- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen