Commit Graph

2644 Commits

Author SHA1 Message Date
Evan Debenham
274b885940 v0.6.3: rebalanced berserker 2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a v0.6.3: rebalanced a number of items and glyphs 2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f v0.6.3: implement drops for new ranged weapons 2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638 v0.6.3: adjust earlygame huntress damage balance 2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393 v0.6.3: reworked/adjusted huntress and ring of sharpshooting 2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24 v0.6.3: improved visibility and logic for missile weapon degradation 2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02 v0.6.3: reworked core logic for ranged weapons
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759 v0.6.3: fixed incorrect fade value in PixelScene 2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889 v0.6.3: small fixes to fog update & performance improvement to terrain 2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2 v0.6.3: overhauled how the game handles pressing tiles 2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52 v0.6.3: fixed some enemies not being recognized as in mind vision 2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145 v0.6.3: standardized the coding for equipment stat randomization 2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d v0.6.3: improved how the game handles chasm floors 2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c v0.6.3: corrected distNoDiag function, now named trueDistance 2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2 v0.6.3: standardized the string ID for equipping a cursed item 2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec v0.6.3: rewrote shadowcasting logic, 3-10x more efficient 2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66 v0.6.3: improved actor priority logic 2018-01-20 16:02:16 -05:00
Evan Debenham
bfa96703aa v0.6.3: adjusted order of rendering and updating to improve efficiency 2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc v0.6.2e: manifest commit 2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23 v0.6.2e: fixed bad changes made to app lifecycle managment 2017-11-19 14:42:38 -05:00
Evan Debenham
5c087e72aa changed gradle version back to 4.2 to resolve an issue on F-droid 2017-11-17 14:32:07 -05:00
Evan Debenham
859fcbc937 v0.6.2d: manifest commit 2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8 v0.6.2d: translation updates 2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352 v0.6.2d: adjusted how the game handles pauses/focus lost 2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb v0.6.2d: fixed layout issues with wndInfoMob 2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks 2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8 v0.6.2d: fixed various crash bugs and added safety checks 2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882 v0.6.2c: manifest commit 2017-11-17 14:31:47 -05:00
Evan Debenham
ea6f82a98c v0.6.2c: updated translations 2017-11-17 14:31:45 -05:00
Evan Debenham
913a504288 v0.6.2c: fixed crashes involving mimic spawning 2017-11-17 14:31:40 -05:00
Evan Debenham
1fbaa27f5b v0.6.2c: fixed a variety of rare crash bugs 2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff v0.6.2c: improved how the game handles music volume and asset handling 2017-11-17 14:31:37 -05:00
Evan Debenham
759ff2fb9d v0.6.2b: manifest commit 2017-11-17 14:31:32 -05:00
Evan Debenham
4ee449c918 v0.6.2b: fixed bugs and added several safety checks 2017-11-17 14:31:28 -05:00
Evan Debenham
38e712cc50 v0.6.2b: updated translations including addition of Czech 2017-11-17 14:31:19 -05:00
Evan Debenham
14cf4835fc v0.6.2b: increased the base charge speed on cloak of shadows 2017-11-17 14:31:18 -05:00
Evan Debenham
9d63559e2d v0.6.2b: fixed containers clearing quickslots when collected 2017-11-17 14:31:18 -05:00
Evan Debenham
13b13020ce v0.6.2b: improved alchemy pot visuals 2017-11-17 14:31:18 -05:00
Evan Debenham
5db33eb8a6 v0.6.2b: bolt-firing wands now press empty tiles if they land there 2017-11-17 14:31:18 -05:00
Evan Debenham
0af31996a4 v0.6.2b: improved how targeting traps determine distance 2017-11-17 14:31:17 -05:00
Evan Debenham
be198f1907 v0.6.2b: improved the error-resistance of mimic spawning logic 2017-11-17 14:31:17 -05:00
Evan Debenham
aa6baa035f v0.6.2b: fixed distortion traps not full clearing notes entries 2017-11-17 14:31:17 -05:00
Evan Debenham
04c67713e8 v0.6.2b: fixed rare incorrect drmax values in class armor 2017-11-17 14:31:16 -05:00
Evan Debenham
553badc118 v0.6.2b: improved aspects of app lifecycle management 2017-11-17 14:31:16 -05:00