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2015-06-07 21:55:20 -04:00 |
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Evan Debenham
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da94f03610
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v0.3.0c: fixed boss arena manipulation with ethereal chains
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2015-06-07 21:55:20 -04:00 |
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Evan Debenham
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d7a1c38606
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v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't
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2015-06-07 21:55:20 -04:00 |
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Evan Debenham
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6ec63567a6
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v0.3.0c: succubi no longer leap into pits and onto traps
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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fb2c4c40c4
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v0.3.0c: plants are now visible from the fog of war
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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d14742fda0
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v0.3.0c: added the ability to get all cells from a room
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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40c0d61dfa
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v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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512c51dee1
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v0.3.0b: final commit
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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770b14dccc
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v0.3.0b: improved item emitter effects, should be more efficient and less buggy
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2015-06-07 21:55:17 -04:00 |
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Evan Debenham
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4896b12e2e
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v0.3.0b: corrected mage class description
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2015-06-07 21:55:17 -04:00 |
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