Evan Debenham
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760ecc7e61
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v0.7.4: various bugfixes
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2019-07-18 16:04:22 -04:00 |
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Evan Debenham
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1c4603d6e4
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v0.7.4: adjusted elements at scene corners to accommodate curved displays
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2019-07-18 16:04:20 -04:00 |
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Evan Debenham
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3841f593f8
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v0.7.4: allies are now healed by magical sleep just as the hero is
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2019-07-18 16:03:19 -04:00 |
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Evan Debenham
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93c312a53e
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v0.7.4: adjusted logic for where wards can be placed
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2019-07-18 16:03:19 -04:00 |
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Evan Debenham
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99d47f3825
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v0.7.4: implement battlemage fx and staff vfx for new wands
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2019-07-18 16:03:19 -04:00 |
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Evan Debenham
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c174e998bc
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v0.7.4: various polish for both new wands
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2019-07-18 16:03:18 -04:00 |
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Evan Debenham
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87f909d1fe
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v0.7.4: ring of elements and antimagic now applies to wand damage
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2019-07-18 16:03:18 -04:00 |
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Evan Debenham
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545cda0bba
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v0.7.4: initial implementation for wand of warding
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2019-07-18 16:03:18 -04:00 |
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Evan Debenham
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b8490b5b29
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v0.7.4: various enchantment and glyph balance changes
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2019-07-18 16:03:18 -04:00 |
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Evan Debenham
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fd4dc11da0
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v0.7.4: buffs to stones of clairvoyance and wild energy spells
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2019-07-18 16:03:18 -04:00 |
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Evan Debenham
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164966b156
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v0.7.4: major balance pass on bomb recipes, mostly buffs.
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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0f77d26986
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v0.7.4: initial implement of wand of living earth, needs lots of polishing
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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ddce36a6a6
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v0.7.4: added ordering to the placeholders in dart tipping UI text
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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666ef81363
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v0.7.4: fixed boomerang return vfx not pausing actor movement
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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990599d2ad
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v0.7.4: dried rose now recharges while active, healing the ghost
Also adjusted how dried rose interacts with artifact recharging
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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923817fb8b
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v0.7.4: polished dialogue for ghost hero
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2019-07-18 16:03:17 -04:00 |
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Evan Debenham
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329ad0e14f
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v0.7.4: wand names are now in title case in the wandmaker reward window
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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2b743b1f15
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v0.7.4: improved how position swapping with characters works with doors
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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0f3a6c8fa2
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v0.7.4: refactored interaction code. Places can now be swapped with any ally
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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e047d1aee1
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v0.7.4: implemented directing functionality for the ghost hero
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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2024261813
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v0.7.4: fixed shattered pots being lost if the hero has a full inventory
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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6b816e8324
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v0.7.4: corrected new logic causing piranhas to get surprise attacked
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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68764f802e
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v0.7.4: fixed boomerangs being lost during the tengu fight
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2019-07-18 16:03:16 -04:00 |
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Evan Debenham
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911f71e59e
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v0.7.4: intelligent allies now follow the hero between depths
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2019-07-18 16:03:15 -04:00 |
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Evan Debenham
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9bab7dfd5e
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v0.7.4: piranha now act as if they can't see enemies they can't reach
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2019-07-18 16:03:15 -04:00 |
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Evan Debenham
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6ca288c91c
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v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies
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2019-07-18 16:03:15 -04:00 |
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Evan Debenham
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bd3b0a487f
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v0.7.4: adjusted redbutton's so that icons are on the left of text
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2019-07-18 16:03:15 -04:00 |
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Evan Debenham
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d67a4bf021
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v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
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2019-07-18 16:03:12 -04:00 |
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Evan Debenham
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c91af78699
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v0.7.3b: manifest commit
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2019-06-01 16:10:32 -04:00 |
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Evan Debenham
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af83357172
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v0.7.3b: updated translations
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2019-06-01 16:10:31 -04:00 |
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Evan Debenham
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5744f3065d
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v0.7.3b: split updates in changes scene into three views
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2019-06-01 16:10:31 -04:00 |
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Evan Debenham
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9b2d0af620
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v0.7.3b: refactored changes scene into multiple classes
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2019-06-01 16:10:31 -04:00 |
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Evan Debenham
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167c3e88bc
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v0.7.3b: added a price to broken honeypots
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2019-06-01 16:10:30 -04:00 |
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Evan Debenham
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fff6687f50
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v0.7.3b: fixed rare crash bugs caused by assuming hunger is present
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2019-06-01 16:10:30 -04:00 |
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Evan Debenham
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0b9b46a065
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v0.7.3b: fixed death by electricity not trigger normal death logic
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2019-06-01 16:10:30 -04:00 |
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Evan Debenham
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49b85e5775
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v0.7.3b: fixed poison dart traps having different effects depending on visibility
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2019-06-01 16:10:29 -04:00 |
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Evan Debenham
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9dd77eedd3
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v0.7.3b: refactored shattered honeypots, they are now stackable
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2019-06-01 16:10:29 -04:00 |
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Evan Debenham
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8b97172557
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v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
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2019-06-01 16:10:29 -04:00 |
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Evan Debenham
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d22b0d7353
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v0.7.3b: fixed a typo in corrupting enchant
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2019-06-01 16:10:28 -04:00 |
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Evan Debenham
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87b748b1c4
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v0.7.3a: manifest commit
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2019-05-25 18:06:23 -04:00 |
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Evan Debenham
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3e5c57561d
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v0.7.3a: translation updates
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2019-05-25 18:06:23 -04:00 |
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Evan Debenham
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d71fcdadeb
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v0.7.3a: adjusted tengu boss logic.
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
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2019-05-25 18:06:23 -04:00 |
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Evan Debenham
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412b729ff2
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v0.7.3a: fixed rare visual bugs with banner graphics
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2019-05-25 18:06:22 -04:00 |
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Evan Debenham
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e06e4e1c85
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v0.7.3a: refactored custom tiled visuals. Now custom tilemaps
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2019-05-25 18:06:22 -04:00 |
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Evan Debenham
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3864d5c21e
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v0.7.3a: adjusted the behaviour of Tengu's thrown attacks
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2019-05-25 18:06:21 -04:00 |
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Evan Debenham
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37611029a4
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v0.7.3a: fixed bombs destroying armor which contains warrior's seal
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2019-05-25 18:06:21 -04:00 |
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Evan Debenham
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8d6b3835b1
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v0.7.3a: fixed all darts incorrect being consumed when tipping all
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2019-05-25 18:06:21 -04:00 |
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Evan Debenham
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3e3d5f3364
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v0.7.3a: added a sync check to script resetting
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2019-05-25 18:06:20 -04:00 |
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Evan Debenham
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3100955ee1
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v0.7.3: manifest commit
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2019-05-23 19:27:43 -04:00 |
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Evan Debenham
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25c05c8892
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v0.7.3: updated translations
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2019-05-23 19:27:42 -04:00 |
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